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About TentamusDarkblade

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    (5) Thaumaturgist

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    Seattle, WA
  1. you failed to include the true SW failure...Star Wars: Galaxies.
  2. Chu's answer is most dead on. If you want people to hear your ideas, get in the industry. Start in the "mailroom" of QA and work your way up. Find an internship and jump into it with 110% effort. Once you're in, you'll find it's easier to both frame your ideas so that people will buy into them and you'll be closer to having the access you need to talk to the people who get projects greenlighted. Another thing i'd recommend is to take your ground shaking idea and put it in a pitch doc. Like was said, everyone and their mother has an idea. What you'll need to do is put that idea down and make it tangible. Taking the time to learn how to write a full and comprehensive pitch doc shows that you not only can come up with simply stunning ideas, but that you can translate those ideas into something that artists, engineers, and other designers can pick up and understand. I cannot over-state how important that is. Your idea is *nothing* if you can't put it on paper in a form that anyone picking it up can grasp. after all that, good luck. the games industry is alot of fun once you're in and there is going to always be a demand for folks who can sell their ideas. EDIT: Ps Laozi, i miss your Monarch icon
  3. Shadowrun's IP is currently owned by MS. the rumour mill has it that they are making a FPRPG with it much like Deus Ex. Strong odds lay with it being a console title, since MS is cutting back (basically ending) their PC game publishing deals.
  4. check out this book and any book by Cem Kaner. All of MS test reads these books. Nearly ever successful game and app tester has read the books by this guy.
  5. Greg Rucka's Atticus Kodiak Series Matt Reilly's Scarecrow series China Meiville's Rat King and New Corbuzon series Patricia Bray's Sword of Truth series Frank Herbert's Dune series Scott McLeod's Understanding comic books
  6. OE doesn't need to be at e3 to announce something, only they're publisher. This is especially true if they don't have anything to demo yet.
  7. you're either joking or an idiot. which is it?
  8. well, it would have made the incesteous kisses between luke and leia thatmuch weirder
  9. the problems with playing as Exile or Revan is as follows: First there is the fact that they'd have to come up with some reason why your character who could make the universe tremble at his approach is suddenly a green behind the ears novice. Second, Revan and Exile are both established characters. It may seem alright to have players re-play these characters, it's unfair to new players to the series to be forced to play them. In Kotor 1, you were Revan, but you had some ownership with the character because of the amnesia. In Kotor 2 you were the Exile and given free reign to go any direction with molding that character. The problem lies in the fact that once each of those games were done, the main character was a certain way. Third, The exile and Revan both left the known galaxy. So we may be able to follow their story lines, but at the expense of the fate of the Jedi order and the republic. Those storylines, which i feel is the actual main arching story of the series, would be left behind. Fourth, If you play Revan the Exile fans will be pissed, if you play as the Exile, he Revan fans will be pissed. If you play them both, then you lessen the experience as you spread game "self" too thin. With a third PC you piss off both fan bases, but you're able to equally tell each storyline well while maintaining the players sense of game "self" (the emotional investment in the creation and forwarding of a character persona). You also allow the game narrative to look at aspects of past conflicts with a fresh perspective and see them in a new whole. Fifth, Each character comes with a certain level of character attachements. Revan has Bastila, Carth, Jolee, etc etc etc. The Exile has Handmaiden, Atton, Visas, Mandalore, etc etc etc. If you don't use the NPCs the main characters are attached to then you lessen those characters. If you do use them then you greatly limit the creative freedoms to explore new NPCs or fresh storylines. just my thoughts...
  10. Ron howard directed, Lucas wrote the story, and Bob Dolman wrote the screenplay.
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