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What are you Playing Now? Volume XX: It all Begins Again

Featured Replies

Tried the Entropy demo. The art style is fantastic and the controls are rebindable. The lack of any QoL features, such as manual saving, and the RPGMaker-like combat are disappointing. Given that it's the developer's second title with the same single auto-save system (now with backups, fortunately), I have a suspicion that it is intentional.

Also, the thing I adored in GreedFall is that the skip line and the select response functions were different keys, so I could safely tap away on replays. Speaking of, should replay and try to get a better ending for one of the factions.

I have decided I wanted to replay all the Kings Quest games from 1-6

I found this website where the first 3 games have been remade in updated graphics and all the actions are now point based with icons like the later games. So you dont need to type " open door "

It creates a much better experience and streamlines the game around mechanics

You can also download all 3 first games for free, I am busy with KQ3

https://www.himalayastudios.com/games.php

I did use game guides and tips in KQ1-2 fairly often but for KQ3 I have decided to not use them as much and its rewarding finding solutions and advancing in the game through exploring and trial and error. KQ3 creates a really interesting narrative where you explore to find spell ingredients to free yourself from your wizard overlord

Overall its great playing these old classic games, lots of memories and a truly nostalgic experience

"Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss”

John Milton 

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

Hitman Absolution isn't too bad, not all that Hitman feeling though. Seems they watched too much Tarantino when making this

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

It’s the year of photography for me! After playing Viewfinder, here I am on Umurangi Generation, a title with a very simple concept: you explore small areas in a dystopian cyberpunk future to complete photo missions. There's no action or game over here, photography is the sole gameplay element. It’s a very chill game, where you have about ten objectives per zone (like photographing a "kiwi" or hunting for the 9 film canisters, etc..), which forces you to look at every single corner of the environment and sharpen your eye. I had a great time, and the OST is very, very cool!

Finished Hitman Absolution. Not all that bad, story is a bit out there as I mentioned earlier, but a fun experience, was definitely a 6 or 7 out of 10 game, but nothing as good as Blood Money.

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

Played and finished Avowed. Pretty good game overall, would give it a 7/10 "Good". I'd also probably pick up a sequel, depending on where they intend to go with it (there is plenty of the living lands we haven´t been to, certainly would not mind seeing more of it), though likely not if they're going to charge 70EUR again.

Forced dodge/parry based combat are not really my thing and just getting out of the way by just sidestepping an attack not being a real option kind of annoyed me. Aggro rules, if there are any, are rather opaque. There really did not seem to be any consistency on who mobs focus on. Even if you're in another room there´d be one that magically would chase you down to beat your skull in. Anyway, it obviously wasn't enough of a bother for me to not finish the game, but expletives were used at time.

I thought the overall story was intriguing, though I do feel they dropped a bit too much information too early, by the end of the first area, if you're a bit of a completionist, you pretty much know the gist of what is going on and it feels as if the rest of the game just fills in the outline.

The Scatterscarp major decision kinda felt icky to me, especially a scholar PC and/or Giatta should've been able to give more insight as to the consequences of one of the choices. It just felt like the devs were actively trying to rope you into a specific decision.

The whole political angle to things, on the other hand, felt like it turned out a lot more black and white than I had hoped, which was a bit of a shame.

Endgame choice

Notably I would have very much liked to see more speculation, in game, about the Emperor's role. He had a reason to send you there, specifically, so he clearly knew "things". To what extent Woedica was involved would have been something I'd have at least liked the PC, or the NPCs, to speculate on.

The Aedyran Empire being dedicated to Woedica was, at least for me, one of the main reasons to go it solo as the Living Lands. Even though the Steel Garotte had gone rogue, so wasn´t representing the Empire anymore, inviting in an empire that is dedicated to a goddess openly, and obsessively, hostile to Sapadal seemed like a rather bad idea, even when from a practical, and origin, point of view some sort of allegiance, like a grefram, might have made sense.

While you appear "stuck" with your companions I did enjoy the ability to "agree to disagree" with them. That said there were, especially later in the game, some jarring inconsistencies in their reactions, where they'd praise you for something when it is happening and then scold you when talking about it in camp, or vice-versa.

There was also the one quest near the end that made absolutely zero sense (the one with the stolen books in the archives) as you're given absolutely zero context so you're just making a decision blindly resulting in companion reactions that entirely out of left field. Thankfully that was the exception.

Anyway, enjoyed my time with the game, would recommend (but not at the launch price).

Aside from that I played through what is available of Subnautica 2 so far. Mostly it is more Subnautica, so if you didn´t like the prior ones, well, don't bother, but if you did, good times!

The one thing that sort of annoyed me is the amount of hostile wildlife compared to the first one(s). I feel it cheapens the experience. It's a bit hard to explain, but feeling vulnerable and avoiding enemies as you didn´t know how dangerous they actually were felt like a big part of the earlier games. Having bits taken out of you on the regular kinda makes it less scary, if that makes sense?

Curious to see how the game develops but they're off to a good start at least.

Edited by marelooke

Finished Chaos Gate Demon Hunters. I liked it overall, there was enough there to pull me towards the ending. Although I rushed through the last part of it and skipped some available missions that showed up. Missed the 500 days achievement by a couple of days, but apart from that nothing else that I really wanted to do. Could have gotten that too if I didn't prolong the game to get some upgrades, but w/e...

I don't see the complaint that there is not enough enemy variety, but I will complain about the boss fights. They are ass and don't feel like bosses at all. I played on normal, but I still should not be able to kill them before they get their turn. They had the idea with the last boss, which was damage gated. So that took some time at least, but it wasn't particularly challenging.

1 hour ago, marelooke said:

Aside from that I played through what is available of Subnautica 2 so far. Mostly it is more Subnautica, so if you didn´t like the prior ones, well, don't bother, but if you did, good times!

The one thing that sort of annoyed me is the amount of hostile wildlife compared to the first one(s). I feel it cheapens the experience. It's a bit hard to explain, but feeling vulnerable and avoiding enemies as you didn´t know how dangerous they actually were felt like a big part of the earlier games. Having bits taken out of you on the regular kinda makes it less scary, if that makes sense?

Curious to see how the game develops but they're off to a good start at least.

Yeah, they sort of seem to not know what they want with the threat mechanics. They did say they plan to expand on it and make it more interesting but so far I agree that it's a step down from the first part. Although I will say that the first part may have been better in that regard simply because it was new and people were interacting with it for the first time. Here, in part 2, people already know what to expect so the feeling of see it for the first time is lost.

"because they filled mommy with enough mythic power to become a demi-god" - KP

1 minute ago, Sarex said:

Yeah, they sort of seem to not know what they want with the threat mechanics. They did say they plan to expand on it and make it more interesting but so far I agree that it's a step down from the first part. Although I will say that the first part may have been better in that regard simply because it was new and people were interacting with it for the first time. Here, in part 2, people already know what to expect so the feeling of see it for the first time is lost.

I've always avoided fighting the bigger wildlife in the first games, but it is kind of unavoidable in this one. We'll see where they go with it, I suppose, currently they feel more like a nuisance than a threat, which does not seem ideal if you are trying to create a tense atmosphere.

Familiarity indeed plays a significant role. I'd be extremely impressed if they manage to recapture that feeling from the first game, but I consider it rather unlikely and am certainly not banking on it.

7 Days to Die has released 3.0-experimental build for us to look at. There are 50ish more POI's, probably other changes. The "big" thing however is the game now has about 100 "sandbox" settings/options for players to fiddle with. Maybe half the small things I'd .xml-edit myself are part of those options, meaning less .xml-editing for me. Like, can turn the "heat" feature completely off, or make it so only "normal" level zombies spawn, none of the overtuned sci-fi zombies.

While I love having lots of options, 100 of them unfortunately leads me to analysis paralysis. What do I change? Is that the right setting for what I want done? Is 125% ok, or should it be 150%, or 75%. And ofc, bugs. At least you can save presets so once you find a few combos you like, you can just load the preset. I've barely even play-tested it tho, because the amount of change setting, test, change setting, test is overwhelming. It almost makes me just want to leave it "default" and just do the .xml edits I'm already familiar with. Haha.

EDIT: when 3.0 goes stable tho, I may save a copy of it. It may be the last version I care to deal with.

Edited by LadyCrimson

Still gaming with my 9900k/2080ti/32 ram. One day I suppose a game may inspire me to finally upgrade. Maybe. 

I completed all Kings Quests from 1-6


It was fun. I did use guides for about 30% of most of the games because I didn't have the interest to spend hours trying to find some random Island or somehow know a whale is suppose to swallow you so you can find a critical item lol

But as I mentioned a great nostalgic experience


Im now playing Sherlock Holmes: The Awakened. Its an adventure, mystery game with a horror Lovecraftian theme

Im enjoying it, it took a bit of time to understand how Holmes is suppose to find evidence and progress the story around clues but now I understand all that Im making progress on the dark narrative

Its the first Sherlock Holmes game I have ever played

"Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss”

John Milton 

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

Was browsing game pass and landed on Space Marine 2. This seems to just be a reskinned Gears of War game. It was good enough and short enough that I played through the story, have no interest in any of the multiplayer/extra content.

"because they filled mommy with enough mythic power to become a demi-god" - KP

6 hours ago, Sarex said:

Was browsing game pass and landed on Space Marine 2. This seems to just be a reskinned Gears of War game.

I suppose both have chainsaw attached to a more conventional weapon. And I suppose Space Marine could also be described as third person cover shooter, assuming the Marine is also the cover. 😁

3 hours ago, Wormerine said:

I suppose both have chainsaw attached to a more conventional weapon. And I suppose Space Marine could also be described as third person cover shooter, assuming the Marine is also the cover. 😁

It feels the same to me. The gameplay (the way the guns shoot, the gun types and PC movement) and level design are very similar, even the enemies are similar. Saying that it's been a long while since I played Gears of War.

Edited by Sarex

"because they filled mommy with enough mythic power to become a demi-god" - KP

2 hours ago, Sarex said:

It feels the same to me. The gameplay (the way the guns shoot, the gun types and PC movement) and level design are very similar, even the enemies are similar. Saying that it's been a long while since I played Gears of War.

I suppose both series are about chunky square macho men locked in an endless grim teen-fantasy war with hostile alien hoard. I admit the only gears I played was 5th, so maybe I don't quite appreciate structural similarities. As I am thinking of it, SM2 offers coop play throughout the campaign and I think so do Gears, so maybe that's where similarities come from.

7 Days to Die, 3.0 experimental - wait, wait - there's a No Experience option. I tested it - zero XP for doing anything. I've lowered XP gain before for gamestage difficulty reasons, but never thought about a "level 1 forever". Oh oh oh, this has possibilities.

--the only power progression would be found or crafted higher lvl gear and mods you can use in that gear
--the entire skill/perk tree is useless (less meaningful than one might think, but it does make a difference
--could also lower gamestage/other to make found loot rarer, and limit or remove Traders, weaken zombie spawns etc to taste.

Maybe wandering nomad survivor style vs. looter shooter/tower defense would feel a lot more fun again. Gonna try it.

Edited by LadyCrimson

Still gaming with my 9900k/2080ti/32 ram. One day I suppose a game may inspire me to finally upgrade. Maybe. 

I finished Sherlock Holmes: The Awakened after about 20 hours

It was incredibly short but still fun. The detective mechanics grow on you and how you find clues really becomes engaging

Its gets a solid 60\100 on the " BruceVC game rating system "

Now Im playing the new version of Temple of Elemental Evil

I first played it in 2006 before I had a dedicated gaming PC and I used my work laptop. I cant remember if I finished it but I do remember I loved it and the Greyhawk setting which is my 2nd favorite D&D gameworld and D&D is overall my favorite ruleset

I used this Steam mod guide to configure ToEE and I also installed Co8 and Temple+ so Im playing that version and not SNEG. I recommend this guide for anyone wanting to understand the different install options and how to mod the game

https://steamcommunity.com/sharedfiles/filedetails/?id=3623934050

I created my 6 characters manually, its great fun micromanaging everything. I did have to review some D&D rules just to remind myself of a few things
My party consists of

  • fighter

  • barbarian

  • cleric

  • rogue

  • wizard

  • sorcerer

Lets see how things progress 🐲

"Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss”

John Milton 

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

Kingdom Come: Deliverance2

Full playthrough took me a bit over 150h, and I enjoyed every 2nd of it. My only disappointment is some of the ending I got - for one I was aiming to play honourable Henry but according to the game (and my imaginary parents) I was quite a scoundrel nonetheless. Apparently I stole quite a bit and according to my stats killed over 50 civilians.... though fair enough. I not upset about it per-say, but I was thinking about playing scoundrel Henry for my 2nd playthrough, and now I feel like I should try good Henry again, especially as I can miss on some quests now.

There are also some odd things. Like being judged for unnecessarily pursuing revenge by killing the traitor, while the only reason I did that was to save a comrade he was torturing. The game didn't even give me an option to knock him out and lethal option was the only one available. Apparently you are supposed to talk to him, duel him and then you have an option to let him go (after which he alerts the camp to your presence). Which 1) taking away systemic options for the same of contrived scripted choice - not cool, 2) I mean... at the moment two of us are on the very dangerous mission and sabotaging it means loosing not only our lives but everyone defending in the castle. If there was a justified kill in KCD2, it probably was this one.

A more disappointing bit though, is that the game didn't recognize my devotion to Theresa. I withhold from romancing and sleeping with anyone for the whole playthrough and mentioned Theresa whenever I could but she still wasn't an option at the end. I suspect I messed up at the very start of playthrough as I meant to be modest when asked about my romantic life, while the game interpreted it as not romanced Theresa in KCD1. That hurts more, as I will definitely want to explore romance options for my 2nd playthrough. oh well.

That aside - what a game. It has a bit of Baldur's Gate2 symptom - it's clearly a richer, more polished and expansive game then the original and overall superior in gameplay and storytelling, but I missed a bit roughness of KCD1. A more friendly progression in KCD2 means the world doesn't feel nearly as threatening, and considering the sheer size of the tile, I think Henry gets good at stuff a bit too quickly. Entire latter part of the playthrough was me choosing which maxed out stat I want to use, most of the time.

In general, I wish there was far more choice to be made. I think core system with skills raising as we use them and perks is fine, but that we don't really have to choose much to me is. In the end, in most cases you will be able to get every perk in most skill trees, and that is just not very interesting. However I choose to play Henry, he will likely end up the same, unless I am really picky on what quests I do and how I approach situations. I wonder if a non-completionist playthrough would change how I feel about it, but at the moment I feel KCD could beneift from branching skill trees and some limit in progression.

Anyway, nitpicks here and there. Masterstrike still trivializes combat on your end, while your opponents using it strongly punishes exploring other options. Overall loved it, and feel and urge to boot KCD1 turn on hardcore mode and do another full playthrough. Being sad when a 100+h game ends is I think the best recommendation I can get.

Edited by Wormerine

Still playing Cyberpunk 2077. The loot system is boring. (

Also decided to give Postal 4 another shot and I am very happy decided to do so: the recent patch finally made the game playable and I am liking it so far.

I also bought Dead island 2 Ultimate Edition based on what @BruceVC had to say about it. It was on sale for only 7 bucks.

There used to be a signature here, a really cool one...and now it's gone.  

The Invincible. Interesting enough story, not enough to replay it for achievements. The movement mechanics in the game are atrocious, to the point where they make me seasick... Luckily the game is not particularly long

"because they filled mommy with enough mythic power to become a demi-god" - KP

Finished the first playthrough of I Was a Teenage Exocolonist. About 25% (?) of the colonists died. The highlight of the run was when I was making out with an NPC, then a random wildlife fatally tossed the said NPC off the nearest cliff in the same scene.

The save files are JSON, so I was still able to reach a more favourable conclusion despite missing an event and for some obscure reason also being unable to have a certain NPC to have an "accident", despite having high Persuasion (to ask to have a chat on the walls), Combat (to break the neck), and Perception (to toss the body over the walls without anyone noticing). So, I just swapped the name in the file to my buddy.

The story is a time loop of 10 years where you land on an unknown planet and try not to die. The second playthrough "remembers" some of the events, thus, the investigations are shorter and many issues can be avoided or mitigated.

Edit. I am fairly certain that someone else on the forums played it, but I forgot who.

Edited by Hawke64

I just finished Is This Seat Taken?, and it's an addictive puzzle game about something we've all experienced: the anxiety of choosing a seat on public transport. The concept is super simple but incredibly clever: you find yourself in a bus, a train, a cinema, etc..., and you have to seat these little characters while respecting everyone's preferences. Between the guy blasting music without headphones, or the one who absolutely wants a window seat but refuses to sit next to someone who smells bad, it quickly turns into a real social engineering puzzle. The story and dialogues are pretty light, it’s truly a relaxing game. Difficulty wise, there are a few levels where you really have to use your brain, but it’s nothing insurmountable. It’s short, chill, funny, and rewarding. Highly recommend!

Edited by Mizio

On 6/27/2026 at 12:59 PM, Katphood said:

Still playing Cyberpunk 2077. The loot system is boring. (

Also decided to give Postal 4 another shot and I am very happy decided to do so: the recent patch finally made the game playable and I am liking it so far.

I also bought Dead island 2 Ultimate Edition based on what @BruceVC had to say about it. It was on sale for only 7 bucks.

loot are a lot better than before

at least player can wear whatever they like now

1 hour ago, uuuhhii said:

loot are a lot better than before

at least player can wear whatever they like now

Halfway through the game you get access to every kind of weapon the game has to offer and the stats to those weapons don't change as you level up. I understand the variety in TYPES of weapon and the skill trees associated with them, but where is the fun if the weapons are the same five weapons you've been getting the whole time.

There used to be a signature here, a really cool one...and now it's gone.  

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