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Posted

Do any of you have any thoughts on whether this new "Divinity" game from Larian will be turn-based or action combat? That may end up being the deciding factor for whether I care about it.

Posted

Probably same gameplay as the other Divinity games.

"only when you no-life you can exist forever, because what does not live cannot die."

Posted
5 hours ago, kanisatha said:

Do any of you have any thoughts on whether this new "Divinity" game from Larian will be turn-based or action combat? That may end up being the deciding factor for whether I care about it.

Well, it’s not Original Sin3, so I assume it will not play like those. I didn’t play previous Divinity games but from what I understand they were actionRPG. I assumed this new divinity would also be somewhere under his umbrella, though I can’t begin to guess what could it look like. 

Posted (edited)

Just when I thought to myself “I should really wrap up Silksong” and spend an evening hunting some of the few remaining secrets and bosses. 

 

Edited by Wormerine
Posted
2 hours ago, Wormerine said:

Well, it’s not Original Sin3, so I assume it will not play like those. I didn’t play previous Divinity games but from what I understand they were actionRPG. I assumed this new divinity would also be somewhere under his umbrella, though I can’t begin to guess what could it look like. 

I could see them simplifying the name if they're making turn-based RPGs their signature and just soft-reboot the naming scheme. The name Divinity: Original Sin is a bit of a mouthful otherwise. But it's also fully possible that gameplay might resemble Divinity 2 (third person new Witcher-like), or less likely, Divine Divinity (isometric Diablo-like). I'm going to go out on a limb and say it's got no chance of resembling Dragon Commander. 😛

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Posted (edited)
5 hours ago, Wormerine said:

Just when I thought to myself “I should really wrap up Silksong” and spend an evening hunting some of the few remaining secrets and bosses. 

 

Don't know if I will ever finish the game. Unlike the first game, some of the choices in here really sucked the life(blood) out of me. 

But looks like the trailer is going to bring back that cut underwater area. There's probably just going to be more 1 hit 1 kill death traps and such in there. Not sure if I really want to.

Edited by Lexx

"only when you no-life you can exist forever, because what does not live cannot die."

Posted

Original Sin are just spin-offs in the end.

The main line is Divine Divinity -> Divinity 2: Ego Draconis/Flames of Vengeance -> Divinity 3?

Beyond Divinity never happened.

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The ending of the words is ALMSIVI.

Posted
2 minutes ago, HoonDing said:

Original Sin are just spin-offs in the end.

The main line is Divine Divinity -> Divinity 2: Ego Draconis/Flames of Vengeance -> Divinity 3?

Beyond Divinity never happened.

Or were the original Divinity games mere spin-offs or turn-based RPG Sven really wanted to make in the first place?

Posted (edited)
4 hours ago, Lexx said:

There's probably just going to be more 1 hit 1 kill death traps and such in there.

Oh comeon, I don't think I have encountered a single trap like that.

Though I did spent most of the evening banging my head against Karmelita yesterday. To be fair, it's been a while since I played so I am a bit rusty, and my stick drift does muddy up my execution. 

Edited by Wormerine
Posted

Sure, it's more like 1 hit, lose health, get stunned, clip into boss/trap, lose more health, get hit again, die. 

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"only when you no-life you can exist forever, because what does not live cannot die."

Posted
18 hours ago, kanisatha said:

Do any of you have any thoughts on whether this new "Divinity" game from Larian will be turn-based or action combat? That may end up being the deciding factor for whether I care about it.

https://www.pcgamer.com/games/rpg/divinity-will-be-turn-based-with-a-new-ruleset/

TB it seems. 

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Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

Posted

Yup, I saw an interview with Swen where he confirms it will be TB, party of four, will use early access, and is using a new version of their engine with supposedly several new capabilities that were not present in the old engine. Some of what they say has me interested, but will it be enough to overcome my dislike for TB combat and very intense dislike of the Rivellon setting? We'll see.

 

Posted (edited)

Turn-based counts me out - well, 98% chance of that, anyway.

The only Divinity I played was Divine Divinity, anyway (GoG version ages ago), and I assume new Divinity wouldn't resemble anything like that, even if it wasn't TB.  😄 
I don't think I finished DD. I remember really liking the early game/early dungeons, having a grand old  time. But I don't remember why I stopped. I vaguely feel like I found the enemy power curve too high or something, like jogging two screens over was occasionally akin to exploring the "wrong" way in FONV and running into deathclaws. So at some point after much optional mucking about, gear etc, I followed MQ where I promptly died in some fantastic unexpected fashion, or ran into my usual "story commits choices, ugh" and I didn't want to bother. But maybe I'm mixing up memories again, heh.

Edited by LadyCrimson

Still gaming with my 9900k/2080ti/32 ram. One day I suppose a game may inspire me to finally upgrade. Maybe. 

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