kanisatha Posted 15 hours ago Posted 15 hours ago Do any of you have any thoughts on whether this new "Divinity" game from Larian will be turn-based or action combat? That may end up being the deciding factor for whether I care about it.
Lexx Posted 14 hours ago Posted 14 hours ago Probably same gameplay as the other Divinity games. "only when you no-life you can exist forever, because what does not live cannot die."
Wormerine Posted 10 hours ago Posted 10 hours ago 5 hours ago, kanisatha said: Do any of you have any thoughts on whether this new "Divinity" game from Larian will be turn-based or action combat? That may end up being the deciding factor for whether I care about it. Well, it’s not Original Sin3, so I assume it will not play like those. I didn’t play previous Divinity games but from what I understand they were actionRPG. I assumed this new divinity would also be somewhere under his umbrella, though I can’t begin to guess what could it look like.
Wormerine Posted 10 hours ago Posted 10 hours ago (edited) Just when I thought to myself “I should really wrap up Silksong” and spend an evening hunting some of the few remaining secrets and bosses. Edited 10 hours ago by Wormerine
Humanoid Posted 7 hours ago Posted 7 hours ago 2 hours ago, Wormerine said: Well, it’s not Original Sin3, so I assume it will not play like those. I didn’t play previous Divinity games but from what I understand they were actionRPG. I assumed this new divinity would also be somewhere under his umbrella, though I can’t begin to guess what could it look like. I could see them simplifying the name if they're making turn-based RPGs their signature and just soft-reboot the naming scheme. The name Divinity: Original Sin is a bit of a mouthful otherwise. But it's also fully possible that gameplay might resemble Divinity 2 (third person new Witcher-like), or less likely, Divine Divinity (isometric Diablo-like). I'm going to go out on a limb and say it's got no chance of resembling Dragon Commander. 1 L I E S T R O N GL I V E W R O N G
Lexx Posted 4 hours ago Posted 4 hours ago (edited) 5 hours ago, Wormerine said: Just when I thought to myself “I should really wrap up Silksong” and spend an evening hunting some of the few remaining secrets and bosses. Don't know if I will ever finish the game. Unlike the first game, some of the choices in here really sucked the life(blood) out of me. But looks like the trailer is going to bring back that cut underwater area. There's probably just going to be more 1 hit 1 kill death traps and such in there. Not sure if I really want to. Edited 4 hours ago by Lexx "only when you no-life you can exist forever, because what does not live cannot die."
HoonDing Posted 56 minutes ago Posted 56 minutes ago Original Sin are just spin-offs in the end. The main line is Divine Divinity -> Divinity 2: Ego Draconis/Flames of Vengeance -> Divinity 3? Beyond Divinity never happened. The ending of the words is ALMSIVI.
Wormerine Posted 51 minutes ago Posted 51 minutes ago 2 minutes ago, HoonDing said: Original Sin are just spin-offs in the end. The main line is Divine Divinity -> Divinity 2: Ego Draconis/Flames of Vengeance -> Divinity 3? Beyond Divinity never happened. Or were the original Divinity games mere spin-offs or turn-based RPG Sven really wanted to make in the first place?
Wormerine Posted 48 minutes ago Posted 48 minutes ago (edited) 4 hours ago, Lexx said: There's probably just going to be more 1 hit 1 kill death traps and such in there. Oh comeon, I don't think I have encountered a single trap like that. Though I did spent most of the evening banging my head against Karmelita yesterday. To be fair, it's been a while since I played so I am a bit rusty, and my stick drift does muddy up my execution. Edited 47 minutes ago by Wormerine
Lexx Posted 39 minutes ago Posted 39 minutes ago Sure, it's more like 1 hit, lose health, get stunned, clip into boss/trap, lose more health, get hit again, die. "only when you no-life you can exist forever, because what does not live cannot die."
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