Hurlshort Posted Wednesday at 09:17 PM Posted Wednesday at 09:17 PM Enshrouded gets wet! This is a pretty big change to the whole game world. I've been playing a lot lately. I love the desert biome.
Sven_ Posted Thursday at 03:00 AM Posted Thursday at 03:00 AM (edited) 22 hours ago, LadyCrimson said: Borderlands 4 "min. requirements" include Intel Core i7-9700 / AMD Ryzen 7 2700X, 16gb ram and RTX 2070 / AMD Radeon RX 5700 XT, with 100GB SSD space. Recommended = 3080 gpu. And ofc probably that's for 1080/60fps. And UE5 engine. And Denuvo this time. Then again, recently taken a look at pricing in the "good old times" over the longer term, e.g. loss of value over time. If you'd bought a 8800 GTX Ultra at the peak of the price and tech advancement wars, but a couple months later you could have purchased it new for like half of whatever you bought it for, no kidding. You can take a guess what that means when you decided to sell again and to upgrade... The same goes for any card during those years. My 3060? Is still sitting less than -30% off its MSRP in shops despite being released in early 2021. 3080s still sell for decent money on used markets as well. And the real pros more recent sold their years used 4090s with a net profit, despite no Covid nor Crypto craze in sight. Thus, a historical first in the history of PC hardware: people coming out richer some time after buying enthusiast hardware than before doing it. Plus, there's an entire generation now that doesn't even know how actually demanding real PC show cases used to be. Even trying to run those things on hardware released two, let alone six years earlier would have seen you laughed out of the room. Ok, this is Borderlands and no Crysis. But still. Where was I? AH: That new Outer Worlds 2 companion trailer seems fairly vanilla, in particular in terms of character designs and traits. One is a robot, I guess... and that's it what sticks for now. But then, the RPG inside the RPG is what counts! Edited Thursday at 06:29 AM by Sven_
Hawke64 Posted Thursday at 07:30 PM Posted Thursday at 07:30 PM The companions look quite good and the last line sounds very encouraging and appealing. Though, Microsoft still owns Obsidian. Well, that and the expectedly poor optimisation of TOW2 - I will not purchase something I cannot run, while the 4K textures would be a waste of storage space and energy. The developers not moving them into a separate free DLC show the lack of consideration for both the players and the environment. VTMB2 getting released is interesting. While I do not expect it to be a faithful successor or a deep immersive sim, it still might be an engaging action in the VTM setting. Granted, the voice-in-the-head will be silenced quite quickly.
Lexx Posted Thursday at 08:51 PM Posted Thursday at 08:51 PM Silksong in 2 weeks. I cri. "only when you no-life you can exist forever, because what does not live cannot die."
Sarex Posted Thursday at 10:23 PM Posted Thursday at 10:23 PM It didn't say the year. 1 2 1 "because they filled mommy with enough mythic power to become a demi-god" - KP
Sven_ Posted 9 hours ago Posted 9 hours ago (edited) On 8/21/2025 at 9:30 PM, Hawke64 said: The companions look quite good and the last line sounds very encouraging and appealing. I've seen the usual crowd is all over it for all the wrong reasons. To me, it's a bit like a bunch of characters that may happen if you hit the "randomize" button in a Bethesda-style character editor and then take the first decently legit rather than funny option. The trailer also doesn't feature much of any dialogue or interaction, and it's supposed to be a companion trailer. Falls fairly flat to me. Then again, TOW1 overall was kind of a bit "flat" and never risking much. Baby's first Boyarsky/Cain-Like RPG. Pentiment had a lot more spice and flavor. RE: Bad optimization? Do you mean Grounded 2 (saw somebody mention it would be quite demanding, but then it's still Beta)? I think we're partly in a weird transition stage now. For many years, there weren't much leaps made in technological terms. On consoles, you (usually) don't have to worry anyway -- 30/40 frames per second are still a thing here, at least in dedicated quality or balanced modes if available (like in Mafia currently). And on PC, there weren't really any PC showcases. It's all "multiplatform games", FPS unleashed on PC -- and the sky (and your pockets) are the limit. Nvidia seem to have realized this, they aren't promoting 1,000Hz/1,000fps screens for fun, they see business opportunity. Now there's a bit of raytracing (the mandatory bits of it not really demanding, see Indiana Jones or Doom). Oh, and UE5 with its Lumen. But it seems both inexperienced developers as well as Epic are still not quite there. That's the tradeoff when always using the latest tech: It's inevitably also the least tested. There also seems a confusion on PC: Whilst consoles have used (dynamic) upscaling for years, on PC too it was always meant to be mandatory for now, if going by Jensen's words. Still, all recent titles are still running on hardware 5, 6 occasionally 7, 8 years old. Personally, I'm curious as to when whether games are going to be consumed the same way as movies. The point at which a critical mass doesn't care about how much older a release is than what's currently out (few would skip on Alien/Aliens in favor of some vanilla Hollywood flavor of the week monster ride just because those are "old" movies). In a way, it's already happening. As outside of games pushing actual photo realism, there's diminishing returns. Grounded ain't such a game pushing for the realism. Much like the upcoming Borderlands 4. And to an extent, also The Outer Worlds 2... Edited 5 hours ago by Sven_
LadyCrimson Posted 3 hours ago Posted 3 hours ago (edited) It's cinematic only but for a game, I like that it's a Korean Joseon era setting. Not many (AA/AAA) pc-games with that folklore/look. Sadly (for me) it's probably a "souls-like" action/adventure/SP meaning outside of being pretty, it won't be for me (unless I cheat my way through it ). But I'm kinda curious if it'll manage to distinguish itself, gameplay-wise, as something more than ending up being largely known as a Korean "Black Myth Wukong." Like more rpg elements (party members, a tad less linear, whatever, etc). Probably not, but who knows. UE5 engine. Character is inspired by a Korean novel and/or real life person turned into a legend, or something. One of those things. Edited 3 hours ago by LadyCrimson “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
melkathi Posted 1 hour ago Posted 1 hour ago I am afraid you'l be right, and it will be one of those souls-action games. On the other hand, nothing in the trailer prevents it from doing a complete plot twist and have the characters travel forward in time to bring their rivalry into the current era to battle it out at a music event as K-Pop Idols. Then the game would be part life sim, part music industry management sim, part dating VN Unlikely, One can hope. Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).
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