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Posted (edited)
On 11/14/2024 at 10:22 AM, melkathi said:

Tried Dune Spice Wars.

Didn't like it.

Yeah, nor did I, but frankly I bounced of it so quickly I don't see my opinion as valid. In my case, I just couldn't figure out how the game works, and had too many other things to play to boot it again.

Edited by Wormerine
Posted

I tried Children's Capitalism Simulator.

 

You wake up in a magical land, covered in darkness (the land, and I guess you because you are in the land). You then start helping people and saving the place with the power of friendship.

One of the first people you save is the richest person in the world. From then on, whenever you try to save someone else, you end up needing to do menial work for the rich person, seeing how they have a monopoly on pretty much everything. The game is a continuous series of exploitation by the 1% hoping that through it you will be able to help the rest.

Add the in app purchases and it is pure capitalism in every sense.

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Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).

Posted

Finished Rise of the Golden Idol.

Was pretty good. The connections between the cases to the overall story was as not as obvious as in the previous one, took me until the final cases to realize how it all worked out. Not sure if the changes in the UI were ultimately better or worse, but it didn't matter that much.

Looks like there'll be at least 4 DLCs coming in 2025.  Will buy them.

Posted
On 11/16/2024 at 7:17 PM, melkathi said:

I tried Children's Capitalism Simulator.

 

You wake up in a magical land, covered in darkness (the land, and I guess you because you are in the land). You then start helping people and saving the place with the power of friendship.

One of the first " people you save is the richest person in the world. From then on, whenever you try to save someone else, you end up needing to do menial work for the rich person, seeing how they have a monopoly on pretty much everything. The game is a continuous series of exploitation by the 1% hoping that through it you will be able to help the rest.

Add the in app purchases and it is pure capitalism in every sense.

I know this is a legitimate post but you way you explain it made me laugh 

Children's Capitalism Simulator and " You then start helping people and saving the place with the power of friendship" :grin:

It sounds really cute, incredibly naïve and unconvincing but really cute 

 

 

 

"Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss”

John Milton 

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

Posted (edited)

Oh boy, oh boy, I have just booted up my Bloodborne on PC with latest emulator. 60fps, higher resolution, NO INPUT LAG AT ALL. Input lag was the hardest boss for me when playing Bloodborne last time. Also it looks so much better than on the PS4, jeez.

After so many years, finally. Didn't expected this to happen at all, tbh. F- Sony for not releasing an official PC version.

Edited by Lexx
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"only when you no-life you can exist forever, because what does not live cannot die."

Posted
3 hours ago, Lexx said:

Oh boy, oh boy, I have just booted up my Bloodborne on PC with latest emulator. 60fps, higher resolution, NO INPUT LAG AT ALL. Input lag was the hardest boss for me when playing Bloodborne last time. Also it looks so much better than on the PS4, jeez.

After so many years, finally. Didn't expected this to happen at all, tbh. F- Sony for not releasing an official PC version.

Hey, somebody else in here got it figured out. Sadly, my GPU is...uh, not up to Bloodborne's standards, so I'm playing through at, erm, 360p, but otherwise, it works pretty well. I'm waiting for them to fix a few outstanding issues before I really dig into it (like...lootable items in the world and items dropped by enemies are invisible last I checked, so you have to find everything unaided) before I dig into it, but I've managed to get to Father Gascoigne so far.

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Quote

How I have existed fills me with horror. For I have failed in everything - spelling, arithmetic, riding, tennis, golf; dancing, singing, acting; wife, mistress, whore, friend. Even cooking. And I do not excuse myself with the usual escape of 'not trying'. I tried with all my heart.

In my dreams, I am not crippled. In my dreams, I dance.

Posted (edited)

There are some mods for the issues. I followed this tutorial and it's working quite smooth (see video comment for the mod list):

Spoiler

 

Had one crash so far, and occasionally the sound doesn't work -- the sound issue is noticeable already on the main menu, though, and rebooting the game will fix it.

So generally, so far, pretty good experience. They are also updating extremely fast. At this pace, I guess, maybe in a few weeks or early next year, the game is probably going to run super fine without needing any mods.

Edited by Lexx
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"only when you no-life you can exist forever, because what does not live cannot die."

Posted

And I'm still Bloodborning. Eileen just died in front of me. Henryk killed her before I was even able to get to her. 🥲 Now I'm missing out on the fight at the Cathedral. God damnit.

"only when you no-life you can exist forever, because what does not live cannot die."

Posted (edited)

Is that the crow assassin lady

The Zone has 100 extra FPS with FSR frame generation, 200 fps at FSR quality with 4k output feels super smooth. It's like a cheat button. Only smooth as long as you have a solid base to work with though. 60-80 fps or so.

The zone still doesn't have girls. Not a one so far.

 

Edited by Also gorgon
Posted
2 hours ago, Also gorgon said:

Is that the crow assassin lady

Yes. Now I'm missing out on some endurance bonus thingy, which sucks a bit, but oh well.

"only when you no-life you can exist forever, because what does not live cannot die."

Posted (edited)

I haven't had much time to play, but I've been committing to an SL4 (lowest level you can be via choosing Waste of Skin as your class) run, and as far as second bosses go, I gotta say that Father Gascoigne is no Taurus Demon, he was legitimately pretty difficult. Out of DS1, DS3, and DeS (all of which I've beaten without levelling up, though I didn't do the DLC bosses in DS3 whereas I did for DS1), I think Bloodborne could turn out to be the toughest - though in fairness, I'd say that DeS was really not that difficult at level 1, Dark Souls 1 was mostly pretty difficult outside of a few particularly challenging spots and bosses, and DS3 was generally very to super difficult, so it really only has DS3 to compare against.

No love for DS2, that game is straight poopy and I'll never play it again.

Edited by Bartimaeus
Quote

How I have existed fills me with horror. For I have failed in everything - spelling, arithmetic, riding, tennis, golf; dancing, singing, acting; wife, mistress, whore, friend. Even cooking. And I do not excuse myself with the usual escape of 'not trying'. I tried with all my heart.

In my dreams, I am not crippled. In my dreams, I dance.

Posted (edited)

Erdtree - just one final boss left. It might take a while. Mostly, because I am not in the mood of figuring him out at the moment. 
 

Other than that I continue delving into capcom’s catalogue. 

I tried Monster Hunter: Wilds beta, and aside terrible performance it mostly confused me. Odd controls, odd gameloop.

Monster Hunter: World has been on my radar for a long time, but from what I heard about it (hunt monster, craft equipment to fight tougher monsters) I worried it just might not be for me, the way Diablo-like games aren’t for me. 

I decided to finally give it a go, and I think I found my grindy progression game. What makes it stand out is that I actually like the combat, and I like it more the more I play. Each monster so far has its own quirks so it feels more like boss rush, rather than dull grind. I am quite amazed how much variety there is, even though Capcom smartly reuses assets for different monsters variants - but even if they have some of the same animation, they tend to fight very differently.

Difficulty curve is very well handled so far. There is a lot to MH, but I didn’t find it too overwhelming. It might be my game to dip into in-between Street Fighter6. I feel like I have been missing out on Capcom. 

Edited by Wormerine
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Posted (edited)

Balance in Bloodborne is all over the place. I remember that oftentimes I found the generic mobs to be more difficult than the actual bosses. Majority of the boss fights I was able to win on first or second try, which is funny since I'm terrible at souls like games. The mobs on the other hand...

Elden Ring on the other hand... I honestly can't go back to it. I like the style and feeling and stuff, but some of the bosses feel so frustratingly hard to me, I just don't want to anymore.

Edited by Lexx
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"only when you no-life you can exist forever, because what does not live cannot die."

Posted
2 hours ago, Lexx said:

Elden Ring on the other hand... I honestly can't go back to it. I like the style and feeling and stuff, but some of the bosses feel so frustratingly hard to me, I just don't want to anymore.

Yeah, I can’t say I am in love with the DLC. I think it is better than the base game, but still same problems. Beautiful open world filled with repetitive mobs with quite a few areas feeing unfinished - like they made them but didn’t have anything new or interesting to populate them with. 

“Legacy Dungeons” are still my favourite, pretty much wishing it just would be like classic Souls. Bosses are better than in base game, and with some of them I had almost as much fun as with DS3 - base game, not DLCs. I haven’t encountered quite the bullcrap of Melania yet (we will see about final boss… I heard things), but to me bosses still suffer from overuse of charge moves which timing you have to memorise to avoid, and lack of clarity (wait, how am I supposed to react to this). There is lot of trial and error required for some attacks which I don’t think is fun. On a flip side, they went back to giving you clear openings for counter attacks so there is a more satisfying back and forth. 

Posted

Damn, I'm "only" playing for 15 hours, but it feels like I'm already completely overleveled. 😄 Just defeated the Shadow of Yharnam on first try. I remember back in the days it took me a couple attempts to get it done... this was barely a struggle. Guess the game gets a lot easier once you have meta knowledge and know what to put skill points in / which weapon to use. Grabbed the Tonitus quite early and boosted it up and now I'm melting everything in my way.

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"only when you no-life you can exist forever, because what does not live cannot die."

Posted (edited)

S.T.A.L.K.E.R. 2. The tl;dr: cannot recommend at this time unless you're a hardcore fan.

Game is just plain broken, and no, I don't mean all the complaints about performance or crashes (haven't experienced any of that, the game runs just fine for me).

It turns out the system that makes The Zone come alive ("A Life 2") is just not functioning properly (as confirmed by the devs), so NPCs just spawn out of thin air, often pretty much on top of the character, rather than organically wandering in and interacting with each-other, and the player. Given that this is the system that makes S.T.A.L.K.E.R., well, S.T.A.L.K.E.R. that's kind of a big deal... (not to mention that a military patrol spawning on top of you is ... not a good time early in the game)

There's some other things I'm not too fond of, but nothing that's a deal-breaker, at least that I've found so far.

The game very much feels like S.T.A.L.K.E.R. so when they eventually get The Zone working as it should I'm expecting to put in many, many hours.

 

 

Edited by marelooke
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Posted (edited)

Funny, this literally sounds like how I remember the first game.

Heh, the release version had completely borked spawn timers. That map transition point from the beginning to the next zone was a literal bandits genocide spot. They wouldn't stop spawning. It's like the developers had no trust at all in their game and decided last minute to turn it into an actual shooter game where you are blasting stuff every minute.

Edited by Lexx

"only when you no-life you can exist forever, because what does not live cannot die."

Posted

7 Days has this rule where zombies can spawn on anything but player crafted blocks, which does not include player crafted terrain-voxel blocks (vs. building blocks). This makes sense since out in the world you need zombies to spawn, well, out in the world. Not to mention, all terrain voxels have, like, 100-200HP, which is useless.  A bear could fart in your yard and damage them. But this means your "backyard" and any surrounding perimeter is always going to look like a cobblestone or concrete parking lot. Fences won't keep them from spawning if your yard is any kind of terrain/asphalt.

I got fed up/bored with that and copied/created new terrain blocks ("topsoil2, gravel2" etc)/made craft recipes for them, defined that zombies can't spawn on them, and gave them 10K hit points. I seem to have done it correctly and it works just fine - I can finally have a yard that looks like ... a freaking yard.

I guess I am happy.
But now I'm bored again. :shifty:

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“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Posted
14 hours ago, Lexx said:

Funny, this literally sounds like how I remember the first game.

Heh, the release version had completely borked spawn timers. That map transition point from the beginning to the next zone was a literal bandits genocide spot. They wouldn't stop spawning. It's like the developers had no trust at all in their game and decided last minute to turn it into an actual shooter game where you are blasting stuff every minute.

Like this? :-

https://packaged-media.redd.it/egcskpmbdg2e1/pb/m2-res_480p.mp4?m=DASHPlaylist.mpd&v=1&e=1732298400&s=151a2ebed849322880390d60a67db5deadb1883b

Posted

Fired up Farthest Frontier, apparently you can get items that give buffs.  Not sure if I like that, but whatever, Caesar had the gods buffing you why is some merchant selling you a magical wreath any different.  Game's come a long way since I first played the EA build, lot more stuff at tier 3 and there's even a tier 4 apparently. 

Soldiers are annoyingly expensive, I kitted out a bunch best I could and a raider camp still killed most. 

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Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

Posted
7 hours ago, marelooke said:

looks like some things just don't change. 😄

I'm still Bloodborning. Level 94 now, I'm actually kinda surprised about this. Considering for how many hours I've played the game on PS4, and now I'm breezing through it like that in 3 or what days... crazy. I'm about halfway through The Old Hunters DLC now. Since I'm that high level, I figured why not.. gonna get the cool new weapons + Lady Maria's clothes and then wrap up the main game, I guess.

Hell, I even breezed through the Ludwig battle this time. Finished it on 3rd try and barely had to use any blood vials. At this pace, maybe I will actually be able to defeat the Orphan this time. Gave up on that back in the days because even after who knows how many attempts, I barely made it to the 2nd phase of the fight.

"only when you no-life you can exist forever, because what does not live cannot die."

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