Constentin Lévine Posted December 27, 2021 Posted December 27, 2021 (edited) Like wizard's phantoms, Watery Double from Watershaper druid summon a copy of the druid (without any mod, Tekehu ), with all the items, armor and weapons. But this copy is controlable, giving the access to every abilities from items, armor, or weapons. Living illusions from Shroud of phantasm for potential unlimited and fast "Effort and Unstable Coil Bomb" (if Tekehu is brilliant), another Int immunity from Harmony ring, etc , but above all a free use of abilities from Trinkets, like Winter Veil, Fusion, or Petrifying Venom (a per-rest version of Petrification). (the littles spiders and croco are from the Changeling Mantle and stay until combat end, contrarly to the Maura's Tentacles that disapears at the end of the Watery Double) Edit: finally, the Watery double is only controlable with BPM Edited December 27, 2021 by Constentin Lévine 4
Kaylon Posted December 27, 2021 Posted December 27, 2021 Another great find! I wonder if it's possible to make the double merge multiple times with the same character for unlimited PL. Anyway, being able to use the powerful effects from the trinkets every fight is already huge. 2
Constentin Lévine Posted December 27, 2021 Author Posted December 27, 2021 And maybe a SC wizard can use Major Grimoire Imprint on Tekehu for unlimited Watery Double, but that sound like game breaking 1
Boeroer Posted December 27, 2021 Posted December 27, 2021 3 hours ago, Constentin Lévine said: Like wizard's phantoms, Watery Double from Watershaper druid summon a copy of the druid (without any mod, Tekehu ), with all the items, armor and weapons. But this copy is controlable Cool! Dang! I knew it worked like Essential Phantom - but I didn't realize that it's controllable. I guess they copied the early version of the Essential Phantom to start with Watery Double. The release versions of Essential and Substancial Phantom were controllable, too - but nerfed to non-controllable later on. Deadfire Community Patch: Nexus Mods
Boeroer Posted December 27, 2021 Posted December 27, 2021 14 minutes ago, NotDumbEnough said: It is only controllable in BPM. Ahhhh! That explains a lot. Deadfire Community Patch: Nexus Mods
Constentin Lévine Posted December 27, 2021 Author Posted December 27, 2021 41 minutes ago, NotDumbEnough said: It is only controllable in BPM. I add this in Edit note ; this is a bad news, I liked the find because I thought that was "legit"... 1
masterty66 Posted December 27, 2021 Posted December 27, 2021 1 hour ago, Boeroer said: Cool! Dang! I knew it worked like Essential Phantom - but I didn't realize that it's controllable. I guess they copied the early version of the Essential Phantom to start with Watery Double. The release versions of Essential and Substancial Phantom were controllable, too - but nerfed to non-controllable later on. Oh I can only imagine the carnage one could do if Essential Phantom were controllable. One of my only complaints about my recent Geomancer run was that try as I might the Phantom would often target things I didn't want it to. It was still really good despite that. I wonder if things like Ngati's tusk aura stack with Tekehu's watery double. I think Willbreaker/Saru Sichr do so already that could be a good combo for Tekehu + pet to hit enemies with. Guess the only issue there is Tekehu's accuracy probably isn't super high with the classes he gets. If he could multi with Ranger that'd be nice. 2
Constentin Lévine Posted December 27, 2021 Author Posted December 27, 2021 41 minutes ago, masterty66 said: I wonder if things like Ngati's tusk aura stack with Tekehu's watery double. Like malus from modals, same auras don't stack, but same effects like retentless or others actives debuffs that ordinary dont stack with themself can be applied many times in same moment. For them, same effects from same weapon dont stack if I am clear 48 minutes ago, masterty66 said: If he could multi with Ranger that'd be nice. Actually, you can choose the Tekehu subclass with a mod for yourself or hired character, and another mod grant you the possibility to pick the "uniques spells" at level up. I use this one for my "builds save" but not for regular play 1
Elric Galad Posted December 27, 2021 Posted December 27, 2021 (edited) Just for memory : without BPM, AI doesn't work and the copy doesn't use its abilities. I wasn't too sure, but Phenomenum told me it was OK since the copy can't use activable items. I should have checked myself, I suppose. Too abusable, I will delete. New Uncontrollable Water Clone will show up with a par of Tentacles Ondra Whip it should be able to summon by itself. Fitting enough I suppose. EDIT : could work in a weird way, I will simply tune up duration and set it back to not controllable. Note : I don't delete archives on Nexus Edited December 27, 2021 by Elric Galad
dgray62 Posted December 28, 2021 Posted December 28, 2021 (edited) One might note that a SC wizard could also cast this spell, having stolen it via Grimoire Imprint from a Watershaper. Edited December 28, 2021 by dgray62 Just noticed that Constentin Lévine already made this observation.
Not So Clever Hound Posted December 28, 2021 Posted December 28, 2021 12 hours ago, Elric Galad said: Too abusable, I will delete. New Uncontrollable Water Clone will show up with a par of Tentacles Ondra Whip it should be able to summon by itself. Fitting enough I suppose. EDIT : could work in a weird way, I will simply tune up duration and set it back to not controllable. If the Whip summoned by the Water clone doesn't count towards summon limit (?), a SC Wizard having stolen the spell will be able to fill the battlefield with Ondra's Whips .
Elric Galad Posted December 28, 2021 Posted December 28, 2021 5 minutes ago, Not So Clever Hound said: If the Whip summoned by the Water clone doesn't count towards summon limit (?), a SC Wizard having stolen the spell will be able to fill the battlefield with Ondra's Whips . I think it counts toward the clone summon limit. So the clone can have one, in addition to itself, but casting a new clone should remove its summoned Whip. 1
Constentin Lévine Posted December 28, 2021 Author Posted December 28, 2021 19 hours ago, Elric Galad said: I will simply tune up duration and set it back to not controllable. Do you think it is possible to only have acces to AI for uncontrollable summon? I know with controllables ones it is accessible, but you cant determinate a behavior, you cant edit the summon AI. The point is with a possible edited script, the summons like Ancients Weapons, Call to the Primordials, or Watery Double could use their abilities (without micro- for controllables ones). With the AI script, you cant involve item's abilities in action (I think). 1
Elric Galad Posted December 28, 2021 Posted December 28, 2021 14 minutes ago, Constentin Lévine said: Do you think it is possible to only have acces to AI for uncontrollable summon? I know with controllables ones it is accessible, but you cant determinate a behavior, you cant edit the summon AI. The point is with a possible edited script, the summons like Ancients Weapons, Call to the Primordials, or Watery Double could use their abilities (without micro- for controllables ones). With the AI script, you cant involve item's abilities in action (I think). I have no idea 1
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