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Characters and mines


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In Kotor your other characters in your party would run through mines and would take damage. This really annoyed me after a while and I was wondering if in Kotor 2 they were going to fix this problem. Maybe they could make them recognize the mine and then go around it or maybe not go through it until I retrieve it.

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On one hand if they don't see the mine they should run right through it. On the other they should be able to avoid the mines they do see. However (three hands?) if they don't see the mine but another member does the member should warn them. And they (shiva?) definetly shouldn't run through a mine the team demolitionist is disarming.

Yaw devs, Yaw!!! (

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Seeing as how even the most serious wounds could be patched up in a few seconds with Force Heal, I don't think it matters much. I kinda got a sick enjoyment out of watching Mission run through minefields, collapsing over and over again.

I made this half-pony half-monkey monster to please you

But I get the feeling that you don't like it

What's with all the screaming?

You like monkeys, you like ponies

Maybe you don't like monsters so much

Maybe I used too many monkeys

Isn't it enough to know that I ruined a pony making a gift for you?

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Seeing as how even the most serious wounds could be patched up in a few seconds with Force Heal, I don't think it matters much. I kinda got a sick enjoyment out of watching Mission run through minefields, collapsing over and over again.

They should really do something about that, I used mission to run through the pool with poison at the Vulkar base.

 

Walks into poison *thud*

*gets up*

Walks into poison *thud*

*gets up*

Walks into poison *thud*

*gets up*

 

and I'm already at the goody chest none the worse.

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maybe it has something to do with the characters not being able to die? as long as one of the party is still standing, you're basically invincible. no matter how many mine fields i run through- as long as i leave one person behind, it's ok.

It's very hard to be polite if you're a cat.

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  • 2 months later...
Since your Npc's can't Die(hate that) i see no reason to include mines in the game..Hell why even include enemies..why even make a game...I'm outta here! *Sound of door slamming*

R u related to jedimafia?

Another great idea by the people who brought you beer milkshakes!

 

"I don't see a problem...then again, SW isn't my life, so what do I know...." - some who makes 27.8 post per day on a SW forum!

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So is it fixed or not does anyone know??

 

IIRC, one dev said that they're implementing some new kind of path-finding for the NPCs in KotOR II, but they didn't say that would eliminate the chance of your teammates running through the mines.

"Some men see things as they are and say why?"
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- Friedrich Nietzsche

 

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My fave place for mines was on Dantooine, because you find all of those after taking out one set of Mandalorians, and you know EXACTLY where big bad dude is going to show up. I mine the hell out of the exact area he's standing on. As soon as combat begins. BOOM!

 

And then much evil giggles.

Never assume malice when stupidity is to blame.

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My fave place for mines was on Dantooine, because you find all of those after taking out one set of Mandalorians, and you know EXACTLY where big bad dude is going to show up.  I mine the hell out of the exact area he's standing on.  As soon as combat begins.  BOOM!

 

And then much evil giggles.

 

Now that I think about it....

 

I tried to use my mines to save the republic soldier from the raghouls in the undercity on Taris, unfortunately they wouldn't die during the cutscene, cheap scripted deaths!

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