Boeroer 14,954 Posted December 2, 2020 Share Posted December 2, 2020 12 hours ago, NotDumbEnough said: You can't just compare it to a skill like Meteor Shower, which has a long cast time, very short range, and severe potential for friendly fire. Yes you can melt bosses with it in seconds, but it's so clunky that using it anywhere else will probably lead to dealing massive damage to your own team. Leap and IoBR are both team friendly and spammable, in addition to being on a class that generally has competent autoattacks even if resources run out. The point was that besides the food buff all the Power Level buffs you listed are not Corpse-Eater exclusive. They can be used by every character who has some fire ability - even a non-Corpse-Eater Barb. The only difference in your comparison is the food. An informative comparison could be done between a normal Barbarian with ability X and with some good food and the same ability with a Corpse Eater who ate Forbidden Flesh Pie. And if you do that you can see that Forbidden Flesh Pie with +5 PL is good but not really that OP - given that the ability costs 4 instead of 3 rage and that other classes can simply eat different but also effective food (e.g. Crusted Swordfish). It's even worse with the Roars/Shouts because their cost is doubled - which means you can only cast half as many. Even +5 PL will not compensate for that. Quote Deadfire Community Patch: Nexus Mods Link to post Share on other sites
NotDumbEnough 9 Posted December 2, 2020 Share Posted December 2, 2020 The ability from a Fury's spiritshifted Storm Blight (the lightning bolt that stuns) seems bugged. It doesn't scale at all with power level/character level (the pop-up always shows a penalty of 1 power level) so essentially it deals the same exact damage with the same duration stun regardless of whether you're level 1 or 20. 2 Quote Link to post Share on other sites
Elric Galad 1,114 Posted December 4, 2020 Author Share Posted December 4, 2020 On 12/3/2020 at 12:25 AM, NotDumbEnough said: The ability from a Fury's spiritshifted Storm Blight (the lightning bolt that stuns) seems bugged. It doesn't scale at all with power level/character level (the pop-up always shows a penalty of 1 power level) so essentially it deals the same exact damage with the same duration stun regardless of whether you're level 1 or 20. OK, found from where it comes : "PowerLevelScaling": { "ScalingType": "Never", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "DamageAdjustment": 1, "DurationAdjustment": 1, "BounceCountAdjustment": 0, "ProjectileCountAdjustment": 0, "AccuracyAdjustment": 0, "PenetrationAdjustment": 0 }, It doesn't seem related to BPM. But I will address it in next version. Any objection to standard scaling (as PL1 Druid ability) ?? 2 Quote Link to post Share on other sites
NotDumbEnough 9 Posted December 5, 2020 Share Posted December 5, 2020 (edited) Empowering Avenging Storm with Fast Empower seems to be removing recovery from all of my weapon attacks as well. I'm also not seeing the interrupt and damage from Wildstrike Frenzy: Shock on my Fury druid. The duration of my spiritshift goes way up but I don't see any damage, nor do I see any rolls in the combat log. Edited December 5, 2020 by NotDumbEnough 1 Quote Link to post Share on other sites
Elric Galad 1,114 Posted December 5, 2020 Author Share Posted December 5, 2020 (edited) 6 hours ago, NotDumbEnough said: I'm also not seeing the interrupt and damage from Wildstrike Frenzy: Shock on my Fury druid. The duration of my spiritshift goes way up but I don't see any damage, nor do I see any rolls in the combat log. This one is weird. Has anyone spotted this with another Wildstrike Frenzy or another subclass, with or without BPM ? Edit : are you sure this was not a duration extension from basic Fury ability on Kill ? Edited December 5, 2020 by Elric Galad Quote Link to post Share on other sites
NotDumbEnough 9 Posted December 5, 2020 Share Posted December 5, 2020 No, it was the druid attack on Sayuka. I didn't kill that many enemies but I had 180 sec duration of spiritshift by the end of the fight, which isn't possible with just +duration on kill. I was also checking combat logs and I was scoring crits on enemies but nothing ever showed for the wildstrike frenzy effect. 1 Quote Link to post Share on other sites
NotDumbEnough 9 Posted December 9, 2020 Share Posted December 9, 2020 Probably not related to this mod, but Her Revenge Swept Across the Land is weird in that the primary attacks have a base pen of 9, but the bounces only have a pen of 7. I noticed this while checking the combat log. I'm also not entirely sure how ability upgrades work, but it seems that it is counting as a PL1 ability in terms of power level bonuses to acc/pen/damage etc, but it also gets +1 pen from ability level (so it is being treated as a PL3 spell as well). So it is receiving doubled up bonuses as if it were both PL1 and PL3. Quote Link to post Share on other sites
Elric Galad 1,114 Posted December 9, 2020 Author Share Posted December 9, 2020 2 hours ago, NotDumbEnough said: Probably not related to this mod, but Her Revenge Swept Across the Land is weird in that the primary attacks have a base pen of 9, but the bounces only have a pen of 7. I noticed this while checking the combat log. Nice to know. Indeed not mod related. 2 hours ago, NotDumbEnough said: I'm also not entirely sure how ability upgrades work, but it seems that it is counting as a PL1 ability in terms of power level bonuses to acc/pen/damage etc, but it also gets +1 pen from ability level (so it is being treated as a PL3 spell as well). So it is receiving doubled up bonuses as if it were both PL1 and PL3. That how all upgraded non-weapon based abilities work. Favorable but legit given the double ability cost. The most noticeable case is Barbaric Tier 9 shouts and Spirit Tornado. They both count as PL9/7 for base Acc ans Pen bonus and Tier 1 for Acc/Pen/damages scaling. Quote Link to post Share on other sites
NotDumbEnough 9 Posted December 10, 2020 Share Posted December 10, 2020 Frau Nils, the pet that gives +3 melee accuracy, is also affecting accuracy of The Dragon Thrashed, The Dragon Wailed despite it obviously not being a melee attack. Not sure about other offensive chants. Quote Link to post Share on other sites
NotDumbEnough 9 Posted January 4 Share Posted January 4 Is Carnage supposed to apply to the target you're actually attacking? I don't remember if it happened without the mod, but right now it kinda makes Barbarians into Rogues with an AOE sneak attack. Quote Link to post Share on other sites
Boeroer 14,954 Posted January 4 Share Posted January 4 In the unmodded game Carnage usully only applies to the enemies surrounding your target. The only exception is Barbarian/Monk when using Force of Anguish because the attack pushes the target into the Carnage Area after the initial hit. Quote Deadfire Community Patch: Nexus Mods Link to post Share on other sites
NotDumbEnough 9 Posted January 4 Share Posted January 4 (edited) I turned off this mod but kept the community patch - carnage still affected my primary target. Not sure if turning off the mod from the mod list and starting a new run completely wipes the slate clean, because that's what I did. Not sure if it's a lingering bug from this mod, or something to do with the community patch. Edit: I suspect this is a base game bug/stealth buff, at least during the first fight of the game. Turned all my mods off, still getting carnage against stationary targets, as you can see from the combat log. Guess that just makes Carnage a better sneak attack? Edited January 4 by NotDumbEnough Quote Link to post Share on other sites
Boeroer 14,954 Posted January 4 Share Posted January 4 I don't really understand what you mean by "stationary targets" and "better Sneak Attack". Carnage should apply to all enemies around the one you are targeting with your attacks. The one you are targeting shouldn't get hit by Carnage. I just loaded a savegame with a Barb (only mod is Community Patch) and my Carnage works like it should (not hitting the initial target of my attacks). 1 Quote Deadfire Community Patch: Nexus Mods Link to post Share on other sites
NotDumbEnough 9 Posted January 4 Share Posted January 4 (edited) 58 minutes ago, Boeroer said: I don't really understand what you mean by "stationary targets" and "better Sneak Attack". Carnage should apply to all enemies around the one you are targeting with your attacks. The one you are targeting shouldn't get hit by Carnage. I just loaded a savegame with a Barb (only mod is Community Patch) and my Carnage works like it should (not hitting the initial target of my attacks). As you can see from my screenshot it just did. If you click on the enemy's name in the combat log it centers the screen on that enemy which just so happens to be the person I just hit. Look closely at the combat log: Watcher hits Pirate and then Watcher (Carnage) grazes Pirate. I am just below Eder in the screenshot hitting the pirate he engaged. Edit: Played around a bit more. Apparently Carnage is bugged ONLY while Benweth is attacking your ship. After you crash Carnage correctly does not apply to boars on the island Edited January 4 by NotDumbEnough Quote Link to post Share on other sites
Boeroer 14,954 Posted January 4 Share Posted January 4 (edited) Yes, I'm aware that you are experiencing this*. But as I said I just checked my game to reassure me (and you) that this is not normal behavior. Maybe it's indeed limited to the initial boat fight. If not you most likely have some mod hickups and maybe you'll have to restart the game after deactivating your mods to get rid of this. * Another explanation could be that your INT is very high and your Carnage just barely touched some other pirate. It's hard to tell because all enemies in this fight carry the same name and there's no Carnage AoE indicator. But the next posted is rel. far away so maybe that's not it. Edited January 4 by Boeroer Quote Deadfire Community Patch: Nexus Mods Link to post Share on other sites
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