anari_quun Posted June 1, 2004 Share Posted June 1, 2004 Thank you. I think if everybody actually took this forum seriously it would help our chances of seeing some good player feedback come through in the game; that's what I'm trying to do. I posted another topic on the main list about loading after your party dies; I'd like to hear if anybody has the same gripe as I do! Link to comment Share on other sites More sharing options...
EnderAndrew Posted June 1, 2004 Share Posted June 1, 2004 I haven't seen that thread yet but Akari has said it's on his "To-Do" list to go straight to a load screen, or perhaps your last save after your party dies. Link to comment Share on other sites More sharing options...
Hydrogen Posted June 3, 2004 Share Posted June 3, 2004 This thread started with someone having ideas. Those ideas obviously weren't expressed well for many of the posters here, but the comments in response not only were uncalled for, but shouldn't have made it on these boards. I have cleaned up this thread the best I could to get back to the orinial thought, since there are some people who were responding to that even after the trolling started. I also realize that the thread started getting derailed again by people who felt they needed to state their case in how this thread was treated, in addition to those who posted in it. If you wish to continue those conversations, take them private, or at the very least take them into OT. Many good point were brought up, though I deleted them, about how posters act, how they think they act and how others perceive them. Here is a bit of advice for all. The Dev's do read these boards. All levels of devs. If you want them to continue to read these boards, then don't clog it up with bickering, trolling and mud slinging. The Dev's don't have the time to read though all that. I will admit that sometimes the comments are funny, the fights well orchestrated, but really, the Dev's have better things to do than to go through pages of rolled eyes and posters calling each other names. If this isn't a dev frriendly admosphere, then there is no reason for a company to support the boards, and you might as well just go back to the fan boards. Link to comment Share on other sites More sharing options...
Chris Posted June 6, 2004 Share Posted June 6, 2004 Personally, I think it Link to comment Share on other sites More sharing options...
Nydas Posted June 6, 2004 Share Posted June 6, 2004 Holstered weapons I like. The way that weapons were awkwardly glued to the characters' hands was somewhat distracting. Link to comment Share on other sites More sharing options...
Quiquag Posted June 6, 2004 Share Posted June 6, 2004 No!!!! Why are you newbies bringing this thread back...just let it go away...like Jennai Star did...we almost forgot about him until you two brought this back. Link to comment Share on other sites More sharing options...
Chris Posted June 6, 2004 Share Posted June 6, 2004 Sorry, if I stepped on the toes of you old Link to comment Share on other sites More sharing options...
Mondo Posted June 7, 2004 Share Posted June 7, 2004 Holstering your weapon is a big gameplay factor in the PS2 game "Way of the Samurai" just drawing it at certain times can be a answer to a question. What if I wanted to kill the other bounty hunters but still have the Twi'leks chase me? Link to comment Share on other sites More sharing options...
Raven Posted June 7, 2004 Share Posted June 7, 2004 Sorry, if I stepped on the toes of you old Link to comment Share on other sites More sharing options...
OLD SKOOL WHEELMAN Posted June 8, 2004 Share Posted June 8, 2004 No, you are not Raven...but if you are going to replace flourish with holster, make them flourish the weapon before they holster it...new flourish, not the old flourish...and increase the grace as the character progresses in level... Link to comment Share on other sites More sharing options...
Dereth Posted June 8, 2004 Share Posted June 8, 2004 You could use the holster feature to show how your improving in the force. Let's say if the level cap is 30 you could have a progression that shows your skills improving. Levels 1-9: Character just pulls the lightsaber from belt Levels 10-19: Character pulls lightsaber from belts and flourishes it Levels 20-30: Character force pulls the saber to his hand These are just small touches that could add to the immersion factor of the game Link to comment Share on other sites More sharing options...
hungry Posted June 8, 2004 Share Posted June 8, 2004 if it means significant extra development time then i don't see the point of special responses for drawn weapons/lack of clothes/lack of intelligence etc. it doesn't really add much for me personally and i would imagine it would take time to go through and add this is for each person. (especially the dumb ogre dialogue options like they had in arcanum) Link to comment Share on other sites More sharing options...
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