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Everything posted by hungry

  1. Hi Obsids peeps. Let me get straight to the question, how come you haven't been able to replicate Planescape Torment? (I realize that was Black Isle but I think Obsidian is the spiritual successor to Black Isle and shares some of the same staff) I assume this question has been asked more than a few times before, but I was just thinking about the game the other day and thinking I haven't really played a game that comes close. I was thinking about tormented heroes I think. What I liked most about the game is how deeply it made you feel real emotions. I felt deep sadness at points during
  2. planescape. i liked how they had themes for different central characters.
  3. mostly only water. on occasions juice or any non-cola carbonated drink.
  4. i suggest posting question on nwn1 board. i know there's a way as ive done it. but im not sure how. i think theres a line in a config file you set to 0 or something like that.
  5. i reckon good luck, enthusiasm & ambition are just about the most important skills to have - so there's a head start. i don't understand why some people are such condescending rude bastards.
  6. hungry


    what a broad question. i like russian accents. i like russian names and the words commie and comrade inspired by russia(ns). classical russian music is awesome also - khachaturian is my favourite classical composer. often at sporting events etc i barrack for russia as a second team. but really i've never been to russia. what if its full of gangsters and commies? (commies i can stomach but i don't like 2-bit hoodlums) i would say i like russia but really i know very little of russia so what i like is the paper fantasy russia i have in my head.
  7. maybe so. but planescape was made under those conditions. im sure you get used to the whips and other torture implements after a while. so it can't be all bad can it? maybe even a little bit good? an invigorating reminder to get back to work and stop playing with your he-men and transformers.
  8. programmers like adding new features instead of debugging so im sure we can tempt and tantalize them with our cunning ideas. assuming the programmers have any say in the matter. perhaps they're all ankle-chained to the wall in the hold of the obsidian galley. every couple of hours captain feargus comes down and whips one on his way to the coffee machine.
  9. obviously pc gamers are just far too 'mature' for that sort of thing. unlockable secrets are fun. they can give you something extra to aim for when you've already finished the game. they needn't be a cover up for lack of effort elsewhere. besides im sure that sort of mummery wouldn't affect us. i'd see right through it with my super x-ray visiion. also each one is a surpising mystery inside a conundrum. they're simply marvellous.
  10. will there be a bestiary in this game which contains monsters/critters you come across along with a picture and short maybe humorous description? i think there should be. im a great fan of many features in pst - and this is another thing that planescape did right which i haven't seen in many rpg games since. of course i meant.. beastiery. or even beastiary im sure one of the three is vaguely correct.
  11. i quite liked this idea even if no-one else seemed to. although im a little dubious about some of the example humour lines you gifted this evil black nemesis-bot with. 1-liner comedy characters tend to annoy me. i think this bot should actually be the ultimate baddie. or his evil little sidekick. a droid baddie could make for an interesting change. and i guess he'd also be immune to jedi mind-mummery since he's all robotic like.
  12. just now ive decided that saberwhips are awesome. i think it's a case of an idea that is so spectacularly bad it goes right out one end of the good/bad spectrum and in at the other. plus it would be amusing to watch anyone who uses it cut themselves to bits. an incompetent baddie should have one and then procede to slice and dice themselves in front of you for your amusement. it could be like the black knight in the holy grail. not that im advocating monty python easter eggs.
  13. yes there will be romances but no gay romances. at least not intentially. i doubt george lucas would approve. besides i don't approve. why do we need gay romances? actually why do we really need any romances? i didn't know hacking through endless waves of baddies was so romantic.
  14. what a gay idea. not at all in keeping with the star wars universe.
  15. ok ive been away for a few days - i just *randomly* rolled a dice and decided to go on a trip (not really). anyway ive already addressed the reload issue so everyone please shutup about it - you determine the randomness at game start not when you level. so if you reload you will get the same random choices. another thing - i am advocating randomness AND choice. so there will be still be a number of skills/feats/whatevers to choose between. you won't just get stuck with a random skill/feat. you get x number of random skills/feats/whatevers to choose from. set x sufficiently large and yo
  16. you never know. im sure there's someone out there who sees the inherent wisdom in my phantasmagorical idea. games like civ3 have randomness on creation of a new game - it provides huge replayability - no reason why an rpg couldn't also have this marvellous feature.
  17. health i wouldn't bother with randomness because as you say it makes it hard to balance the enemies. besides which i somehow never saw the point of random health. stat increases i don't think would lead to 'insanely overpowered' characters as you can make the likelihood of stat increases occurring in a lvl up as rare as needed so as to provide some balance. skills & feats i discussed above - ie you introduce a lvl of randomness that is appropriate to still provide the player with acceptable amount of control over the progression of your character.
  18. frankly i thought kotors system was extraordinarily mediocre. no randomness. Its an RPG. The most randomness you're going to get are your rolls. Unless you want to do the pnp system where you roll for your health... That health roll thing would be pointless. Everyone just saves and quickloads until they have straight 9s or 10s. that's why i said the randomness should be determined at the start of each new game so that if you want to 'reload' you have to completely start over. i don't see why skills couldn't be random also - just because that's the way it's been in the past doesn
  19. so do i as i said. but just the same IF it can this is the system i would want..
  20. frankly i thought kotors system was extraordinarily mediocre. no randomness.
  21. D20 D-shtwenty. slip it in while lucasarts aren't watching.
  22. well i guess there's zero chance of getting any change to the levelling system at this stage. but even so, i must speak my mind.. you see id like to see choice and randomness in a levelling system. this way characters can be somewhat unique and also of your making.. the problem with randomness in levelling is that people will just reload, so the randomness should be generated at each new game start - ie all future values determined from a random seed. various systems ive seen are the heroes3 & heroes4 one where you have 2 or 3 semi-random skills to choose from each level but the on
  23. plus he has his evil catch-phrase. the archvillain needs a catch-phrase of some kind. and a signature move. eg he (or she as the case may be) kills his (their) victims by vigorously crushing their heads with his might paws. or if he's more an intellectual type of villain (ala monty) perhaps he simply points or snaps his fingers and has his lackeys/robots disfigure you.
  24. monty burns has a machiavellian laugh. ha! argue that! hmm or is it machivellian??
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