April 11, 20196 yr (104 - 15) * (1 / 0.75) oh boy, i forgot about inversions. edit - the max hp loss is a constant amount, despite boeroer's 10 CON or 20 CON (-29, or more realistically 29.5 with some hidden rounding or truncation, which is 25% of the base 118). this means that con-based health reductions don't undergo inversions? you would also have to make sure it works with boeroer's second example. i had a lot of promising equations that just couldn't work simultaneously for both the 10 CON and 20 CON case. Edited April 11, 20196 yr by thelee
April 12, 20196 yr you would also have to make sure it works with boeroer's second example. i had a lot of promising equations that just couldn't work simultaneously for both the 10 CON and 20 CON case.Hmm, let's try that approach to all of his values: --> 72/104 (@5CON) enfeebled expires --> 101/133 (@10CON) current_hp: (72 + 15) * (1 / 0.75) - 15 = 87 * 1.(3) - 15 = 101 max_hp: (104 - 15) * (1 / 0.75) + 15 = 89 * 1.(3) + 15 = 133 --> 44/104 (@5CON) enfeebled expires --> 62/133 (@10CON) current_hp: (44 + 15) * (1 / 0.75) - 15 = 59 * 1.(3) - 15 = 63.(6) max_hp: (104 - 15) * (1 / 0.75) + 15 = 89 * 1.(3) + 15 = 133 --> 123/163 (@15CON) enfeebled expires --> 151/192 (@20CON) current_hp: (123 + 15) * (1.5 / 1.25) - 15 = 138 * 1.2 - 15 = 150.6 max_hp: (163 - 15) * (1.5 / 1.25) + 15 = 148 * 1.2 + 15 = 192.6 --> 87/163 (@15CON) enfeebled expires --> 106/192(@20CON) current_hp: (87 + 15) * (1.5 / 1.25) - 15 = 102 * 1.2 - 15 = 107.4 max_hp: (163 - 15) * (1.5 / 1.25) + 15 = 148 * 1.2 + 15 = 192.6 --> 49/163 (@15CON) enfeebled expires --> 60/192(@20CON) current_hp: (49 + 15) * (1.5 / 1.25) - 15 = 64 * 1.2 - 15 = 61.8 max_hp: (163 - 15) * (1.5 / 1.25) + 15 = 148 * 1.2 + 15 = 192.6 P.S. I wonder if we can consider those as approximation errors or not. And if these are indeed the formula used by Deadfire, that sign swap (for flat bonus on current_hp) is a really funny thing. As if some dev got a negative number once, and thought oh, the error must be in the sign, so I'll just change it. Edited April 12, 20196 yr by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
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