I'm not sure what to make of Enervating Blows. It sounds nice, but I find it hard to imagine how much it will really help me kill things.
Lowered healing is nice, but I very rarely notice enemies being healed significantly.
Countering constitution inspirations is nice but how often are you up against them?
Most importantly: what effect does a constitution affliction have on time-to-kill (assuming no healing), if any? A point of constitution is a 5% modifier on HP. So the affliction must lower max HP. But does it lower remaining HP when it's not full? Like if an enemy's hp is at 100 from a max of 200, and say the affliction lowers max health by 50 (=150), does the remaining health scale down to 75 so it's proportional?
If not, the affliction would only affect TTK if the enemy is being healed, benefiting from constitution inspirations, or is at/very near max health at the time of application (there's also the accuracy vs fortitude situations, but we're putting that aside). There is use in that, but I'm really not sure how impactful it is. Then you have the fact that it's only consistently in play so long as you're critting very often...
Can anyone report whether their character felt any stronger after picking Enervating Blows? Besides comboing with fortitude-targeting abilities; I get that.
Edited by Jayd, 09 April 2019 - 11:37 PM.