MikeMikeMikeMikeMike Posted February 8, 2019 Posted February 8, 2019 Hello again!I'm looking to build an all moon godlike party and would want for them to all be of one paladin order but I don't know which order or which multiclasses I should pick. Any thoughts?
Boeroer Posted February 8, 2019 Posted February 8, 2019 Moon Godlikes --> Kind Wayfarers Deadfire Community Patch: Nexus Mods
MaxQuest Posted February 8, 2019 Posted February 8, 2019 You use my mod? Otherwise 3x10 from Silver Tide is quite far from exciting) I'm looking to build an all moon godlike party and would want for them to all be of one paladin order but I don't know which order or which multiclasses I should pick.I would recommend: 1 Bleakwalker/Beguiler and 4 Kind Wayfarers/Tacticians. Go infinite. 1 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Boeroer Posted February 8, 2019 Posted February 8, 2019 Why Bleak Walker/Beguiler? Deadfire Community Patch: Nexus Mods
MaxQuest Posted February 8, 2019 Posted February 8, 2019 (edited) Because: - he wanted all of them being paladins - there is a need for Phantom Foes - to help the tacticians. - Bleak Walker will deal more physical damage than a Wayfarer, and ciphers like that. Plus you get a cheap source of Sicken. And having healing from a 5th Wayfarer will likely result in overheal anyway. P.S. ... and because I didn't notice that he wanted them all to be of the same order... Edited February 8, 2019 by MaxQuest 1 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
MikeMikeMikeMikeMike Posted February 8, 2019 Author Posted February 8, 2019 (edited) Because: - he wanted all of them being paladins - there is a need for Phantom Foes - to help the tacticians. - Bleak Walker will deal more physical damage than a Wayfarer, and ciphers like that. Plus you get a cheap source of Sicken. And having healing from a 5th Wayfarer will likely result in overheal anyway. P.S. ... and because I didn't notice that he wanted them all to be of the same order... Haha sorry if I was being clear what would the 5 multiclasses be then since they'd all be bleak walkers? Also which mod would that be? (only been on these forums for a week). Edited February 8, 2019 by MikeMikeMikeMikeMike
MaxQuest Posted February 8, 2019 Posted February 8, 2019 (edited) Haha sorry if I was being clear what would the 5 multiclasses be then since they'd all be bleak walkers?Na...I was recommending 1 bleakwalker. But won't recommend 5 of them. If all paladins have to be of the same order, then it's Kind Wayfarer only. As for whom to multi-with: v1: - wayfarer/trickster - wayfarer/monk - wayfarer/monk - wayfarer/nalpazka - wayfarer/skald (or another monk) v2: - wayfarer/trickster - wayfarer/tactician - wayfarer/tactician - wayfarer/tactician - wayfarer/beguiler Also which mod would that be? (only been on these forums for a week).This one: adjusted racials Obs kinda forgot to add scaling to Silver Tide and Battle Forged, so it fixes it. Edited February 8, 2019 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
MikeMikeMikeMikeMike Posted February 8, 2019 Author Posted February 8, 2019 Haha sorry if I was being clear what would the 5 multiclasses be then since they'd all be bleak walkers?Na...I was recommending 1 bleakwalker. But won't recommend 5 of them. If all paladins have to be of the same order, then it's Kind Wayfarer only. As for whom to multi-with: v1: - wayfarer/trickster - wayfarer/monk - wayfarer/monk - wayfarer/nalpazka - wayfarer/skald (or another monk) v2: - wayfarer/trickster - wayfarer/tactician - wayfarer/tactician - wayfarer/tactician - wayfarer/beguiler Also which mod would that be? (only been on these forums for a week).This one: adjusted racialsObs kinda forgot to add scaling to Silver Tide and Battle Forged, so it fixes it. Why wayfarer? and why so many monks? can't i have 5 different multiclasses instead of most with tactician or monk? Or wouldn't that work?
heldred Posted February 8, 2019 Posted February 8, 2019 I would pick Goldpact, since survivability (stacking armor) helps a lot in POTD (even more in lower settings). My squad would be: Goldpact/Wiz (bloodmage) Goldpact/Chanter (troub) Goldpact/Rogue (trickster or streetfighter) Goldpact/Cipher (soulblade) Goldpact/Druid (all decent...)
djinnxy Posted February 8, 2019 Posted February 8, 2019 (edited) Goldpact/Chanter (troub) Wouldn't the easy to kill skeletons from beckoner add zeal to each 25% of the time? Edited February 8, 2019 by djinnxy
heldred Posted February 8, 2019 Posted February 8, 2019 Goldpact/Chanter (troub) Wouldn't the easy to kill skeletons from beckoner add zeal to each 25% of the time? I classify that as bit "cheddar..." since I personally don't believe a summoner would intentionally destroy their own minion(s)... unless some sort of out-of-game mechanic could be exploited I like Troub since you can shift between slow-stacking defensive chants and rapid-chants for more offensive spell power.
djinnxy Posted February 9, 2019 Posted February 9, 2019 Goldpact/Chanter (troub) Wouldn't the easy to kill skeletons from beckoner add zeal to each 25% of the time? I classify that as bit "cheddar..." since I personally don't believe a summoner would intentionally destroy their own minion(s)... unless some sort of out-of-game mechanic could be exploited I like Troub since you can shift between slow-stacking defensive chants and rapid-chants for more offensive spell power. I totally agree. I was just putting it out there. Imo chanters are kind of op cheddar anyhow. Of course I see no reason not to abuse that if they leave it that way. Logic has it that if someone posts an op chanter build they better nerf another class to even things up. (not my logic)
heldred Posted February 9, 2019 Posted February 9, 2019 Goldpact/Chanter (troub) Wouldn't the easy to kill skeletons from beckoner add zeal to each 25% of the time? I classify that as bit "cheddar..." since I personally don't believe a summoner would intentionally destroy their own minion(s)... unless some sort of out-of-game mechanic could be exploited I like Troub since you can shift between slow-stacking defensive chants and rapid-chants for more offensive spell power. I totally agree. I was just putting it out there. Imo chanters are kind of op cheddar anyhow. Of course I see no reason not to abuse that if they leave it that way. Logic has it that if someone posts an op chanter build they better nerf another class to even things up. (not my logic) Fair point... I never understood some of the balancing decisions in this game.
Boeroer Posted February 9, 2019 Posted February 9, 2019 (edited) Goldpact/Chanter (troub) Wouldn't the easy to kill skeletons from beckoner add zeal to each 25% of the time?As a Paladin you can not only get 25% Zeal from a kill (on average).With Devine Retribution you also get +2 Zeal on top because summons count as allies. You can also get +1MIG/RES from those amulets you can get in SSS (stack to +4). And if you kill with Grave Calling you produce a foe-only Chillfog that profits from weapon enchantments. Yes, I'm using a single class Paladin atm. Edited February 9, 2019 by Boeroer Deadfire Community Patch: Nexus Mods
Elric Galad Posted February 9, 2019 Posted February 9, 2019 Goldpact Druid has an illegal AR without any recovery penalty especially if you pick bear shift.
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