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Moon Godlikes --> Kind Wayfarers


Deadfire Community Patch: Nexus Mods

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You use my mod? :)

 

Otherwise 3x10 from Silver Tide is quite far from exciting)

 

I'm looking to build an all moon godlike party and would want for them to all be of one paladin order but I don't know which order or which multiclasses I should pick.

I would recommend: 1 Bleakwalker/Beguiler and 4 Kind Wayfarers/Tacticians.

Go infinite.

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Because: :)

- he wanted all of them being paladins

- there is a need for Phantom Foes - to help the tacticians.

- Bleak Walker will deal more physical damage than a Wayfarer, and ciphers like that. Plus you get a cheap source of Sicken. And having healing from a 5th Wayfarer will likely result in overheal anyway.

 

P.S. ... and because I didn't notice that he wanted them all to be of the same order...

Edited by MaxQuest
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Because: :)

- he wanted all of them being paladins

- there is a need for Phantom Foes - to help the tacticians.

- Bleak Walker will deal more physical damage than a Wayfarer, and ciphers like that. Plus you get a cheap source of Sicken. And having healing from a 5th Wayfarer will likely result in overheal anyway.

 

P.S. ... and because I didn't notice that he wanted them all to be of the same order...

 

Haha sorry if I was being clear what would the 5 multiclasses be then since they'd all be bleak walkers?

 

Also which mod would that be? (only been on these forums for a week).

Edited by MikeMikeMikeMikeMike

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Haha sorry if I was being clear what would the 5 multiclasses be then since they'd all be bleak walkers?

Na...I was recommending 1 bleakwalker. But won't recommend 5 of them. If all paladins have to be of the same order, then it's Kind Wayfarer only.

 

As for whom to multi-with:

v1:

- wayfarer/trickster

- wayfarer/monk

- wayfarer/monk

- wayfarer/nalpazka

- wayfarer/skald (or another monk)

 

v2:

- wayfarer/trickster

- wayfarer/tactician

- wayfarer/tactician

- wayfarer/tactician

- wayfarer/beguiler

 

Also which mod would that be? (only been on these forums for a week).

This one: adjusted racials

Obs kinda forgot to add scaling to Silver Tide and Battle Forged, so it fixes it.

Edited by MaxQuest

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Haha sorry if I was being clear what would the 5 multiclasses be then since they'd all be bleak walkers?

Na...I was recommending 1 bleakwalker. But won't recommend 5 of them. If all paladins have to be of the same order, then it's Kind Wayfarer only.

 

As for whom to multi-with:

v1:

- wayfarer/trickster

- wayfarer/monk

- wayfarer/monk

- wayfarer/nalpazka

- wayfarer/skald (or another monk)

 

v2:

- wayfarer/trickster

- wayfarer/tactician

- wayfarer/tactician

- wayfarer/tactician

- wayfarer/beguiler

 

Also which mod would that be? (only been on these forums for a week).

This one: adjusted racials

Obs kinda forgot to add scaling to Silver Tide and Battle Forged, so it fixes it.

 

Why wayfarer? and why so many monks? can't i have 5 different multiclasses instead of most with tactician or monk? Or wouldn't that work?

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I would pick Goldpact, since survivability (stacking armor) helps a lot in POTD (even more in lower settings).  

 

My squad would be:

 

Goldpact/Wiz (bloodmage)

 

Goldpact/Chanter (troub)

 

Goldpact/Rogue (trickster or streetfighter)

 

Goldpact/Cipher (soulblade)

 

Goldpact/Druid (all decent...)

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Goldpact/Chanter (troub)

 

 

Wouldn't the easy to kill skeletons from beckoner add zeal to each 25% of the time?

Edited by djinnxy

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Goldpact/Chanter (troub)

 

 

Wouldn't the easy to kill skeletons from beckoner add zeal to each 25% of the time?

 

 

I classify that as bit "cheddar..."  since I personally don't believe a summoner would intentionally destroy their own minion(s)... unless some sort of out-of-game mechanic could be exploited :)

 

I like Troub since you can shift between slow-stacking defensive chants and rapid-chants for more offensive spell power.  

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Goldpact/Chanter (troub)

 

 

Wouldn't the easy to kill skeletons from beckoner add zeal to each 25% of the time?

 

 

I classify that as bit "cheddar..."  since I personally don't believe a summoner would intentionally destroy their own minion(s)... unless some sort of out-of-game mechanic could be exploited :)

 

I like Troub since you can shift between slow-stacking defensive chants and rapid-chants for more offensive spell power.  

 

 I totally agree. I was just putting it out there. Imo chanters are kind of op cheddar anyhow. Of course I see no reason not to abuse that if they leave it that way. Logic has it that if someone posts an op chanter build they better nerf another class to even things up. (not my logic)

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Goldpact/Chanter (troub)

 

 

Wouldn't the easy to kill skeletons from beckoner add zeal to each 25% of the time?

 

 

I classify that as bit "cheddar..."  since I personally don't believe a summoner would intentionally destroy their own minion(s)... unless some sort of out-of-game mechanic could be exploited :)

 

I like Troub since you can shift between slow-stacking defensive chants and rapid-chants for more offensive spell power.  

 

 I totally agree. I was just putting it out there. Imo chanters are kind of op cheddar anyhow. Of course I see no reason not to abuse that if they leave it that way. Logic has it that if someone posts an op chanter build they better nerf another class to even things up. (not my logic)

 

Fair point...  I never understood some of the balancing decisions in this game.

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Goldpact/Chanter (troub)

 

Wouldn't the easy to kill skeletons from beckoner add zeal to each 25% of the time?
As a Paladin you can not only get 25% Zeal from a kill (on average).

With Devine Retribution you also get +2 Zeal on top because summons count as allies.

You can also get +1MIG/RES from those amulets you can get in SSS (stack to +4).

And if you kill with Grave Calling you produce a foe-only Chillfog that profits from weapon enchantments.

 

Yes, I'm using a single class Paladin atm. ;)

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

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