I was specifically comparing Deadfire to Dragonfall on the subject of NPCs.
You can't keep a straight face and say that the NPCs in Deadfire have such good reasons to tag along compared to the NPCs in Dragonfall.
mang i can keep a straight face and say lots of things, most of them to ur dad, but whatevs.
point i was making is that we're comparing characters in two games that are operating within extremely different structures, and part of my thang is that i try to highlight these structures when i see them.
saying that the content of a smallish game, based in one hub (that u walk around in by urself, incidentally - so less reactivity for the narrative designers to fret about) is better tailored to the *three* companions that are all in ur starting party is a given to the point of banality. Deadfire has to keep infinitely more plates spinning - so holding it to same standard of coherence and relational depth just isnt useful.
dragonfall is excellent at what it does, but is not huge and gameplay wise is not great deal more than a sophisticated VN / flash game. its less complicated than many nwn custom campaigns.
like if u want to use dragonfalls success as argument for poe to narrow its focus at expense of doing other things, thats fine - i straight up said earlier, peeps could learn a lot from dragonfall - however ull find others will disagree strongly on poe focusing on such.
also part of poe's appeal for me is that the series is striving to unify and master as many aspects of the crpg as possible. even if this goal might be hubris, its attempts are often fascinating. and part of the reason i keep going back to examine it from different angles.
honestly, as much as i enjoy such things in other games, im not sure if i want poe to focus on the fictional family aspect that dragonfall and the bioware rpgs often do. kinda for similar reason i was lukewarm on idea of obs chucking in romance. it just aint what i follow them for.
EDIT: fml why cant i type.
Edited by Triple - A Foxy Lad, 02 January 2019 - 08:51 PM.