December 10, 20187 yr So i'm playing a cleric and i'm looking for a good flail weapon. I found a few like Ball and Chain or Sun and Moon but i'm a bit confused on the effects. For instance Ball and Chain says -2% Action Speed. Does that mean that it Reduces my action speed IE making me slower? Or does it speed up my action speed making me faster?
December 10, 20187 yr Iirc it reduces target's action speed by 2% for 30s. And it stacks 10 times. PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
December 10, 20187 yr Just to be sure - are you playing a Priest or a Cleric (Fighter/Priest)?Ball and Chain puts a stacking 2% Action Speed debuff on the target. It makes the target slower with every hit (up to -20%). Edit: dammit MaxQuest! Edited December 10, 20187 yr by Boeroer Deadfire Community Patch: Nexus Mods
December 11, 20187 yr This post is a fantastic example of how obtuse PoE mechanics are to understand.
December 11, 20187 yr Actually it's not a good example for that - because in this case it's very clear what Ball and Chain does: Deadfire Community Patch: Nexus Mods
December 11, 20187 yr This post is a fantastic example of how obtuse PoE mechanics are to understand. Most of Deadfire mechanics are actually quite clear - you just have to read them like a lawyer, paying very close attention to wording, and then you generally won't be surprised. Inversions are probably the main obtuse aspect of PoE.
December 11, 20187 yr Hm... I find the descriptions better than in PoE - but still very woolly most of the time (no numbers given etc.) - and sometimes they are just wrong. Deadfire Community Patch: Nexus Mods
December 11, 20187 yr Hm... I find the descriptions better than in PoE - but still very woolly most of the time (no numbers given etc.) - and sometimes they are just wrong. Yeah, I guess I should've said "when it's correct Deadfire is pretty clear." Most stuff is pretty clear, in part because it's auto-generated. Then you have funky stuff with keywording or unclearly auto-generated tooltips (like the withering strike ugprade that does more damage over time).
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