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[unity3d] [steam] Player.log grows up to hundrets of gigabytes

steam unity3d bug error player.log

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#1
Boeroer

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Hi,
 
I'm playing Deadfire under Linux (Ubuntu 18.04.1 LTS; Intel Core i7-7700K CPU @ 4.20GHz × 8; GeForce GTX 1080/PCIe/SSE2; 64bit)
 
The Player.log starts with this:
 
 
Setting breakpad minidump AppID = 560130
Steam_SetMinidumpSteamID:  Caching Steam ID:  47113508074350777 [API loaded no]
ERROR: ld.so: object '/home/boeroer/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/boeroer/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/boeroer/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/boeroer/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/boeroer/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
and then there will be this log entry which gets repeated endlessly:

Unhandled Exception: System.InvalidOperationException: Handle is not allocated
  at System.Runtime.InteropServices.GCHandle.get_Target () [0x00000] in <filename unknown>:0 
  at System.WeakReference.get_Target () [0x00000] in <filename unknown>:0 
  at Onyx.OnyxObject.Finalize () [0x00000] in <filename unknown>:0 
Until my disk is full and the file has more than 140 GB (the time I discovered the problem). I am the only one who experiences this?

Edited by Boeroer, 31 August 2018 - 02:37 AM.


#2
Boeroer

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Nobody? Weird. So this seems to be a problem of my system rather than one of Unity3D/Deadfire?

#3
MaxQuest

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You seem to be using the wrong elf, duh. Try using the correct one :)

On serious note: I don't even have Player.log generated on steam/windows.
But here are 2 ideas:
- try disabling steam overlay for Deadfire: howto
- if that doesn't help... you can symlink the Player.log to /dev/null as posted by ShadowApex here

P.S. Dunno it it's of any help, but here's the code for Onyx.OnyxObject.Finalize():
Spoiler

Edited by MaxQuest, 01 September 2018 - 12:26 AM.

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#4
Boeroer

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Thanks MaxQuest! I'll check it out.

 

For the time being there's an easy workaround: I just delete the file with a script on bootup. ;) If something happens and I want to look up the log I can still do that - but it will be gone once I power up the computer. 

 

Also funny that I didn't find that thread you pointed me to - because I was searching for "Player.log" in this very subforum before posting...? Is the search case-sensitive? Nay that can't be it... Well I got a ton of hits because of the word "Player" and I didn't manage to search for player.log specifially (search function also shows results for "player" OR "log"), so maybe I missed it. Thanks again!


Edited by Boeroer, 01 September 2018 - 12:38 AM.

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#5
MaxQuest

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Also funny that I didn't find that thread you pointed me to - because I was searching for "Player.log" in this very subforum before posting...? Is the search case-sensitive? Nay that can't be it... Well I got a ton of hits because of the word "Player" and I didn't manage to search for player.log specifially (search function also shows results for "player" OR "log"), so maybe I missed it. Thanks again!

Majority of forum search engines are so so)

MaxQuest uses google-fu. It's super effective :)
google.com/search?q=site:forums.obsidian.net+"Player.log"



#6
Boeroer

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Yeah, I should have known better. The google (site) search is nearly always superior. :)







Also tagged with one or more of these keywords: steam, unity3d, bug, error, player.log

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