August 31, 20187 yr Hi, I'm playing Deadfire under Linux (Ubuntu 18.04.1 LTS; Intel Core i7-7700K CPU @ 4.20GHz × 8; GeForce GTX 1080/PCIe/SSE2; 64bit) The Player.log starts with this: Setting breakpad minidump AppID = 560130 Steam_SetMinidumpSteamID: Caching Steam ID: 47113508074350777 [API loaded no] ERROR: ld.so: object '/home/boeroer/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/boeroer/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/boeroer/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/boeroer/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/boeroer/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. and then there will be this log entry which gets repeated endlessly: Unhandled Exception: System.InvalidOperationException: Handle is not allocated at System.Runtime.InteropServices.GCHandle.get_Target () [0x00000] in <filename unknown>:0 at System.WeakReference.get_Target () [0x00000] in <filename unknown>:0 at Onyx.OnyxObject.Finalize () [0x00000] in <filename unknown>:0 Until my disk is full and the file has more than 140 GB (the time I discovered the problem). I am the only one who experiences this? Edited August 31, 20187 yr by Boeroer Deadfire Community Patch: Nexus Mods
September 1, 20187 yr Author Nobody? Weird. So this seems to be a problem of my system rather than one of Unity3D/Deadfire? Deadfire Community Patch: Nexus Mods
September 1, 20187 yr You seem to be using the wrong elf, duh. Try using the correct one On serious note: I don't even have Player.log generated on steam/windows. But here are 2 ideas: - try disabling steam overlay for Deadfire: howto - if that doesn't help... you can symlink the Player.log to /dev/null as posted by ShadowApex here P.S. Dunno it it's of any help, but here's the code for Onyx.OnyxObject.Finalize(): protected override void Finalize() { try { WeakReference weakReference = null; if (this.m_persistentOnyxObject != null && OnyxObject.s_allObjects.TryGetValue(this.UniqueID, out weakReference) && weakReference != null && weakReference.Target == this) { OnyxObject.s_allObjects.Remove(this.UniqueID); } this.DecrementOnyxBehaviorCount(); } finally { base.Finalize(); } } Edited September 1, 20187 yr by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
September 1, 20187 yr Author Thanks MaxQuest! I'll check it out. For the time being there's an easy workaround: I just delete the file with a script on bootup. If something happens and I want to look up the log I can still do that - but it will be gone once I power up the computer. Also funny that I didn't find that thread you pointed me to - because I was searching for "Player.log" in this very subforum before posting...? Is the search case-sensitive? Nay that can't be it... Well I got a ton of hits because of the word "Player" and I didn't manage to search for player.log specifially (search function also shows results for "player" OR "log"), so maybe I missed it. Thanks again! Edited September 1, 20187 yr by Boeroer Deadfire Community Patch: Nexus Mods
September 1, 20187 yr Also funny that I didn't find that thread you pointed me to - because I was searching for "Player.log" in this very subforum before posting...? Is the search case-sensitive? Nay that can't be it... Well I got a ton of hits because of the word "Player" and I didn't manage to search for player.log specifially (search function also shows results for "player" OR "log"), so maybe I missed it. Thanks again! Majority of forum search engines are so so) MaxQuest uses google-fu. It's super effective google.com/search?q=site:forums.obsidian.net+"Player.log" PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
September 1, 20187 yr Author Yeah, I should have known better. The google (site) search is nearly always superior. Deadfire Community Patch: Nexus Mods
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