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Featured Replies

Pic didn't load for me but I can only assume it's the insanely obnoxious News panel on the main menu, which will hopefully be removed when the game is no longer being supported

Today game reminds me another unpleasant thing. It's not a bug, but devs, cmon, can you do something with that?! This THING is very often takes about 1/3 of screenspace.

Tell me, sincerely - a you REALLY feel it comfortable and fine fo yourself?

I believe this popup can be safely reduced to 75% of present size:

 

 

12jpg_8068136_30760674.jpg

 

 

 

Maybe you'll get some traction. I pointed this out some time ago and got crickets. TBF, I often get crickets with my posts, so I just let it slide.

 

Joe

Oh the character info pop up. Yeah that thing is too big

While we’re at it, I *hate* how the pop up with my character’s active effects goes completely offscreen the moment effects start piling up. I’m referring to the one that shows when you hover your cursor on the effects’ icons next to your character’s portrait.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

While we’re at it, I *hate* how the pop up with my character’s active effects goes completely offscreen the moment effects start piling up. I’m referring to the one that shows when you hover your cursor on the effects’ icons next to your character’s portrait.

Yes, when you start to have too many good effects you are not able to see the bad one anymore, sometime i have to go to char screen to read the list

I understand running out of space: In the second half of the game, effects can really start to pile up. What I don't get is why the *entire* pop up must disappear out of the screen. Can't it display across my screen top to bottom, and just the cut beyond the bottom of the screen if it's longer? Right now, if many effects are present, the top of the pop up appears below my character's portrait and literally everything is cut.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

I understand running out of space: In the second half of the game, effects can really start to pile up. What I don't get is why the *entire* pop up must disappear out of the screen. Can't it display across my screen top to bottom, and just the cut beyond the bottom of the screen if it's longer? Right now, if many effects are present, the top of the pop up appears below my character's portrait and literally everything is cut.

Make a screen. Maybe devs, finally, take care?

While we’re at it, I *hate* how the pop up with my character’s active effects goes completely offscreen the moment effects start piling up. I’m referring to the one that shows when you hover your cursor on the effects’ icons next to your character’s portrait.

Especially since it’s often the duration of the negative effects you wanna to see, and those are the ones that show up at the bottom, and so are pushed off the screen...

 

Which is to say, it’d be great if these were made smaller, so you could see them all at once!

I understand running out of space: In the second half of the game, effects can really start to pile up. What I don't get is why the *entire* pop up must disappear out of the screen. Can't it display across my screen top to bottom, and just the cut beyond the bottom of the screen if it's longer? Right now, if many effects are present, the top of the pop up appears below my character's portrait and literally everything is cut.

I've been having that problem since POE1. It's pretty annoying, especially when I'm trying to figure out which afflictions are affecting my characters.

  • Author

Hello all, another small update for the beta coming in, please see the changes below:


 


Beta Patch notes for v2.1.0.0034


  • Fixed partially overridden game data objects getting unloaded with every other bundle reload (affected modded stringtables).
  • Skullcrusher Weapon now only injures 'Uninjured' targets.

  • Loading screen is now displayed correctly upon finishing naval boarding.

Crafting button below stash linked to weapon upgrade enchanting? intended?

 

 

To craft i need to click craft icon next to AI character

 

I noticed this as well. Clicking on the "Crafting" button takes you to the new Enchanting screen instead of to the Crafting screen. This is confusing. I had to use hotkeys to craft food & potions. I'd recommend changing the button behavior back and adding a second button to the inventory UI for Enchanting.

 

Hey there :)

 

I came across multiple "missing string" occasions since latest beta branch patch (starting with 2.1.0.0021) - all of which are only happening with pets' names so far.

 

Then I stumbled on this one today, cloak that I found: 

Item Caption / Name:

"Missing string 5592"

 

Additional Effects:

"Missing string 1714: Grants "Missing string 4906"

"Missing string 1715: Grants "Missing string 667"

"Missing string 1716: Grants "Missing string 4909"

 

On top of that, I noticed huge "lags" with 2.1.0.0023 that has just been applied. Lags as in "every action I do is delayed by about 5 seconds before the game performs it".

 

I have to admit I am using mods - deactivated all of them (it's only 2 in total), no differnce either. Those mods have worked with 2.1.0.0021 flawlessly, which is no guarantee ofc. I will keep my eyes open for updated mods, aswell as a hotfix you guys might apply ;)

 

Thank you SonyXP. Have you tried verifying your game files? It surprises me that those strings would suddenly be missing. We are working on a mod related bug that may also be the culprit to the mod bug you mentioned.

 

 

I could track down the culprit of my issues.

 

Seems like it was indeed a mod causing those issues starting with patch 2.1.0.0023 (worked with 2.1.0.0021 tho).

 

It is the following mod, which adresses some false german translations but is necessary for another very popular mod called "Enhanced User Interface":

https://www.nexusmods.com/pillarsofeternity2/mods/5

 

As soon as I change the game's language to english, all strings are loaded correctly. So it seems, the aforementioned and linked mod interfers a bit too much within the language files and breaks something in conjunction with your latest patch branch.

 

Maybe this information is useful for others (german speakers) using the same mod constellation and patch level :)

 

 

Hey there :)

 

I came across multiple "missing string" occasions since latest beta branch patch (starting with 2.1.0.0021) - all of which are only happening with pets' names so far.

 

Then I stumbled on this one today, cloak that I found: 

Item Caption / Name:

"Missing string 5592"

 

Additional Effects:

"Missing string 1714: Grants "Missing string 4906"

"Missing string 1715: Grants "Missing string 667"

"Missing string 1716: Grants "Missing string 4909"

 

On top of that, I noticed huge "lags" with 2.1.0.0023 that has just been applied. Lags as in "every action I do is delayed by about 5 seconds before the game performs it".

 

I have to admit I am using mods - deactivated all of them (it's only 2 in total), no differnce either. Those mods have worked with 2.1.0.0021 flawlessly, which is no guarantee ofc. I will keep my eyes open for updated mods, aswell as a hotfix you guys might apply ;)

 

Thank you SonyXP. Have you tried verifying your game files? It surprises me that those strings would suddenly be missing. We are working on a mod related bug that may also be the culprit to the mod bug you mentioned.

 

 

I could track down the culprit of my issues.

 

Seems like it was indeed a mod causing those issues starting with patch 2.1.0.0023 (worked with 2.1.0.0021 tho).

 

It is the following mod, which adresses some false german translations but is necessary for another very popular mod called "Enhanced User Interface":

https://www.nexusmods.com/pillarsofeternity2/mods/5

 

As soon as I change the game's language to english, all strings are loaded correctly. So it seems, the aforementioned and linked mod interfers a bit too much within the language files and breaks something in conjunction with your latest patch branch.

 

Maybe this information is useful for others (german speakers) using the same mod constellation and patch level :)

 

 

You could try the version from https://github.com/AurelioSilver/pillarsofeternity-2-german-patch should be work better, but the german mod is not yet 100% compatible with the 2.1.0 version

Cheers!

 

That indeed solved all missing string problems I found so far. Should keep an eye on GitHub more often for development branches :)

I got a "Missing String 5350" on my game today using the latest beta build. I believe the item is supposed to be White Ynefer. I am not using any mods, and I've attached a screenshot below.

 

post-168217-0-67247300-1536415182_thumb.jpg

Have companion relationship triggers changed? If not, it appears as though companion relationships are bugged.

 

More specifically my PCs no longer get's hit on automatically by either Tekehu or Maia Rua upon reaching level 1 or 2 - including Maia acknowledging any other relationships. I can however follow the Aloth track (oddly even if I just state we were just friends in his initial friendship talk). I'm not sure if the game is locking my PC into the Aloth track automatically, or the initial dialogues for others aren't firing for some reason.

 

I noticed when I was testing my Aloth disposition mod, but it still occurs on a clean new playthrough.

Have companion relationship triggers changed? If not, it appears as though companion relationships are bugged.

 

More specifically my PCs no longer get's hit on automatically by either Tekehu or Maia Rua upon reaching level 1 or 2 - including Maia acknowledging any other relationships. I can however follow the Aloth track (oddly even if I just state we were just friends in his initial friendship talk). I'm not sure if the game is locking my PC into the Aloth track automatically, or the initial dialogues for others aren't firing for some reason.

 

I noticed when I was testing my Aloth disposition mod, but it still occurs on a clean new playthrough.

I have the same Problem.

:skull: SHARKNADO :skull:

I hope there is a plan to add elemental keywords to abilities on chanter (several ice/fire invocations) and barbarian (spirit frenzy-frost) as well as some weapons that do elemental damage like frostfall and essence interrupter.  

^ Doesn't Essence Interrupter have the keyword already?

 

But I agree that there are spells, abilities, and weapons that are still missing keywords. Hope they get around to adding all of them eventually.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

While we’re at it, I *hate* how the pop up with my character’s active effects goes completely offscreen the moment effects start piling up. I’m referring to the one that shows when you hover your cursor on the effects’ icons next to your character’s portrait.

Yes, when you start to have too many good effects you are not able to see the bad one anymore, sometime i have to go to char screen to read the list

 

 

I'll just pretend that I knew this before reading here. :facepalm::banghead:

sign.jpg

I think 2.1 broke Neriscyrlas' Lair.

I'm experiencing a glitch where both dragon and party are not walking on the level floor but rather wading waist deep in it!

It was okay before I applied the patch. I remember loading it a dozen times without any issues.

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