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Posted

Just thinking that all you good folks @ Obsidian should develop a science fiction/space oriented-type RPG using the same Infinity engine that you used for Deadfire.  Similar in scope to what Bioware did with ME1-3 & DA1-3, both their own created worlds & stories, one as science fiction, one as fantasy.  Even Bethesda is now branching out from the Elder Scrolls into science fiction with the up-coming Starfield.

 

Obsidian could do the same.  You have the fantasy world nailed down with the Pillars of Eternity games, why not branch out into the universe and create a complex RPG in a science fiction universe.  I think it would be backed & well received.

Posted

Well, their secret project is filed under the IP Outer Worlds so that looks to be sci-fi. How far along it is, what is it about, and when it is going to be released is all still unknown. (I think it might be their next game, assuming they don't jump right in and crowdfund POE3 or have another hidden project like Tyranny.)

Posted

As a related side question, are there sci-fi RPGs available that don't use energy weapons (i.e guns, lasers and the like)? I am very interested in the idea of an Obsidian sci-fi RPG, but I really hate the gameplay mechanics of energy weapons and that's why I end up only playing fantasy themed RPGs.

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Posted

As a related side question, are there sci-fi RPGs available that don't use energy weapons (i.e guns, lasers and the like)? I am very interested in the idea of an Obsidian sci-fi RPG, but I really hate the gameplay mechanics of energy weapons and that's why I end up only playing fantasy themed RPGs.

 

Same. Which is why I really want Obsidian to make something that is a blend between Dune and Cowboy Bebop. Basically something where energy shields are okay, but the rest is metal slugs, swords (possible with some electric charge.) Heavily beholden to most real physics but with some solutions for space-travel and life-support.

 

Not sure if it should be a party-based RTwP game, or a 3D game. I suppose it could be first-person, though I almost feel it would be better as some sort of 3rd person party-based action-adventure rpg. Maybe like the new God of War, but with a full-party. A game that only goes over the shoulder to aim, but is otherwise perfectly setup for energy swords and other sorts of space-melee. Hopefully keeping RTwP though and ability to switch between party-members.

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Posted

Interesting. But party-based and 3rd person are not mutually exclusive, are they? NwN2 sorta' did that. I really have no issue with 3rd person or some other non-isometric perspective (though my preference is iso), but not being party-based is the deal-breaker for me, hence my dislike of the Elder Scrolls games and lack of enthusiasm for The Witcher 3 (even though I am aware that game is very highly regarded).

Posted

Interesting. But party-based and 3rd person are not mutually exclusive, are they? NwN2 sorta' did that. I really have no issue with 3rd person or some other non-isometric perspective (though my preference is iso), but not being party-based is the deal-breaker for me, hence my dislike of the Elder Scrolls games and lack of enthusiasm for The Witcher 3 (even though I am aware that game is very highly regarded).

 

No, you're right. That's what I was trying to get at. I just think scifi-isos tends to devolve into something all too lackluster. Too often it's all just laser beams and technology that makes war easier. I want the defenses of the future to be better than the weapons. I want to work for the victories and earn them, not just animations that are simulacrum of combat or some flash of particle effects. I think I tend to prefer scifi when it's done like Deus Ex, Dishonored, or Half-life. Slightly more grounded, tactical. But those aren't party-based. I think a party-based first person game might be slightly too head-ache inducing, which is why I'm wondering if it could work in a 3rd person game with all the most modern advanced action draping of those genres.

 

Where you might have direct action control of a single player at any given moment. Where you can both play the actions, and queue them for any party member. Sort of like FF12/15, but instead of just queuing actions, its was more traditional action combat. Then maybe you'd pause, issue party commands, or simply switch party members. I guess it would be highly AI centric, but you know... I haven't seen a really good crack at a party AI system for a while. I'm sure all of combat could be optimized around the required features so the AI problems are solvable. Maybe smaller more intimate battles, that require planning, combo setups etc.

 

It's the difference between Kotor and Mass Effect, though ME is still rather **** as a shooter. I'd want the game as such where you would be encourage to setup combos and play the party, not just a single character. As far as which action games to draw on, I'm just trying to think what the most modern well realized examples are. What if God of War, Bloodborne, and FFXV had a baby for melee, and if MGS5 and DXHR had a baby for guns or something. Maybe such a thing would be too ambitious, but reclaiming a more tactical shooter mixed with top notch melee is probably what the space rpg genre needs. Doing sort of the opposite of what 2077 is trying to do with rpgs, where they take the FPS and immersive sim genre and merge them into an open world rpg. But instead you'd take the best action-rpg/hack-n-slash/tactical-espionage-action and break that out into a party system where combat becomes skirmishes and arena battles.

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Posted

Obsidian have filed four trademarks for something called The Outer Worlds.

 

 

 

...The Outer Worlds is the name of the company’s unannounced project, headed by Tim Cain and Leonard Boyarsky.

 

"Headed by".means what? These guys are the heads of developing the new system? What are some of their previous games, for my reference?

 

EDIT: Oh, they did Fallout.

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Posted

Personally, I hope they stay with the isometric perspective, and definitely party based, not just side kick types, but real developed companions with back stories.  With the advances they've made with POE2, I'd like to see them stick with rtp.  3rd person, in the vein of Kotor, might work, but not my first preference.

 

I think they should steer clear of a 1st person game (unless they want to do another Fallout like FONV), way too difficult for a full party.  Weaponry I'm open minded about, although I have to admit that I am a weapons-guy (only in games though).

  • Like 1
Posted

Personally, I hope they stay with the isometric perspective, and definitely party based, not just side kick types, but real developed companions with back stories.  With the advances they've made with POE2, I'd like to see them stick with rtp.  3rd person, in the vein of Kotor, might work, but not my first preference.

 

I think they should steer clear of a 1st person game (unless they want to do another Fallout like FONV), way too difficult for a full party.  Weaponry I'm open minded about, although I have to admit that I am a weapons-guy (only in games though).

I would agree, except that they've already made many hints that this game (Project Indiana) is a AAA-like big budget, open world, multi-platform game, so I just don't see it not being at least DAI-like 3rd person. It is sure to have all those features that will make it a hit on consoles first and foremost, so 3rd person with a party of at least four is the most I can hope for.

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