Interesting. But party-based and 3rd person are not mutually exclusive, are they? NwN2 sorta' did that. I really have no issue with 3rd person or some other non-isometric perspective (though my preference is iso), but not being party-based is the deal-breaker for me, hence my dislike of the Elder Scrolls games and lack of enthusiasm for The Witcher 3 (even though I am aware that game is very highly regarded).
No, you're right. That's what I was trying to get at. I just think scifi-isos tends to devolve into something all too lackluster. Too often it's all just laser beams and technology that makes war easier. I want the defenses of the future to be better than the weapons. I want to work for the victories and earn them, not just animations that are simulacrum of combat or some flash of particle effects. I think I tend to prefer scifi when it's done like Deus Ex, Dishonored, or Half-life. Slightly more grounded, tactical. But those aren't party-based. I think a party-based first person game might be slightly too head-ache inducing, which is why I'm wondering if it could work in a 3rd person game with all the most modern advanced action draping of those genres.
Where you might have direct action control of a single player at any given moment. Where you can both play the actions, and queue them for any party member. Sort of like FF12/15, but instead of just queuing actions, its was more traditional action combat. Then maybe you'd pause, issue party commands, or simply switch party members. I guess it would be highly AI centric, but you know... I haven't seen a really good crack at a party AI system for a while. I'm sure all of combat could be optimized around the required features so the AI problems are solvable. Maybe smaller more intimate battles, that require planning, combo setups etc.
It's the difference between Kotor and Mass Effect, though ME is still rather **** as a shooter. I'd want the game as such where you would be encourage to setup combos and play the party, not just a single character. As far as which action games to draw on, I'm just trying to think what the most modern well realized examples are. What if God of War, Bloodborne, and FFXV had a baby for melee, and if MGS5 and DXHR had a baby for guns or something. Maybe such a thing would be too ambitious, but reclaiming a more tactical shooter mixed with top notch melee is probably what the space rpg genre needs. Doing sort of the opposite of what 2077 is trying to do with rpgs, where they take the FPS and immersive sim genre and merge them into an open world rpg. But instead you'd take the best action-rpg/hack-n-slash/tactical-espionage-action and break that out into a party system where combat becomes skirmishes and arena battles.