Craftsman Posted February 8, 2004 Posted February 8, 2004 I just wanted to know what u need to make games? Smart, good at maths? Please make a cheaklist type thing. Cheers
Shadowstrider Posted February 8, 2004 Posted February 8, 2004 1 - Money 2 - Publisher 3 - Writing skills. 4 - A good design 5 - A good system 6 - Programming/Programmers 7 - Art skillz/Artists 8 - Scripting/Scripters I missed a lot I'm sure.
JDG Posted February 8, 2004 Posted February 8, 2004 I'd say one important thing you forgot is Producers, good ones. Edit: Forgot QA.
Creamy Goodness Posted February 8, 2004 Posted February 8, 2004 I'd say one important thing you forgot is Producers, good ones. Edit: Forgot QA. Yes, QA is VERY important!
Spider Posted February 8, 2004 Posted February 8, 2004 Yes, QA is VERY important! Given the state some recent RPGs have been released in, obviously not as important as you'd think...
Creamy Goodness Posted February 8, 2004 Posted February 8, 2004 Yes, QA is VERY important! Given the state some recent RPGs have been released in, obviously not as important as you'd think... Oh I beg to differ! There are two things that make a game leave in a crappy state and it ain't QA Barney! Time and Money. Say it with me now... TIME AND MONEY. There are SO many bugs that everyone knows about but there is no time or money to fix them. That's why (for PCs anyway) there is a magical thing called Patches! Yay!!
Ewen Brown Posted February 8, 2004 Posted February 8, 2004 you should probably add to the list good lawyers and management that's not completely idiotic Winterwind
Morgoth Posted February 8, 2004 Posted February 8, 2004 Yup, good managers are rare, especially those who actually support the team instead of stand in the way of letting the dev team making a game. I think the best managers are those who actually never were teached as managers.... BTW: Did you know the term manager is spelled wrong? Actually it means man-ager! HARHAR.... Rain makes everything better.
KC-Tang Posted February 8, 2004 Posted February 8, 2004 I'd fancy a good sound composer or whatever the exact title is.
samm Posted February 8, 2004 Posted February 8, 2004 you all forgot, that there must be an idea first, before starting to work on a game. it's only then that all the stuff you guys mentioned come in. Citizen of a country with a racist, hypocritical majority
Megatron Posted February 8, 2004 Posted February 8, 2004 Well everybody has an idea for a game, it's good ideas that are hard to find and are even harder to translate into a game. >*
samm Posted February 8, 2004 Posted February 8, 2004 yassir, that's what i meant. thx for claryfing (spl?). Citizen of a country with a racist, hypocritical majority
Shadowstrider Posted February 8, 2004 Posted February 8, 2004 I'd say one important thing you forgot is Producers, good ones. Edit: Forgot QA. I didn't forget QA, its not necessary to make a game. Its necessary to make a good game. Troika proves that for us. As for producers, yeah I forgot that.
Zapp$ter Posted February 8, 2004 Posted February 8, 2004 Alot of commitment to the project your undertaking, IMO. Your side! My side! Your side! My side!
Crusader Posted February 8, 2004 Posted February 8, 2004 what it takes to make a game? hmm... maybe game story? using a Point of interest that translates into a game. lets say you like a certain interest. for example: sci fi.. oh yeha we got plenties of that but what if you had a better idea of it there is the possiblities of a game. (tabletop works for me)
JDG Posted February 8, 2004 Posted February 8, 2004 I didn't forget QA, its not necessary to make a game. Fallout:Tactics would like to have a word with you.
Diogo Ribeiro Posted February 9, 2004 Posted February 9, 2004 I didn't forget QA, its not necessary to make a game. Fallout:Tactics would like to have a word with you. So would the initial version of ToEE. <_<
Iolo Posted February 9, 2004 Posted February 9, 2004 QA's necessary. Otherwise, game won't sell for long. TOEE did have three weeks of nothing but testing (which isn't long enough) so it still had QA. I'm sure they tested before then but that was when they became feature complete. They wanted another month but Atari said no.
Shadowstrider Posted February 9, 2004 Posted February 9, 2004 QA's necessary. Otherwise, game won't sell for long. TOEE did have three weeks of nothing but testing (which isn't long enough) so it still had QA. I'm sure they tested before then but that was when they became feature complete. They wanted another month but Atari said no. Like I said, its necessary to make a GOOD game. If you guys (JDG, Zantetsukon), are going to quote me, at least use the whole [extremely short] post.
Gromnir Posted February 9, 2004 Posted February 9, 2004 only takes 3 things to makes games... far as we seen. 1) an indefinite number of creative folks that did not score well 'nuff on their gmat/gre/lsat/mcat to go on and get real education/job. 2) a lever (a person or otherwise,) to motivate folks that is, by their nature or upbringing, slackers. 3) money. money can buy you training and gives you time to develop a product and it makes available all sort of resources you need for developing games, but regardless of the money you got, you still need talented folks and you need a way to motivate them on a project that will inevitably last longer than the 2 hours that RotK runs... which is probably the average game geeks max attention span. HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
LlamaGod Posted February 9, 2004 Posted February 9, 2004 Need more people that dont give a damn about sales and more about how quality the game is, put all their effort into it instead of going half-assed so they can get out it quicker for teh monies, try things people havent, just make something awesome. If only BioWare could learn this, heh.
Jhusges Posted February 9, 2004 Posted February 9, 2004 I'd say one important thing you forgot is Producers, good ones. Edit: Forgot QA. Damn straight. No QA and you might as well chuck your title straight into the bargain bin. Or trash. Whichever is more convenient.
Raymondo2000 Posted February 9, 2004 Posted February 9, 2004 All you need is time, the time to learn how to make games and to make one. You can train without money and without QA.
Unit-Qz52 Posted February 11, 2004 Posted February 11, 2004 This is a near impossible question. Games arrive on the shelves in all sorts of different states ranging from horrible to amazing. One single human can make a great game if he has the talent. If you are asking how to make the best game anyone has ever seen, well, you are asking the same question every developer would like the answer to. Probably be best to ask a developer with a near flawless track record, which is completely subjective. I would consider Blizzard to have a near flawless record, but I am sure several people even in this forum would disagree with how great their games are. I think the most obvious answers are, a great idea and a great team to implement the idea. That team has to have talent in all aspects of video game design. Artists, programmers, sound engineers, designers, testers, and management. And guess what? Even if you have all the above elements, you can still make a flop.
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