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Megatron

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About Megatron

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    (2) Evoker
    (2) Evoker

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    http://wasteland.duckandcover.net

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    I AM LOCATED HERE
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    I am intrested in things.
  1. I don't really like James Bond. I liked the really violent one and goldfinger though. Otherwise they're pretty boring and similair, and the main character isn't that intresting either. All he seems to do is use gadgets, drive fast cars and get semi-good looking women. How deep. I'd like to see a final James Bond movie where he dies at the end. Or something to explain all the different actors, like Dr. Who?
  2. Therefore making it pointless? Turn based is just y'know...better. Than real-time. Seems like a big discussion here though, so somebody would have given better reasons than I haven't.
  3. I'd like to see a modern-day rpg. Minus all the conspiracy stuff. Minus having the player into a set role of adventurer or hitman. The idea of an rpg is to play a role? I'd like to decide upon my own role than have somebody pick it for me. A non-linear hitman game would be nice though. Sort of like Hitman 47 and gta3. I can dig it. Spells and tech are in Arcanum. Anyway; Instead of the standard learning a spell school and learning the 4 spells (with obligatory useless spells to get to the good ones) I'd prefer something a little more free-form, like no magic schools at all. Learning magic should be non-restrictive, stuff like being able to make up your own spells (and able to do what you want, not like morrowinds expensive and fairly boring system). Wizards should be able to trade spells they've learnt or made up. A bit like collecting cards, but magic. Shop-keepers. Why do they exist in rpgs besides to be killed and stolen from? They always have ridiculous prices and a stupid choice of equipment. Does anybody bother using shops besides at the end of the game where you can't be bothered running around a dungeon to find a little trinket? Instead they should either stop making silly dungeons with phat loot or make the prices a little more accessible. The people who want that equipment usually don't need it as you can get it free after a bit of fighting. I can't think of a decent solution besides stopping dungeons or replacing shop-keepers with insurance salesmen. Mabye just have the weapons or healer guy have quests as payment instead of money. Making the game easier at the start and harder at the end instead of the other way around. Come up with a decent reason for some farmer nobody has heard of to become the most powerful being in the universe in a year. (similair to last 'point') Personally I'd like to see an rpg that has a lot of dialouge and barely any combat. Killing somebody should be serious business, less is more and all that junk. It'd also stop the need for repeatedly getting new equipment and levelling up as the player would have to learn through reading and discussing. The option for combat should still be there, just make it as challenging as it is for a thief character to exist in most rpgs. Re-playability could be done through not allowing the player access to everything in one play-through. I'd also like rpgs to be set in smaller areas. It's fine being able to travel around a continent with a bunch of small cities where you have to fed-ex stuff about, but I'd prefer all those cities to be condensed into 2-3 cities. Mostly complaints really abouts rpgs. I haven't played many rpgs, but from what I've played the things I have written have been pretty annoying. I like certain titles in the genre a lot, my favourite games. But they could be a lot better if they didn't follow cliches or pander to the majority. I don't care if a company has to stay afloat by making it more accessible. Do you look at the top selling games? Those are usually innovative and aren't the same stuff shovelled out last time. Anyway, that was a bit off-topic and ramblesque so IGUWESSILSHSUTTHTEFURKCFCUPUNOWW? edit: some of the stuff suggested here is in silent storm.
  4. I liked the combat in Fallout. Most of the time there wasn't huge amounts of enemies to fight so combat was usually more tense. Fighting in a town took to long, but it's been 'solved' since (Arcanum). I don't see how controlling a whole team of npcs would make for better combat. Mabye for a strategy game, otherwise I'd prefer to speak to them during combat and make it a totally different skill (speaking to somebody about old willy jenkins' mine and screaming at a bunch of people while fighting would be different mebbe?) I liked the combat in Fallout. You can't really complain about length as you could make the animations super fast. The problem of lairs full of rats could be solved by better game design, making masses of enemys one entity or an 'auto-combat' option for those of us who don't like bumbling through dungeons for an hour or so when it could be solved by just doing a few calculations, something like JA2? The camera control option would be nice, so long as there's buttons to save and load camera positions. There's also other stuff you have to take into account like sky and having to make larger buildings (?) but nothing too much to cry about. Anyway 1) Dialouge in combat. When you watch an action movie you expect them to talk, mabye a few one-liners. Watching all the shooting/car-chases where nobody talks would be...BIZARRO! 2) Enviroment interaction. More than just blowing stuff up and opening/closing things, stuff like flipping over tables and throwing any object about (including children, goblins, dogs etc.) 3) A bit like 1, but other ways to solve combat without dying. Surrendering, bribing, getting naked, crying all should be semi-valid ways of escaping death. 4) Different fighting styles. After playing any game for a while, the combat is usually the standard shooting/hitting each other with VERY SHARP SWORDS and mabye crouching about a bit if you're lucky. Combat should feel more fluid and allow the player to choose from a few fighting styles (melee or firearm). It would alter things like stats (speeds, damages, defence etc.) but also just look different. While fighting in a bar in a drunken brawl I don't expect to be doing the exact same moves as I am when fighting some ancient evil. It'd also just look different, a bit of variety. Things like being able to do 'cool' moves like firing over your shoulder without looking or doing a backflip. It wouldn't do much but it'd be cool? 5) Sort of going on from the last point I'd like to see other stuff than fighting, even if it is fighting? Things like a duel (pistols at dawn, one shot kills?), chess, rap-battling, arm-wrestling. A bit of a mix between combat and dialouge (which is basically combat for diplomats anyway)? Mini-games really. So long as they aren't stuff like hunting for golden chocobo eggs or wacking moles or something. baldsfgsfhfs
  5. cheers atoga Plenty of things can be wise and not well thought out. I guess you're just to stupid to believe a person could do this with such amazing skills such as myself. Besides, I'm not biased. Just quick to judge, which usually seems to work. Plus mutual respect and all that....malarky. Most of the other people in the thread: You're boring whiners that might as well just keep writing "+1 post", that's all you seem to be doing. If you're not whining about one thing you're spamming about another. It wouldn't be to bad if it wasn't that sort of zimesque silly bunch of crap and being so fake all the time, but it is. There's a few cool people, but they're outweighed by the spammers posting all the time about how they want this place to be the Interplay boards or kissing up for no reason.
  6. Yeah, make me a mod instead. ROCKING UP THE HIZZY also: ShadowPaladins here? f***ing hell. Just when I thought it couldn't get any worse eh?
  7. Yeah, can't wait for hundreds of star wars fans pouring in answering the same questions (when is it coming out, what system will it be on, can i have teh sex etc.)
  8. He'll appreciate the toga party. HE BETTER.
  9. Not really. I find things like comparing Fallout Fans to the Taliban could be classed as a flame-bait. This is just the same as flaming somebody. On the Interplay boards Fallout fans were treated like scum for no reason, I don't see why we should be treated the same here. I also dislike arrogant Interplay fans acting superior and somehow above the mods and shift the blame on Fallout fans. shrugga. So long as it's fair, forum politics aren't usually intresting.
  10. Megatron

    Horror Films

    Ichi the Killer is meant to be somewhere in between. I've heard about those hamster films before but I've forgotten the name. I didn't consider it scary though. It's just like eating a burger really fast and squirting sauce everywhere. A good murder should be similair to a dance. That could be fighting though, I forget. Dirty Fighting sounds good. Anyway, some gore is well done but I still don't consider myself scared or even emotional. Sometimes I laugh at the parts that are over the top, otherwise it's just similair to any other SFX shot. To me a dead body causes more fear. Also a live but injured body can be creepy, like amputees. I remember some story I read a few years back about a guy being taken to hospital and his limbs being amputated one by one over the course of a week. Good stuff.
  11. Yeah, take out all the cool peoples while the second coming destorys the armys of evil. When the smoke clears us cool peoples can come back and s**t, it'll rock. I don't think censoring everyone with your horrible gaming preference will be very laid-back. Just silly. You horrible little man.
  12. This place is just the Interplay forums without the mods. A forum usually takes the personality of the first few posters and it looks like the Interplay goons lucked out and spammed this place faster than I did...nearly B) The 5 year plan sounds good. I suggest we burn down the moderators and blame it on the interplay fanboys then declare whatever we say goes. Afterwards no new users can join and we can have TOTAL CONTROL! On internet board B)
  13. Oh yeah, very original Crusader. Congratualtions man, your BURNING REPLYS really hurt my WEAK OUTER CRUST. dumb-dumb.
  14. Megatron

    Horror Films

    Most horror films aren't even that horrible or terrible either. I'd wish a horror film would decide between a splatter movie or a spooky movie instead of the recent shovellings. Wicker man, R2 You thought Signs was scary? I thought it was a bit chit really. It could have been a lot better if it was just man alone, isolated in all those corn-fields. Mabye something like straw dogs. Spoiler ahead - The fake looking aliens being killed by a guy with a bat and water too...lame. The whole thing was crap, over-rated rubbish like the rest of his movies. My little sister even said it was crap and she liked the spice girls movie. Yawn. End spoiler. I don't understand why these movies kept being made. Very boring plots, usually boring deaths and cookie-cutter blondes. Mabye the odd jump, but nothing horrible. I think the last semi-scary movie I watched was the ring, but even that wasn't too bad. I just don't like movies where people turn around and there dead. Another creepy movie was Lost Highway near the start. I also don't like how it's ok to be crap, so long as you wink at yourself you can get away with making a crap movie. What's the point if you're making a mutli-million dollar movie? I could understand if it was an indy that had to do that kind of stuff as it's usually ridiculous, but big studios should mabye consider the slasher genre has been done to death. I thought silent hill was a pretty spooky game. Too much of the horror genre is just in the dark though, relies too much on music and things happening off camera. Most of the things horror movies rely on is primitive fears such as the dark or something inhuman. Also death. Why should we be scared if these characters die? It's not scary, just a pay-off for about 10 minutes of spooky music and brainless wandering around alone. I also consider gore in movies pathetic. Unless it's really well done or imaginative, having neat little holes or lines with blood coming out isn't scary. The audience needs to identify with it more with day to day pains, like needle injections or cracking teeth etc. Not having your head cut off or stabbed a few times. I think that's about it. A good horror movie should be something that could happen realistically and summons up dread instead of tension. Instead of death and the character leaving, the audience should be afraid of seeing whatever the character is. Isolation, hopelessness. These are more scary than some guy in a white mask dancing about trying to stop a horror movie from being made.
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