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I couldn't find a list of recommendations for these items. I made my own list up to Raedric's Hold, but aside from Stalker's Torc and of course the infamous Gloves of Manipulation, I got just some general stuff there.
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What's actually the point of tinkering with builds when any, I mean ANY build can ABSOLUTELY trash the game with just maxed out arcana or maxed out alchemy. It's just plain silly. Obsidian needs to really sort this out. What do you guys think?
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Random crash
eyemtheman posted a question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Randomly, while playing the game, the game crashes. This has happened during startup and in the game while moving from place to place. The game crashes and I get a pop-up telling me it would be nice for me to send a crash file to the developer. As this seems to be completely random, there are no... -
I don't see any where to add just random things you come across in the game so decided to start one. I was relaxing and just clicking on various NPCs when I ran across Meredith in one of the inns in Defiance Bay. Not much of a conversation but I did a double take. To be continued.
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I'm having a hard time understanding the logic behind this. I'm not against random loot, but if there is a specific item with a unique property even if it's not called Obsidian Entertainment's unique gloves there should be a failsafe. A good example is Blunting Belt: 1st playthrough: found 2, 2nd pl...
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This is kinda technical and probably not what someone would expect when entering a thread with this title, but I just wanted to make a request as a programmer towards fellow programmers in Obsidian. Project Eternity is, of course, going to simulate dice rolls and otherwise generate random number...