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Found 8 results

  1. As the title states, there seems to be a graphical glitch caused by the Firefly Helmet when worn while harvesting any bustable resource (Peblets, candies, etc) as well as when looking at certain walls that aren't part of the main ground (plastic objects on tables). Taking off the helmet solves...
  2. Good Morning, I love the game, and I still play it even though I’ve had some consistent issues with video. I’ve spent a week working on my video setup and I haven’t been able to change the symptoms at all with any tweaking. So I thought I’d reach out and see if you could provide some i...
  3. Hello :) First of all, I want to say that It's not a build, but rather a cetain tactic how to use soulbound items from the Forgotten Sactum DLC as a Druid. Here are the steps, provided you have at least Weyc's Wand (WW), better to have the robes to use Empower at full potential: 1. Em...
  4. The lighting in the character creator is too dark and is making all of the hair options look like variations of black. I've seen other forums of users complaining about lack of variety in hair color, but I think the problem is lighting, not variety. I created a guy with dark grey hair and in-game hi...
  5. While PoE1 was rather static. I felt the lighting that was their looked great. From some of the preview scenes of Deadfire the lighting does not look nearly as great as what I would expect a pre-rendered game to achieve. Though I'm assuming this is because we are seeing WIP. Surely they'll let the s...
  6. Update by Adam Brennecke, Lead Programmer and Executive Producer Over a year ago, in Update #49, we showed you the first movie of Pillars of Eternity. The movie showcased a beautiful scene in the Dyrwood complete with dynamic lighting, per-pixel occlusion, dynamic water and waterfall, and a day-...
  7. Hi everyone I;m new to the forum and I hope I can contribute my thoughts to help Project Eternity in the best way possible. I've just watched the latest update **Water, Trees, Day/Night, Lighting... All That Jazz**, and i think it was fantastic. This is a huge step towards my most anticipated ga...
  8. I have been giving some thoughts to some of the technical problems with implementing dynamic lighting and realistic shadows in a "2.5D" isometric game. The thing is, dynamic lighting and realistic real-time shadows are something people have been working on for a long time in "true" 3D games, and...
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