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Showing results for tags 'Development'.
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So... I love her! Is there *any* chance that she can still be fleshed out to a full companion in a DLC? I would happily pay. My love for Aloth as a character was the primary reason I dropped +$200 on the kickstarter!
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As promised in Update #30, it's time to meet the people making the game. In today's update, we interview Steve Weatherly, a programmer on Project Eternity. Q:Steve, can you tell us what you do on Project Eternity? A: I'm a gameplay programmer primarily responsible for making comba...
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- Project Eternity
- Steve Weatherly
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A game I am not playing right now is Civ - Beyond Earth. I own Civ 5, and have just sat through a couple of video reviews on Youtube. The reason I am making the post is not just to give a space to discuss it, but because I think Firaxis have been making two key mistakes in recent years. Alth...
- 21 replies
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- Too much content, do people really care about so many classes and so many plotline replays, which frankly, only the tiniest portion of people would ever consume? - You focused on the quantity of the content, not quality. - By focusing on the quantity instead of quality, you tricked people...
- 80 replies
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- Obsidian
- development
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Hi! This is related to the Development Process and it is more of a question about Beta Testing than a suggestion (although I think it looks like a wise thing to do). This came across my feed somehow, between 2:00-2:30: http://www.gameinformer.com/b/features/archive/2013/08/21/exploring-the-world-o...
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- dragon age
- inquisition
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One thing i like about the still on-going Numenera kickstarter is how backers are given a finite number of votes on their main site in the community section, some 15 in each category, where we are given the opportunity to submit, discuss and vote on ideas that the developer can consider. It is very...
- 2 replies
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- officialpoll
- development
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