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Found 5 results

  1. Well, I am not certain about this and I'd like to confirm it. I have not tested it in battle yet. I don't give a lot of chances to ranged attackers, hehe. Anyway. So, here we have Pallegina, an avian godlike, with Elusive Quarry, that gives a +10 bonus to Deflection against ranged attacks. So far so good, yes? An here comes Aru-Brekr, a pretty red armor, that also gives a +10 bonus to Deflection against ranged attacks! And, my question is, if you haven't figured it out yet, when Pallegina wears this armor, does it mean she has a total of a +20 bonus to Deflection against ranged attacks, or it
  2. In my current game,it seems like there's a whole mess regarding equipment bonuses. For example the Night-runner armor "+2 stealth" bonus don't fully apply on my main character (just+1), or the bonus stays even when the armor is taken off with Eder. So far, i noticed that a lot of hats, bracers, amulets... share the same problems. Most of the time, the buff isn't considered. I tried with several types of objects on all characters, and results may vary from one to another. In addition, there's an issue concerning hats specifically. The way it looks is always irrelevant (e.g. a mail coif th
  3. How does the indicated percentage change in Armored Grace, and other bonus/penalties for that matter, work? It's very unclear. Are they refering to add/subtract in Percentage Points or a percent change? Say, given armor has Recovery Speed: -40%. With Armored Grace, what would be my new Recovery Speed penalty? 24% (percentage points, 40-16 =24) OR 33.6% (40 x 0.84 = 33.6 (16% reduced from 40)? Thanks
  4. So, each weapon got some special bonus.Things like extended reach, + accuracy or + 10 % grazes to hit range (anyone get it?). I want to know what bonus you consider most valuable and all round usable.For me its the sword/war hammer with -Uses the more advantageous of two damage types-.Somehow i feel confident, i know i will have always advantage over enemy DR. What is your favorite weapon bonus?What you think its a best down weapon?
  5. First I'm not a backer, but I have this game on my focus. (Buying it at release if I think it's worth it.) So my only experience is from reading the wiki and footage from the beta. At first the concept of godlikes has appealed to me, but now I think the effects are to low for "godlike". Now there are only marginal effects. Pro: - few people will love you - small attribute bonus - one unique passive ability Con: - most people will hate you - no helmet How about giving it more impact? The people thing can stay, but instead of small boni it should be big boni balanced out with
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