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Everything posted by gkathellar
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Killing both Raedric and Kolsc
gkathellar replied to Brimsurfer's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Well, apparently vocalization is the difference between a word sounding okay, and a word sounding like a a stupid attempt to be different for the sake of being different. -
Right. I'm just throwing it out there - my preference is a paladin tank and a monk off-tank, and I've never had problems with mobs moving past them as long as they're a good distance forward. The difference may just be number of tanks. /le shrug
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I think a lot of this review is just bulls*** grousing, and honestly, it's pretty clear that it's going to be from the start. The whining about character options being too "archetypal" and not original enough, the stuff about level-ups not having enough interaction ... it's clear that the reviewer is aware of some of the real problems with the game, but the fact that he's fixated on things that were always functions of the IE games makes it difficult for me to respect his opinion. Then he says things like, "so in other words not-saving-throws," I really get the impression that he is committed to finding things to be irritated about, and I lose any ability to take anything he says seriously. Ultimately, I give this reviewer a 3/10 - good observational skills, but no awareness of what observations mean or the context that they occur in.
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Killing both Raedric and Kolsc
gkathellar replied to Brimsurfer's topic in Pillars of Eternity: Stories (Spoiler Warning!)
No, but I feel totally within my rights for calling out a name that sounds stupid. And fampyr sounds stupid. -
That may be why. Enemies tend to target whoever has the lowest deflection within a certain radius, so if you only have 1 tank, it's going to be hard for you to catch mobs of 5+ without a doorway or something. 2 tanks makes your life a lot easier.
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Low INT dialogue
gkathellar replied to a topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Because it would be irritating and basically define your character by their class? -
Those are all long enough already. They don't need the boost. If you're desperate to have all three conversation stats, I cede the point. But really, two maxed out is more than enough.
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Drop Int to 10 or so. The Paladin aura is too small to start with for the Int multiplier to be useful. And do not, do not, do not take Hold the Line. Engagement does not assist you with tanking in any meaningful way. The AI doesn't give a damn about it (and it shouldn't, considering this build's disengagement attacks are worthless). I don't know why people hold on to this myth - frankly, you can turn off engagement altogether, and enemies will still mob your tank. Yes, you are. Guardian is garbage.
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Why hate being a watcher?
gkathellar replied to Nonor_Battlehammer's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Good luck finding Thanos. Even if you do, how will you deal with the infinity gauntlet? Even if you do that, no doubt it will have been part of his plan all along. -
Why hate being a watcher?
gkathellar replied to Nonor_Battlehammer's topic in Pillars of Eternity: Stories (Spoiler Warning!)
What's weird is that it's not even consistent. There are dialogues where you can say, "nope, I don't see this as a problem." And you stop seeing random execution images after the first couple of maps, so ... yeah, it's weird. -
what Paladin Order?
gkathellar replied to midnight018's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This. -
I could complain about how that would just result in people playing chicken for 3/4 of a fight, or about how it would just result in armored casters and naked frontliners. You can always switch to Easy. I feel like you're trying to support your own point by saying that anyone who doesn't isn't sufficiently HARDCORE PC GAMER, but my objection really has nothing to do with that. What you are proposing would make the game aesthetically displeasing, on account of things like the playing chicken and the naked frontliners and the armored squishies. If your response to that is "turn down the difficulty, nub," then that mostly sounds like an admission that those things are exactly what would happen. And the game where those things are exactly what would happen is not a game I want to play - or, frankly, a game that would bear much resemblance to the IE games that PoE is supposed to resemble. Game AI really should not be in the business of dictating playstyle, and that's what the thing you're describing would do. But hey, at least we wouldn't have dedicated tanks anymore, right?
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I tend to agree, but the larger point is this - there is no "easy" fix. Systems are complex. They intertwine in unpredictable ways, and produce unpredictable results. Any systemic change that doesn't extend out of that system's core mechanics is likely to cause as many problems as it solves. I could complain about how that would just result in people playing chicken for 3/4 of a fight, or about how it would just result in armored casters and naked frontliners.