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BattleCookiee

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Everything posted by BattleCookiee

  1. With the "you Yanks are screwed" I meant the American Board Visitors, no need for unneccessary and totally unrelated comparissons...
  2. The most important question of all (and a well known quest-stopping one) has not yet been answered: Did the Red Eclipse attacked you yet? Did you use the Swoop Bike?
  3. How hard I try I cannot see Handmaiden's face and Kreia's as similar...
  4. Out of the ordinary manouvers are being suggested... How can you pay attention to the combat if you need to press additional keys to see your status and how you fare in that fight? So, you have to keep switching to 3D to see your healthstatus? Wow, that really helps me when I have a FP-Swordfight in Oblivion... If you think them as toggles, WHAT is the difference from a fixed HUD? If you play a FPS and ever toggle the Health/Ammo off your either a n00b or Fatal1ty... I don't think watching my screen for health information hard indeed. It will become harder when I have to keep calling up health information in combat manually, instead of at a quick glance at the lower half of the screen... Once again, I repeat? What game are you playing that actually has the HUD distracting from the combat, instead of severly helping in it? Same screen? How is that different from every damn single FPS on the market today. First you describe how to change the current HUD but from your 2 latest posts it looks like you wan't to replace the HUD with... the HUD. Or do I just seem to fail you wan't to replace permanent health/ammo display with Permanent health/ammo display (but with a toggle you will never use to turn it off) Indeed. I know that. And it helps to know when you face an enemy what your health/ammo is. A guy with a simple gun might be killable with your current stats, but for that rocketlauncher guy you have to run. That is why their is a HUD displaying your PRIMARY information to make such decisions in a quick thought of mind instead of first getting info from several different "tools" and then get into the combat, unknowing how you fare untill one of both dies (or you check your nice tool in combat and die because that gives the other guy the advantage). And stealth in an online game is alot different than pressing a button, I can tell you that... But why? It is important to know (especially in "True FPS") what your health lvls are, why only have them on certain occassions when it is usefull to have them at all times... You say so, but the fact remains your suggestion is +Realism and -Immersion and -Gameplay... Once again, play more FPS (Preferably online). I'll bet you'll check your health/Ammo regularly when fighting... (atleast if you have a good FPS)
  5. I just hope they don't allow "Task Forces" to take people from other countries into custody for violating this law... Anyways, once again, you Yanks are screwed... But the US has a rich history of making utterly crap laws, as you can also see here
  6. Save yourself the trouble. The appropriate mod has already been warned. Now all we need to do is wait till he arrives...
  7. Well, I do that alot. Don't wan't to go dying in the middle of the battle. Sound like you guys don't play FPS/Online FPS enough to know how vital it is to know health/ammo and act upon that... As said; sometimes you need to know when to keep fighting, and when to run... Very easy to do in a FPS indeed. If PNJ uses UE3 and goes FP (or in a game like Oblivion) it is really handy to implent...expect you won't see a thing of it... What is more cumbersome? A interface that gives you everything you wan't in 1 look or an interface with 50 buttons to get all that info seperately? I know which I would prefer... Reloading is very hard to do? Pressing R (or some other key) is hard to do? Indeed it is hard to do if you have to press ANOTHER button to see if you need to press the Reload button, like you might be suggesting for the games not using high-futuristic weaponry... Checking up on health during a battle is already done often enough and if the health is in need of an extra button it can really distract from what you are doing? Reloading is usually something not done in combat situations anyways, but checking your health is part of that... Keep seeing? First you say you put all the HUD away and now it is "all still visible". Toggle? Sure, instead of having it handy at the sides of the screen it has to take up half the middle of the underscreen to display all the extra graphical goodies around the instruments... And switching stance/walking mode/stealth is usually done at the begin/before the actual combat, and cannot be compared to knowing what your health is. What if you lie and near dying. You know that so you can get up and run, but if you don't know your health your dead pretty soon... No, you tend to create "realism" and there-fore sacrifice "immersion" and "gameplay" Probably. In a rewrite then: You can still see your health and ammo, that is if you can use the movement keys, LMB (+jump etc. and all the other "fire avoiding move" keys) and 2 different buttons on the board at the same time while still concentrating on the combat and making your decision
  8. First disagreement. First off all B&W has been utter crap on all lvls, worst waste of my money in my whole life. Second there aren't a real lot of stats you should take care off. The people have their supplies, but why should you care what they do with it? And the Power thing or whatever you got in the second map (that I even made it there is due to the patch, allowing to finish the first map right away) is not really a "primary need" either... I hope you meant to say AvP and Pariah. Anyways, like said; that only works with Futuristic ugly weapons... Well, but DX way was a permanent spot on the HUD, wasn't it? And that is why it is way better than an "called upon" health meter. How would you like it to get in a gunfight in DX and that little thingie in the top wasn't there to display where you got hit and how hard? Hey, look. Rainbow Six also has no health number in the HUD. If you make it a one-shot kill it isn't needed anyways. But many games give the player an panzered skin... And does OF has a ammo counter somewhere? I think it has... How would that be different from the ammo counter? It seems Role-Player has a problem with the permanent spot on the HUD for ammo, and like this, there still is a permanent spot, even if the spot looks different (and takes up more size/longer to see when gun is empty, and thus more annoying for the player and less immersion in the game already)
  9. If you have to press a button EACH time to get Critical Information (like health/ammo is, you need to check it up often) that can get pretty annoying and takes away from the game('s immersion). Think Serious Sam/Doom/Quake/Painkiller type of game where you have to press that little button every 6 seconds because of waves and waves of enemies. Bugging alot more than a fixed health meter? Damn well it does. Or think an online game like UT2004. How easy would it be to in combat put your weapon away and check health while shot at. Free Kill for the opposition... And ammo on weapons can be ok, but in most games this cause the weapons to look futuristic and ugly. I rather have a ammo bar spoil my immersion than an damn ugly gun I hold in my hand throughout the game... There is a reason to it? If you have such a thing in a "roman empire" game or such, what kind of explenation could there be that does not ruin you thinking you really are in the ancient roman empire. This only works (like ammo on weapons) in futuristic games and games with "unrealistic gadgets". Now a gadget doesn't make me feel more immersed if there is a reason for it working than if there is no reason... Maybe for you it is, but clearly I (and alot of other people) disagree with you whole-heartly. We do not wan't PRIMARY information locked behind a key/screen/option "because then there is an explenation to it being there". Really, what games do you play where Health/Ammo bars take up that much of your screen it totally turns you away from playing that game??? Your suggestion would mean for a more cumbersome interface than the Health/Ammo, that is for sure atleast. Button A for health, B for Ammo, C for points etc. while it can be always on-screen makes it "cumbersome" Does Reloading has anything to do with information onscreen? Does reloading means weapon switch (you can no longer shoot; out of ammo) or a GAME OVER due to health problems? Reload is like Weapon Switching, there is no need to have a list of every gun onscreen all the time, only when needed. But ammo/health is always important to know... Then why try so hard to destroy ammo/health bars helping the immersion, but not the realism? Posted on the same way as ever? Only different? Is it me, or do these 2 things cannot be combined into a single sentance like you do Same as ever != different Nobody takes away the abbility to see health, you only see it on times X (when calling it up) and thus can not always be used during when it can be needed (unless you can hold the mouse, move and hold several buttons on the same time)
  10. That looks awsum... Hope you can manage to make it a desktop background!
  11. You can smash the terminal? When do you get that option?
  12. And now about the Visas/Mira part... I guess I could be wrong but that is probably based on if Kreia will tell you about Handmaiden's mother (Kae), thus allowing you to tell HM and train her to become a Jedi! (Just checked an that is it... also note that Know_hand_mother=1 after Kreia_Hand_Mom= 5) Hey! Look! A numeric called Hand_Mom_PC... I think the PC will be Handmaidens mother (yes, even a male Exile) "
  13. Indeed. You try to hide them behind a button, to do exactly what. A meter attached to your hart giving HP that way? What is different between an fixed number "magically" giving your health, than an little item that "magically" does the same thing, but only when asked, except method 2 makes it harder to determine ingame wheter you need to keep fighting or make a run for it... Hell, the fact there ARE healthbars is already "not immersive" according to you. How "immersive" can it be to take 2+ bullets without dying? Rather know it right away and base on that then having to call it, and die prematurely due to 'wrong guess' or waste packs because I thought I was hurt more than I was... Tell me how to do this with a First Person mode? Quite unhandy no? And with RE it can because there is just bite 1, bite 2, bite 3, dead "health lvl" and not a lvl based on a number of 100 and damage depending on weapon, distance, destination and that kind of fun stuff...
  14. Why go about deleting the ammo/health counters. Specifically in a FPS that would be a no/no. What is more annoying, knowing your health right away or having to press 3 buttons to actually see it. I think with the first method I would get alot more immersed, and not feel like throwing the disk out of the window like in the second way... EDIT; Let's get back to DX as example. DX had a "complex interface" according to console-fanbois. Thus they made the interface for DX:IW alot easier to use. Do I feel more "immersive" in DX:IW than in DX? Nope, mainly due to the "futuristic look", crappy interface (IMO) and poorer story, among other things (like being recruited for group X for 15 min and then run away because of betrayal... while in DX it took several hours)
  15. I don't know about such a bug there... It could be you refer to some people unable to get to the Telos Surface because the [enter alien species here] at the Czerka gates doesn't confirm quest completion, but I have no idea how to trigger that, if it is triggerable at all...
  16. So does Visas, so does Mira... why would that be? And if you are convinced that Kreia = Kae why does she do all the stalking with Disciple?
  17. If you already disabled the first console, then go to the second console, shut it down and tell "to wait till I disabled the first" you're pretty darn stuck in the Palace (First = With Riiken (if alive)), second is with Kavar (if lightside)) Mothman and sucky; you didn't know this one?
  18. Would this suffice?
  19. Tell Karzak
  20. Wonder how many people will take this as confirmation that Obsidian are working on K3? None, due to the BOLD part
  21. That would be as simple as *lock*
  22. Would rather have the restoration mod above the M4-78 mod IMHO... But people say I am crazy
  23. If a game is sold 3 months earlier for NA-Console only ofcourse more people buy that. Do they also have a report how many copies got "smuggled" out of NA towards the rest of the world, because we hate waiting 3 months for exactly the same? (Still have bad feelings about DX:IW, Kotor2 and all 3 GTA's (3, VC and SA))
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