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Everything posted by No idea
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Cant say about poe 2 but I liked the poe 1 history quite a lot. Rich and original, imo. However, I also think that it was too much lore at the begining. It felt a bit overwhelming. I started to really enjoy the lore in my sedond run, when I knew what the lore was about and could make more sense of it and not having to "memorize it" to find out what was all about.
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But with that historical precendent on mind, a Paladin should be a PRestige class, after all the player character would have first to become an "esteemed knight" (somebody who has made heroic and chivalric acts) instead of a base class. Not that I would be against it. Some kind of "holy warrior" or "chivalric warrior" would work as prestige class even better than as base class
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I backed the game because I liked the previous one without worrying too much about the new rules. I assumed they wouldnt change much. My opinion on the things you have said: 1. The mere fact of changing things is not good per se. Is the new system of rules going to be better than the old one? I will have to play it first, but I think playing a system you already know is always better than having to learn a new system when you dont have so much time to play (like it is my case) 2. I dont like the fact that health/endurance is gone and spells are per encounter. It makes you too focused on encounters instead of the overall picture. Once you win, you keep on going unitl you "clear" the area. No need to rest or think beyond the particular enconunter. That doesnt feel right, imo. Perhaps I am too old school for that (I am 40)
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I think i liked the expansion more than the original game (the enconunters and the maps, not the story, altough WM story was a good one). Try it. If after playing it you feel overpowered then choose that option that scales encounters for those who play WM. I didnt, because I like to feel powerful for all the "troubles" I have been through. He, he.
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I dont like per encounter spells. I grew up giving some thought to when you cast this or that spell, instead of casting them like a machine gun because you will get them in the next fight again. I thnk that taking a decision about when to cast a given spell is funnier than simply not taking any decision but casting them as fast as possible (which usually means one spell per "round") I guess I am too old to like such a big change in magic mechanics.
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Yes, that would be cool. Even if soulbound weapons take your best proficiency options you cant choose if they are two handed or one handed weapons, nor some other bonuses weapons have (like the accuracy bonus rapiers get, for example) Giving the weapon the ability to change would solve the issue of a player finally getting his hands on it only to find the new intelligent weapon is a two haded one and his character dual wields.
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No way, man. That scam called Star Citizen has taken almost 150 million dollars (yes, the amount is correct) and they dont even have an alpha version of the game after five years of crowfunding. Imagine what Obsidian could do with 150 millions dollars for a single RPG game... PS. My guess is they would make a virtual reality RPG game. Finally we would be able to fight some "real" dragons.
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Hello, I have read all the info regarding that level (I know Engithan and have spoken to the 3 spirits) but I cant get past the door because I am not given the option to say I am an enemy of Caed Nua. The problem is I cant speak any longer to the sipirit at he center of level 13th because he dissapears as soon as you finish talking with him. I did this: 1. Got to the door. Couldnt open. 2. Talked with spirit at the center of the level. 3. Tried the door again, but couldnt open it (I am not sure if I had an option to lie in this instance, but I didnt take it. I am an honest guy) 4. Talk to the other two spirits. 5. Tried the door again but I only had the option to say I was a friend of Caed Nua, or something like that (the words the spirit at the left bottom of the level tells you) Now I am stuck, and it seems there i sno way out of this mess. Does anybody know what can I do now?. My problem seems to be that the spirit at the center of the level isnt there any longer, and he is the one that gives you the clue to open the door (and I am not sure if he didnt give it to me the only time I talked with him or the clue "dissapeared" once I talked to the other spirits). Anything I could do? Any workaround? Thank you
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I think starting again at level 1 was the best decision gameplay wise and from the newbie players point of view. As long as we level up for the first 3 or 4 levels quickly, I dont mind at all. And the way that happens (a god eating part of your soul) makes sense with the worlds lore. You can like that lore or not, but it makes sense with the lore.
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Only thing I have with performance are the long loading times between areas
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In bg or iwd a high level mage was above most other classes at the same level (but even the mage had a counter class:monks) and it was a very, very fun and good game. The game will sell if it is fun to play, not if it is balanced. If most people think that only balance can be fun, ok, but i think a miriad of examples tell different (bg serie being just one)
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Agreed. It can also be made by putting different kind of enemies (more or less powerful depending on the power of your party). And all can also be balanced by having an ECL system.