Everything posted by Namutree
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No portrait for Ocean Folk?
No problem. It's a reasonable position, but having lots of white portraits and basically zero representation for people of color is just begging for accusations of racism. The Wild Orlans are dark skinned so they could make at least 1 dark skinned portrait. At least we have Pallegina.. Love her design BTW.
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Things that won't be in the game but everyone loves it
"No one crosses the shadow thieves... and liiiives." Surely I'm not alone in loving that line being repeated over and over.
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Experience point system in the beta and onwards
For me; it's because you don't spend much time working on them. They don't dictate what you do while you're playing. As I have stated before; giving quest exclusive control over xp makes the game very quest focused. Changing the alignments doesn't really change anything but the very beginning. Being able to put "Chaotic Good" on my character sheet didn't at all determine which ways of playing were viable. Getting rid of them doesn't matter since they were effectively cosmetic for all but one class; except for BG1 where they mattered a little, but still not much. As for the D&D style stats; some people do feel that way, but not that many it seems. I would guess it's because most can clearly see the flaws of the previous system. Not only that, but the attributes weren't removed as much as changed. Kinda like if kill-xp had been changed into exploration xp. They weren't "cut" they were, "altered". Kill-xp wasn't altered; it was cut.
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Toggling XP Systems - For a Peaceful Co-Existence!
All this talk about balancing it seems silly to me. As I've already stated; any freedom from the quest-xp monopoly is a good thing. Even if it has to be thrown on with little thought. As long as you keep the kill-xp low it won't cause any major disruption in game the difficulty since there is already a freakin' level cap. The more complicated you make the plan; the less likely it will get done. Keep it simple. Here's a simple xp number system for you. What level would guess the monster is? Give said monster 5-xp times that number. Those smaller beetles- Seem fitting enemies for level 4 pcs: 20-xp each. Those big beetles- Seem about level 5: 25-xp each. Now just double that number for bosses and you're done.
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Experience point system in the beta and onwards
Geez; I said I'd stop dwelling on this, but my nerd rage won't let me! HELP!!! I can't stop complaining!!!
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Experience point system in the beta and onwards
Actually there is; they spend development time making it. They spend time balancing around it. Then if they decide this new "improvement" was a mistake; they have spend time fixing it. Better off just not braking what was working. "Improve" is a poor description of what they did anyways; removal is a better word since nothing was altered or changed. A feature was arbitrarily cut from a VERY successful formula; nothing evolved or got better.
- Should weapon resistances be weakened?
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Experience point system in the beta and onwards
... Are you trolling now? To be more clear.. your saying because they backed an IE game instead of saying I backed a kill -xp game.. it doesn't matter? Nobody would assume that the experience system is being changed until the check was cashed.. Don't be ridiculous. EDIT: "If the new system is fixed then they probably won't mind it?" Are you speaking on behalf of the entire player base now? I think this is my last reply to you.. what fantasy world are you living in? They do mind it.. read the quotes... THIS! A shift in how you get xp (A core mechanic) is a radical change. Making that change so that ONLY quests give you xp is an extremely radical deviation from the IE formula. At the very least this decision should have been made known on the first day Project Eternity began.
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Experience point system in the beta and onwards
Doesn't really make much difference.
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Experience point system in the beta and onwards
Very true, but so far it seems that they don't intend to fix the hiccup. They've made a game where you will almost certainly be spending at least 50% more time fighting; while at the same time not providing any kill-xp to prevent you from getting bored. I hope the stealth mechanics are good; because I suspect most players will be using them a lot.
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Experience point system in the beta and onwards
There was no mistake with enemy placement. Poe is just as combat focused as BG; if not more so. Only now there is no kill-xp. Yes, it was a mistake to break what was working, and a bad one too.
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Suggestion: Double the mechanical bonuses from attributes
This will not make MIG any stronger at all relative to the other attributes.
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If you were creating all 6 party members what would your ideal party look like?
I see you are missing 3 hp; clearly you just fought 10 dragons and 50 Demigorgans...
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Experience point system in the beta and onwards
[Lie] I never killed the little guys; they had a bear. I just sneaked in and took a look around...
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What about a arena mode?
Save it for the expansion.
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If you were creating all 6 party members what would your ideal party look like?
Rangers can have bears. You'll see when you play the finished game. You'll find your lack of bears unbearable...
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Experience point system in the beta and onwards
I'm pretty sure he really likes IWD and Planescape Torment. I actually don't think he likes BG that much. That's my theory.
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Suggestion: Double the mechanical bonuses from attributes
Right now the attributes do not make you 50% better. We have in fact already suggested the idea that really low stats should start with a penalty so that even though the attribute additions are greater; you're character doesn't become stronger ultimately, just more extreme. We just want the builds to be more different; not better.
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Toggling XP Systems - For a Peaceful Co-Existence!
I have to agree.. Kill -xp needs to be balanced correctly or nobody is gonna enjoy this game.. If they didn't design this game at all with kill -xp or even just encounter based xp in mind and try to hack it in a week before launch.. it's gonna set the expectation they gave a s**** when they didn't.. it's gonna be awful and hurt the rest of the game Well people could turn it off, and if they just tacked on low combat xp as an option it would only make the game a bit easier. As long as the challenge modes forced you to have them off I don't see why it would be a problem. Not to mention the game has a level cap so more xp wouldn't matter much in the endgame anyway. "The game is too easy!" Is a complaint you hear mostly after the game is a success, and usually comes from fans. So I say just add a kill xp option and to heck with balance. I was gonna play on normal; now I'll play on hard. (If they add it.) I am assuming kill xp isn't on by default...
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No portrait for Ocean Folk?
Oh. I must have missed when you mentioned the male part. My bad; guess I'm talking on too many issues at once and am missing stuff. I should be more focused. I've already made my main point here: We need more of the new races; not the old.
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No portrait for Ocean Folk?
I'm fairly certain that every portrait we get of a human, elf, or dwarf which we already have access to 1000's of; we miss out on a portrait of an Orlan, Aumaua, and Godlike.
- Should weapon resistances be weakened?
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Suggestion: Double the mechanical bonuses from attributes
Why just 30? Don't you feel the builds can't be different enough?
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Poll: Should Attributes Matter?
Really hoe Obsidian doubles attributes. Make the builds more diverse. After all; the stupid wizard isn't stupid enough!
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No portrait for Ocean Folk?
"Many" meaning "exactly two" in this case. Five I think... I think the first one is a guy in the beginning. I'm know the human female portraits are a character from the beginning. Also there were three versions of the female Meadow Human, and one of the male meadow humans I'm pretty sure I saw in the beginning as well.