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Namutree

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Everything posted by Namutree

  1. Does anyone know if this is true? If it is; I'm not upset about the lack of kill xp. I just wanted to explore and make progress without being on a quest.
  2. It was probably a waste of development time to make it, but getting rid of it is as much a waste.
  3. Ugh. Why would you want them to matter? Classes forcing race choices for optimization is one of the things I hate most in DnD. If they doesn't matter then you should remove them totally. Adding something in system that doesn't matter - is bad game design. Why? Who does it hurt? Yes they play only a bit different, but that doesn't mean it needs to go. Getting rid of race modifiers would be like killing a mocking bird.
  4. Carole King knows why this is a bad idea.
  5. Hyperbole much? Maybe.
  6. I didn't know guns were so OP. One of the few things I didn't try.
  7. Obsidian is not opposed to releasing buggy games. Poe will not likely be delayed, and even if it is; it will only be delayed a month or so. Don't expect any radical changes from where we are now. Only tweaks.
  8. Indeed. If you rolled up a few monks, then you're in for trouble and a much tougher game later on, for instance. I think this is one point where the ambitions for PoE is trying to surpass the PnP-based D&D system that the IE games were trying to base themselves on. This can't be repeated enough, it seems. It can still be a spiritual successor of the IE games. My suggestion is this: Increase the six attributes to eight, perhaps even ten, if needs be, and make all attributes have at least two unique aspects that are coveted, whether it be healing, critting, elemental defences or what not. It's time for more daring solutions. We are geeks, we can handle complexity and confusion - no, but seriously, stop this crazy cramming of a trillion beneficial effects into merely a few attributes. If this is done well, we will see even more diverse character builds, which is something I'd love to see, at least. It's WAAY to late for that unless poe gets delayed.
  9. It definitely would have been better to utilize the IE attribute system with a few minor tweaks for the sake of variety, but at this stage there's really no point in bringing it up. It won't be changed; so let's focus on the tweaks this new attribute system needs.
  10. People rolled all day for that in every IE game that allowed it too! HA! No but seriously they did. So it is a spiritual successor! I rolled until got quite a few points. This is true.
  11. Not really. My pc is usually way better than the companions in BG1/BG2. Since BG let you roll for your stats the pc could be pretty over-powered.
  12. I've used the adventurer building feature and you've already gotten your wish. You build them from scratch; just like IWD/IWD2.
  13. It might mae people think those classes are better than they really are. I and a few other have made the case that fighters are under-powered after using them. Some have responded that BB fighter is good so that means we made a mistake in building ours. If BB fighter has super stats then he isn't a good representative of how good the fighter class really is.
  14. How difficult they are shouldn't be judged simply by, "can I beat them without taking a lot of damage." You also need to consider how much effort is needed to beat them without taking much damage. My party take only minor if any damage to beat all the trash mobs in the beta and I didn't need to use special abilities or spell in most of the fights (This was after I equipped them with that level equipment that your party probably should actually have in that time of the game). I actually didn't need rest even one time in my last run. So I would still say that making them easier isn't thing that I would recommend. On normal? You must have been taking advantage of the weapon swapping mechanic or something.
  15. I know you aren't the first to use this term but I just have to mention this has to be my favorite new bs term. I am glad business doesn't have a monopoly on this junk. As if I wasn't incentivized in other RPGs to do every available quest. No I don't want massive XP and kewl loot game. Silence all that stupid dialogue and attempts to tell me a story. I grind for my power! Ah yeah feel all that freedom from the tyranny of quests! The worst thing to ever be introduced to an RPG. No more bowing and scraping to stupid NPCs. Now I murder them for their XP like a truly free psychopath. As a matter of fact I almost never do even half the quests in BG. The funnest thing to do in that game is to explore, and quests usually get in the way of that.
  16. How difficult they are shouldn't be judged simply by, "can I beat them without taking a lot of damage." You also need to consider how much effort is needed to beat them without taking much damage.
  17. The rpg genre was dead? BS. Look online; there were plenty of rpgs that came out in 1996. I dont need to look it up because I lived at that time and was old enough to actually buy stuff myself. Every single big RPG series was dead, no eye of beholder, no ultima, no might and magic no ishar no lands of lore etc. they all died out and got replaced with action adventures and first person shooters. "30 November marked a special anniversay in PC gaming: the 15th anniversary of the release of Baldur's Gate. Released in late 1998, just a few weeks after the all-crushingHalf-Life, Baldur's Gate had every bit as major an impact on gaming. It was the first RPG released by BioWare, still one of the biggest names in the business, and arguably saved the Western RPG genre from descending into obscurity." This is what press writes about baldurs gate. Nonsense as well. 1998 may have been a bad year for pc rpgs, but console rpgs were doing just fine.
  18. You are too funny. You have no idea what correlation is do you? Actually I do. However there is no correlation here. Tell me, if I said there would be chairs in poe would that be something to get excited about. For most people; I doubt it. That wouldn't mean chairs are a failure. I agree! There is no correlation between the popularity of BG and killxp. So what was your original argument supposed to be again? That the kill xp wasn't a failure. It did what it was supposed to do. The point of the mechanic was to help the player level up; it did that, and did so without causing the game to fail.
  19. The rpg genre was dead? BS. Look online; there were plenty of rpgs that came out in 1998.
  20. You are too funny. You have no idea what correlation is do you? Actually I do. However there is no correlation here. Tell me, if I said there would be chairs in poe would that be something to get excited about. For most people; I doubt it. That wouldn't mean chairs are a failure.
  21. WHOAH! Slow down there. This game work pretty hard to be worse than dragon age 2. The moment this game let me choose my race it was better than that abomination. That game's most popular feature was the off button.
  22. I never said they were a major draw. I said they weren't a failure. They clearly didn't ruin the IE game's success; thus they aren't a failed mechanic.
  23. I don't need to rely on any of those to defeat such enemies.
  24. If kill xp is in the IE games and they were popular, do you know what that means? It means the mechanic wasn't a failure.
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