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Everything posted by constantine
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My thoughts on the issues with combat systems
constantine replied to Sensuki's topic in Backer Beta Discussion
Unfortunately if criticals do not occur on a natural die roll, like Sensuki suggested, and their occurence can be affected by the player, *anything* that can add to Accuracy will be too important to miss... +50% on what you do, be it dmg or durations, is really, really important, despite what Josh & Team may think. So, to begin with, Perception stays King, as do talents that give Acc bonuses. As for Dexterity, c'mon let's be honest, who can find a reasonable cause to prefer it over other attributes, except for role-playing purposes, scripted interractions and such. I can see an important reason to make crts happen on the Natural 20, and that is to keep combat encounters more controlled. The drawback to this is that major lv differences will not make obvious impact, and that may be a bad thing. -
Combat XP - What Just Happened..?
constantine replied to Immortalis's topic in Backer Beta Discussion
Really, what happens when you don't do quests (maybe because you're the kind of adventurer that doesn't give a dime bout other people's troubles) and you just explore the world's most dangerous, monster-infested places. You're gonna be seriously under-leveled ? Isn't this unfair ? -
My thoughts on the issues with combat systems
constantine replied to Sensuki's topic in Backer Beta Discussion
It inspires me how all of you people, the backers, are doing the developers work. This shows just so much you (and I) desire a game like the one we were promised back on Kickstarter days. Obsidian should be fully aware that your work & feedback will save their reputation & pay more attention to topics like this one. -
I don t care if it's not constructive, it's a complain. A loud one that is. They built their game on the foundation of good old IE games, they are a ton influenced by D&D system & classes-spells-creatures, but on the key points they realise they want to differ & improve. Well kind Sirs, your idea of improvement wields only mediocre results & will keep PoE from being a grand game. You ve shown arrogance where you should show respect. Good luck fixing your mess now.
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So in your opinion, the only measurement of inspiration in a video game is... a good story? No. But it is of utmost importance in a role-playing game, that and how that story intercepts with characters, as are those characters to begin with. The equally in par aspect for such a rpg is combat, where Obsidian will most likely fail to deliver. You can see this even now, in the BB. One can dream, however, that this won t be the case. Still, PoE is much more inspired than generic, soul-less games like the ES. I won t deny that it s enjoyable to read about the ES Campaign world, but the games themselves ruin all the anticipation I have to delve into this world.
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Whether top or bottom, let s hope they include it somewhere there as it would be much, much more helpful !
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I ve really tried to like the Elder Scrolls Series, but no matter what they add their game world always feels empty, due to swallow characters and uninspired, generic invironments. As another important note, the gameplay has always been terrible. PoE will undisputably be much more inspired- it is Obsidian and if there's one area they excel this is crafting great stories and creating colourful campaign worlds- they even managed to 'ressurect' the Fallout frarnsize, after the huge fail that was Fallout 3 (it was a fail to fans of the old games).
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About the Talent/Skill Merger...
constantine replied to PrimeHydra's topic in Backer Beta Discussion
I like the new system, great work, ties the skills/talents in a 'natural' flow. In general I m a fan of anything that leans toward the role-playing factor & (in a way) discourages min-maxing. -
Surely overall game speed is an issue, be it movement or atk/spellcasting and should be the first aspect in combat to receive modification. Then it may be that 'lethality' of combat be tweaked, unless of course this is intentional. Personally I m fine with it, as it adds to realism. My belief is that PoE would be better with the IE system, but since this is never gonna be the case, let's work with what we have. It *may* turn out to become an enjoyable system, also one that does not fail to convey all the audio-visual goodness that this beautifully designed game has to offer.
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Maybe some (or most of you it seems) enjoy pausing in combat every half sec- or play in sloooooww-mooooo.. Maybe that s your idea for an enjoyable combat. Or maybe you ll play the game or easy so that most you do in combat won t matter as much, so you don t care either way. I ask those of you to watch some youtube videos of PoE combat. Ma-PAUSE-ybe th-PAUSE-en you w-PAUSE-ill chan-PAUSE-ge you-PAUSE-r minds.. Phew..so hard trying to speak a single phrase during PoE Combat phase.
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Yes we do need a skill system. I love it that PoE has one, kudos to Obsidian for designing it as good as it is. I believe it's a step forward than the classic games & so much better in that department.
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You have a point there. However, we all can agree that if they based combat on the old system, all the extra dev. time could be spent on adding more polish in the game overall & giving extra focus to quests/story. Now the major focus is trying to make combat work as intended and be fun.
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It really bafles me whether it was from the very beginning, back at the Kickstarter Campaign, when the 'round-free' combat was decided. I know it was supposed to be RTwP, as in the IE games, but of course those games *did* have inv. combat rounds. It feels like combat tries to simulate ARPG style, when this is clearly intended for controlling a single character, not a party. The result (IMO) is unnecessary chaos. Why do so many agree that this flawed system stays ?
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It really bafles me whether it was from the very beginning, back at the Kickstarter Campaign, when the 'round-free' combat was decided. I know it was supposed to be RTwP, as in the IE games, but of course those games *did* have inv. combat rounds. It feels like combat tries to simulate ARPG style, when this is clearly intended for controlling a single character, not a party. The result (IMO) is unnecessary chaos. Why do so many agree that this flawed system stays ?
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Kark's feels on 3.33 Character Creation/Building
constantine replied to Karkarov's topic in Backer Beta Discussion
Hello 333 ! Umm.. where is DEX ? ..? DEX ? Oh cool ! One less ability to worry about -
As I see it, what is complicated is the current system. Complicated, as is it complicates things in combat. Many more variables make it harder to balance out anything from classes to weapons. Anyway, voting is pretty clear in what people want, so its best everyone continue their focus in fixing combat.
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I know that this is not a direction the developers are eager to turn to. And I'd want it that the new system be made to work (and be fun all the while), despite it alienates me. But time is growing short, progress is slow and I fear that I may end up playing the game with 'Sensuki's Combat Mod for PoE'
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At the current state of the game, combat remains its major flaw, where instead, this should be one of its major strengths. Obsidian is trying their best to eliminate bugs & tweak combat to make it fluid & fun-to-play. Backers are crowding the forums suggesting ideas on how to 'fix' combat since everybody wants combat to feel as enjoying as in the IE games, but also refreshed, absent GM sucker punches and not susceptible to exploits and cheesy tactics. All of this effort is sincere and worth commended for. The purpose of this poll is to determine whether you feel a radical change in combat should occur. Back in the IE D&D-like games, there where 'invisible' combat rounds that determined each & everyone's actions. Although that is arguably not the best way to handle combat in a RTwP game, it worked well placing limitations & making combat more easily to control (for the GMs) and easier for the player to handle. It is easier for a GM to design encounters when she knows what each combatant can & cannot do due to mechanical limitations of the combat round. This knowledge can extend to balancing out every single game aspect, from encounters to begin with, up to class abilities & weapons/armor. It may be possible that combat in PoE is 'chaotic' as many describe due to the absent of such a limitation. However, this does not cancel the fact that with everyone's best effort combat can be made to work retaining its current round-free state. You can vote about it, say your opinion & make your predictions/suggestions.
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Sensuki's Suggestions #026: XP Rewards!
constantine replied to Sensuki's topic in Backer Beta Discussion
..?