Can't say I'm wild about cut scenes. I prefer the information to be passed along in game, not by battling my way from point a to b and triggering something.
Interesting thing about The Entity is that, like The Amityville Horror was based on a true story [and AFAIK doesn't have the controversy surrounding it whether it really happened or not like Amityville].
http://maxpages.com/mapit/THE_ENTITY_CASE
The Order was most likely heavily re-edited by the studio [it was delayed from release for over a year]. So odds are what we got wasn't really what was originally set out to be filmed.
Santa Sangre is a great film. Very worth watching IMO.
The thing about most horror films is they're not really designed to hold tension. Its unfortunately a result of the influence of Giallo filmmaking on mainstream horror films [begining at least with the original Friday the Thirteenth film]. Gore gets substituted for mood and suspense.
The thing is I think there's room in a KotOR sequel to pave your own path while still keeping a lot of what the original game was about. To take the basic idea and give it an "Obsidian spin", so to say.
Hmm, couldn't you filter the inventory in the PC version of KotOR? I know you could in the XBox version, made finding stuff pretty easy I thought [but the inventory could still be improved, even still].
Amentep was the name of golden-age superhero Ibis the Invincible. The character was somewhat based on Universal's Boris Karloff staring film, The Mummy, so I'm using an avatar from the poster for that film. No avatar changing everyday as in my past on other boards...