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Amentep

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Everything posted by Amentep

  1. Sis, SIE. SIE, Sis. Uma, Oprah. Oprah, Uma.
  2. Some more threads of interest: http://forums.obsidian.net/index.php?showtopic=138 http://forums.obsidian.net/index.php?showtopic=15825 And maybe this: http://www.penny-arcade.com/2006/07/05/ EDIT: This might also be good - http://forums.obsidian.net/index.php?showtopic=49603
  3. Lastday, Obsidian 29's. Year of the Message Board: 2010. Carousel begins. EDIT: To be serious, the forum has a default of only showing threads from the last 30 days. Some previous writer threads - http://forums.obsidian.net/index.php?showtopic=51506 http://forums.obsidian.net/index.php?showtopic=51639
  4. How exactly is that some sort of hypocrisy? Someone on death row has had a chance at life and has taken the lives of other's in, usually horrific means and would likely continue. I suppose those who oppose the death penalty yet are for abortions are ok with you. The actual quote from the document itself is different from the one quoted in the first post and makes the distinction you mention clear: "All innocent human life must be respected and safeguarded from fertilization to natural death; therefore, the unborn child has a fundamental individual right to life which cannot be infringed."
  5. That fight really annoyed me too, until I figured out how to deal with the boss without dying. Didn't have a problem with that same boss second time through. Would have been nice if the save point had been closer to the fight though (a lesson that many developers could learn, along with not putting a save point/checkpoint before a long, unskippable video bit followed by a boss fight where if you die you have to watch the unskippable video again).
  6. *shrugs* I'm sure they don't mean this, but somebody will construe this as "if you don't have your license you will be deported as an illegal". Ironically my Sociology teacher (who loooved to preach about in-equalities) would leap on this as an example of an extension of what one of her professors families went through (apparently in like the 20's or something there was a string of mass deportations where if somebody who looked non-white didn't have their papers, they were tossed on a train and sent to mexico... I've never seen this mentioned anywhere else so I figure it's a little bit of fact, lotta bit of fiction). 1929-1939; it was a reaction to the Great Depression (but wasn't necessarily abnormal with US immigration policy at the time, a 1924 Immigration act severely limited immigration from some places (like Italy) and denied immigration almost entirely from Asia). http://www.usatoday.com/news/nation/2006-0...ees-cover_x.htm is a recent article on the "Mexican Repatriations" from the time period (there's also a few documentaries on the subject, but I have no names to refer you to).
  7. I loved Titan Quest, so if its as good as that, this is something to look forward to, IMO.
  8. The disappearing inventory bug in Arcanum that ate my plot required items 3/4ths of the way through the game. The save game bug in Divinity II that would load my character from savegame A to the location I was at in savegame B, thus causing instadeath because savegame B was about 5 levels higher. Also the game loading bug that would lock up the game and force a hard reboot. ME1 had an annoying glitch where you could occasionally get stuck in objects and not be able to move (sometimes crouching would push you out of the object). Happened occasionally to me when survey markers would get put down where my character was standing but also after stopping a sprint.
  9. That's what I said. Indeed, my objection was with the "options and possibilities" line. I suppose I should have said "Ergh, sorry not only was Wizardy 8 slower and more ponderous than anything to with FO3 VATS, but..." Also VATS was optional, the borked combat system of Wiz8 was all there was. Protect, defend, attack, cast spell, pray, change formation, use item, equip, move, beserk, breathe, banish... *shrug* Wiz 8 had more options than most crpgs do. VATS has exactly 0 options. WHich was my point. Nothing more. Certainly wasn't meant to be a referendum on Wiz 8 specifically. I remember when you played Wiz 8 through, I think it was back at the Lair. I remember you had a lot of issues with the combat system. Some I agree with; some I don't. But I do agree, as I said, that it was a slower and more time consuming and ponderous system, than VATS. But many other TB systems aren't. Which was my larger point. But in the end it doesn't matter what options you have in a game that loves combat consisting of a siege over a hill untargetable by any of your ranged attacks or spells but hitting you repeatedly with area affect spells (remember while you can change formation, you're stuck with your characters being huddled together and an area affect spell will hit them all) while you fight ghost trinnies, which was my point. There may be less options available to the player in FO3, but the options are generally useful.
  10. Not against running zombies or when you need to kill the regular ones "Like ****ing right now!" I'm not sure flamethrowers and zombies are ever a good idea. I mean zombies aren't going to care they're burning, and it'll take a bit to boil the brain/destroy the brain (if it happens at all), so essentially you've created a mobile fireball that wants to eat your brains. My point exactly. I concur with your assessment of the situation.
  11. That's what I said. Indeed, my objection was with the "options and possibilities" line. I suppose I should have said "Ergh, sorry not only was Wizardy 8 slower and more ponderous than anything to with FO3 VATS, but..." Also VATS was optional, the borked combat system of Wiz8 was all there was.
  12. Not against running zombies or when you need to kill the regular ones "Like ****ing right now!" I'm not sure flamethrowers and zombies are ever a good idea. I mean zombies aren't going to care they're burning, and it'll take a bit to boil the brain/destroy the brain (if it happens at all), so essentially you've created a mobile fireball that wants to eat your brains.
  13. Ergh, sorry Wizardry 8 was slower and more ponderous than anything to do with FO3 VATS and the only "options" it had were given to your opponents who could freely move around the battle area while you were stuck with your little party always having to stick right next to one another. Which led to great possibilities like Sieges constantly hitting you with area affect spells while you fought melee mobs closeup, unable to cross the distance between yourself and the Siege so you could attack it because then you'd be surrounded by opponent melee characters on your weak back side stabulating your low HP spellcasters. So your choice was to lose your spellcasters because they got beat up or because they were killed in an infinite barrage of area spells. I like some things in Wiz 8 but combat wasn't one of those things.
  14. Technically 28 Days later... were Rage infected living humans, not zombies. Technically a baseball bat to the head busting the skull and brain could work - but zombies big thing is numbers. The question really isn't what you can kill them with but the best way to kill them without risking infection/overbearing. Although there are merits there, regardless. I mean if push comes to shove *I* certainly wouldn't say no to an attractive Czech model with two small sub-compact submachine-pistols from joining my zombie survival group come the day The Dead Walk The Earth...
  15. I seem to remember an early raider fight that was pretty large in FO1. But I may be thinking of something from 2 as they do tend to blend in my mind a bit.
  16. The Fallout 1 and 2 animations were slow, even if they weren't slow-mo. The character would take a hit, fall to the ground and bleed out all before you could make another move. It took longer to get to the next move on a critical/bloody mess. Given that it was already sluggish as heck in taking turns (not to mention the fun hunt and seek where combat was being triggered by something off screen so you had to live through an interminable amount of turns just to find and kill the battle trigger), it made combat kinda not fun at times (particularly big battles with lots of raiders/enclave/super-mutants/rad scorpion/rats in the opening of the game).
  17. IMO D&D Heroes was okay, I actually only thought Dark Alliance 1 was okay and didn't like 2, Fallout BoS wasn't fun IMO but I loved the Hunter games. Also really enjoyed the Champions games on PS2. For my brother - who does play Action RPGs from time to time with me as I've mentioned in other threads the Champions games and the Hunter games were the only ones he got interested enough in to play to completion.
  18. "Soon" is relative though.
  19. That's my biggest fear. Something about the stupid AI wasting ammo and never taking cover/retreating when it makes sense to. Well I played it with a "don't give the computer stuff I might want to have later" approach and it worked fine. Typically the AI will have the controlled character retreat if the player retreats, so some awareness of the other characters situation helps.
  20. Nimoy only did the episodes he was contracted for; I think he's in two episodes in season two and, having retired from acting, probably won't be in the show ever again.
  21. I enjoyed it playing alone, personally. You have to be wary of the computer AI for the other player, but overall that was never really a problem. In fact I never played it with anyone else, so my experience was all single player.
  22. I had never experienced motion sickness in a game until Far Cry 2. Something about how the camera moved just didn't sit well with me though. To date its still the only game to make me motion sick.
  23. Be interesting to how that pans out.
  24. This is what I thought it was, what with the camera sometimes closing in on the PC's face and following a bullet to its targer. Sadly most of the reality of VATS was that you were looking at a closeup of a supermutant's chin as your character unloaded a gun into his head while blocky blood spewed over the screen.
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