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Everything posted by Amentep
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There's plenty of forums with non-cynical/bitter/jaded people out there. It's probably the post-Black Isle Syndrome. There don't seem to be any non-cynical/bitter/jaded people wherever I post... ...oh my god, it's me innit? The problem is me...
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Begone you intellectually inferior peon, you... at least post a link to Brahms or Liszt I wish I could write a formula for what makes me like a game and what not. I can list individual rules for likes and dislikes (mingames and QTE is teh suck, tactical combat good etc.), but not a complete recipe. Some games have just about awful everything, yet the whole is greater than the sum of its parts. There have been games that - honestly given my taste I *should* have loved but I didn't. And ones I should have hated that I loved. That's what makes the entertainment field so frustrating, I suppose. But most of what I come from is - was I entertained. Some games do it and others don't. I can talk about things I like and don't like, but ultimately there isn't (and probably can't) be an objective "if A + B exist then C" when it comes to games.
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Then everyone would complain that the games were too short and unimaginative. Guess in someways the game companies are between a rock and a hard place.
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I only ended up restarting FO3 due to a bug once (because of that ant hill cave that buggered my save games and only triggering the game ending error a few hours after I went in it). I had to reload often because of bugs, though.
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Yes, why not have giant crocodiles, Wasn't the second Fallout: Tactics going to have mutated crocodiles?
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Ah, the load times of the C64 on tape...also known as GAME NIGHT Decide which game to play put tape in cassette drive and load eat dinner check progress of load go out and watch a movie watch tv check progress of load see who is on the Tonight Show Check progress of game Game has loaded Play game ten minutes into game, have to flip tape to other side
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I always took it that the radroaches were there anyhow and the rats came in when he opened the door to leave.
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Ooo, my brother had Sword of Fargoal for the C64 on tape, but I think that's long gone by now.
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I'd take a picture of mine (going back to the days of the Atari 2600) but they're in boxes in storage.
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Not bad, but not the best Tarzan film (and doesn't Sir Ralph Richardson get killed by surfing down the steps on a silver service tray?)
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I never found the ME1 inventory clunky, but I didn't miss it with ME2 either.
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Hahahaha, yeah that is true!
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I liked Lambert in HIGHLANDER although I never found him particularly...Scottish.
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I dunno, I've run into NCR patrols fighting Legion patrols a few times. Still not as exciting as the Behemoth fight in FO3; but I can appreciate what both games are doing.
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There's a plan for a remake - written by the team for Iron Man, IIRC. Not filmed and AFAIK no one has been cast. The last Highlander film (with Adrian Paul, HIGHLANDER: THE SOURCE) spent a year IIRC without finding a distributor before it was slipped to direct-to-cable as a Sci-fi channel movie (where it received poor reviews and poor ratings). The rights owners figure its time to restart the whole thing (which, to be honest, would at least give them a chance to create a consistent mythology since the original series as a whole is a house of cards).
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I like wandering around and shooting things. Or punching things.
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While generally I agree, FONV is the first video game I've ever had to restart three times due to bugs. And I've played some buggy games. One restart I'll give you, but three seems a tad excessive.
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About liking ME2 - I felt that it was a satisfactory followup to the first game, which I loved. The story elements presented seemed to flow well from game 1 to game 2 and I enjoyed running around and shooting things*. It gave some interesting areas to explore and I enjoyed interacting with the NPCs on the ship. It also didn't have any major bugs that I saw, which is a plus. *I should note that I'm not a FPS player, generally, and it may be that aspects of the game that regular FPS players find intolerable I don't (and wouldn't) notice.
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Waiting doesn't do diddly, unfortunately. I'd already had problems with quests in this game - I wasn't able to finish quests in Camp Forlorn Hope and the Khan camp (in the former because the military guy just stopped recognzing he'd given me a quest; in the later because the person I'm supposed to talk to is nowhere to be found at the location given to find them at).
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Haven't went to H&H; went through Vault 11, I think, but the fault seems to be the dead Victor (whether that's triggered by Vault 11 stuff, I dunno). I'm going to wait 3 days now; not confident it'll help. That would assume I'm playing the game on the PC...which I'm not.
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AAAAAAAUUUUUUGGGGGGHHHHH! 1st game through - Ed-E disappears with my specialty laser equipment and I restart (I can't carry it all because I'm weak and all) 2nd game through - I discover what it means that lasers were nerfed facing high level things and I restart 3rd game through - unarmed works like a charm and I finally after wandering the wastes for many, many hours show up on the strip ready to talk to Mr. House for the first time ever... ...AND VICTOR IS FREAKING LYING DEAD IN THE ROAD AND ALL THE BOTS IN LUCKY 38 BOTS ARE HOSTILE MAKING IT IMPOSSIBLE FOR ME TO TALK TO MR. HOUSE!!!!!!!!!!!111 JUST ONCE I'D LIKE TO ACTUALLY BE ABLE TO COMPLETE THIS GAME THE WAY I WANT TO! GAH! Now I don't know if I want to restart or just put the thing away for now...
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I'm laughing so hard I've started crying...oh gotta take a break from that. *whew*
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Just going to go on record here and say that I'm not a fan of the death penalty for multiple reasons. That said, the question to ask/answer would be "is it better to force society to subsidize the life of person who can't live within the rules of society than to permanently remove the person from society?" While the questions about emotive content are all very interesting, its looking at things in the micro* level. The question shouldn't be about a single person's emotive reaction to the scale or scope of a crime but instead all judicial/jury actions should come from a standpoint of society - criminal offenses are between the accused and the state, after all. If you convict a guilty person and they are sentences to life with no chance of parole for a crime then you obligate the society to then provide a part of their livelihood (through taxes that support the state and federal prison systems) to maintain the life of a person who has rejected the society now forced to support him for the rest of his life. In the US, a person on death penalty may take 20 years to exhaust their appeals but that is still 30-40 years less than the average lifespan of an adult, obligating society to provide for one who rejects it for far less time. That said - as I understand it for the US - the costs of appeals tends to so far outweigh the cost of keeping the prisoner for life in prison that, from a benefits to society standpoint the cost society pays to deal with those who reject society ends up being less without the death penalty**. *individual vs the criminal **this of course doesn't take into account potential to escape or to commit crimes while incarcerated, which could be a mitigating factor on this cost
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While I love turn based combat, IMO big fights in FO1 & 2 are a bit of a snoozer. And I hated the bit where a random hostile person off the map could trigger combat meaning you have to slog through 20 round just to find the guy. Add into that the annoyance in picking up multiple items from the ground and...well I like FO 1&2 but just like 3 and NV they do some things well and some things not so well.
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I like some portable games...but honestly I haven't really been wowed by the portable games I've played. Enjoyed em, sure...but I don't think to the point I couldn't give it up.
