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Amentep

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Everything posted by Amentep

  1. Not in the contest that said person is entering. That said, he kinda takes that into account in the fact that calculating the odds of one person winning requires calculating their odds against other members in the contest. And to be technical, the chances of SOMEBODY winning are 1. The chances of somebody winning are 1 only if every combination of lottery number has been purchased (otherwise someone would be winning the lottery every time the lottery is done). A smaller scale version of this: Lets say out of a deck of cards the Ace of Spades is the winning card; you'd need 52 people picking cards to insure a winner. Lets say you have 27 people, then each person has a 1 in 52 chance of being a winner, but there's a 27/52 chance that the winner is actually still in the deck.
  2. Wizardry has always been a beloved franchise in Japan, they've done a lot of upgraded ports of the game, a PS2 game which from what I've heard was actually quite good (and had certainly a better and cleaner art direction than the awful one of Wiz 8, though I know most won't agree with me) and there's also another title that's been developed for next-gen (though we should actually call them 'now-gen' but let's leave this semantics debate to some other topics) consoles. I liked Wizardry: Tale of a Forsaken Land "okay". Its battle system was superior to Wiz8 IMO, but it had its own sorta weird elements I didn't like. Still I enjoy games of its type and wish more would come out (I've been slowly working through Class of Heroes for a few months off and on). Am excited about Tactics Ogre remake, never though I'd see the day to be honest.
  3. I was happy that I saved the kid and the wife. Would have thought it was cool if the "order" mattered though (like how after the first completed section Lothering disappears, or the advancing horde on the minimap, it'd have been neat to see certain quests resolve differently depending on order - like in this case only being able to save the kid if you'd saved the Mages prior to going into Redwall).
  4. I went to Redcliffe first in my game. I had no idea that I could count on a different plot area to save Connor while I had to deal with it. The unfortunate thing is that they don't make you choose there (as they should have), but unless you've already been to the Mage Tower, it's a pretty baffling roleplaying decision to not do something. Pretty much metagaming IMO. I wouldn't be surprised if people typically clear out an area before moving on to the next, if they can. I did the same in Alpha Protocol as well. I went to Redcliffe first, but somehow came up with the idea of getting the Mage's help (don't remember exact convo). Since I didn't like the two choices given (kill the kid, kill the wife to save the kid), I went with the third option. When I got to the Mage's tower I had to clear it and I was really worried that I'd end up taking too long and the kid would have killed everyone by the time I got back. (IE if you clear the Mage tower first the mages will help you and save the kid, but if you do it second then the kid kills everyone because of the time taken to clear the tower). Made the whole thing kinda interesting, not knowing.
  5. I've wondered for some time whether Flemeth takes over Morrigan by the end of the game regardless of your actions, to be honest. The whole initial surprise from Morrigan over being forced to go with the Warden then a last minute reveal that Morrigan knew all along and it was all a plot by Flemeth made me wonder if it was a plot, but only to insinuate Morrigan in the party while Flemeth prepared to take her over and get the opportunity to do the Dark Ritual. That Morrigan still goes along with Flemeth's plan even after killing Flemeth just struck me as potentially at odds with Morrigan at the begining of the game.
  6. I already have it, but I'll get it again. Hope they don't nerf Gorgons like they did in Knight of Lodis...(hope they still have Gorgons since they're rebuilding from the ground up).
  7. I actually like the character design for the game, personally.
  8. Not exactly; Edea was possessed by Ultimecia (as was Adel and as was other witches through the ages IIRC). That's why I since Flemeth's modus operandi is to take possession of other magic users... Anyhow, Edea had black hair: Adel had red hair: and Ultimecia had white hair:
  9. she looks like that witch from final fantasy 8, the name escapes me. but, yeah, I'd have to agree, these screenshots remind me of Square's CGIs a lot Ultimecia, who projected herself back in time and took over a variety of witch's body to further her own ends...?
  10. Identity confirmed? I'm with Thorton_AP here, she looks like someone out of Conan or Red Sonja. Based on everything that I've read on the DA2 boards, it was revealed in an article in "Game Informer".
  11. Over on Bio threads there are people complaining that Bio aren't throwing MORE information/screenshots/movies at them. Guess they can't win. *shrug* Don't see how is it being popular enough to have all the derivative merchandising is a bad thing.
  12. The Flemeth pic in a higher resolution:
  13. Pieter Bruegel The Elder's The Triumph of Death.
  14. Maybe it's the resolution on my monitor, but that doesn't look very good. If I understand correctly, its a scan of an image printed in a Russian magazine.
  15. Tactics Ogre: Let Us Cling Together > Tactics Ogre: The Knight of Lodis > Final Fantasy Tactis > many other things > Final Fantasy Tactics Advance While I love this particular style of game, I got frustrated with the NIS games I played - not only do you have to level up the characters, but the spells, skills, weapons and armor? It was a bit much for me.
  16. The Guv'ners (aka the Fraternity of Order)?
  17. WTF Junai? Didn't someone say he broke her teeth? You make it sound like she's some sort of evil pixie rather than a domestic abuse victim. Supposedly her dentist says that her broken teeth weren't consistent with being punched in the face and "reports" say that her injuries were more consistent with self-inflicted injuries. Which brings me to the point that what we have at the moment is a lot of bits and pieces of contradictory information leaked from a variety of unknown sources. I for one won't jump to conclusions and would rather wait to see what happens, legally, in the case as opposed to what's thrown up on the entertainment gossip mill.
  18. Crossing the street? Its un-possible! See to get to the far side of the street, you have to cross half the way there, yes? Then you have to cross halfway from the middle of the street to the far side, yes? And then halfway from that point, etc. So in essence you will be walking 1/2 x 1/2 x 1/2x .... x 1/2 or 1/(2^X). Since this value never actually reaches 0 as x->infintiy, you will get close to - but never actually reach - the far side of the street. (A little math humour there)
  19. The problem is that you're approaching it as dependent; ie only someone who has won once can participate (order matters) in the next lottery and there are only four tries within which to complete the objective. In this case, if you actually want to calculate the odds of anyone winning 4 lotteries you have to look at the total number of lotteries played in conjunction with the odds for the lottery (or each lottery if they have different odds), you can't just look at the odds of winning and multiplying them together. The odds of getting two heads Heads in two Tries (HH) is 25% HH - win HT - lose TH - lose TT - lose The odds of getting two Heads in four tries without specifying an order is 11/16 HHHH - Win HHHT - Win HHTH - Win HHTT - Win HTHH - Win HTHT - Win HTTH - Win HTTT - lose THHH - Win THHT - win THTH - Win THTT - Lose TTHH - Win TTHT - Lose TTTH - Lose TTTT - Lose The odds of getting two heads in a row in four tries dips down to 8/16 HHHH - Win HHHT - Win HHTH - Win HHTT - Win HTHH - Win HTHT - lose HTTH - lose HTTT - lose THHH - Win THHT - Win THTH - lose THTT - Lose TTHH - Win TTHT - Lose TTTH - Lose TTTT - Lose
  20. The only way this works is if you're trying to calculate the odds of someone winning a game of chance in which winning the first time is a pre-requisite for eligibility to play the second time. The lottery doesn't work that way, though, since anyone can play the second time regardless of the result the first time around; in other words the probability of winning doesn't actually change in terms of the 4th one vs the 1st one.
  21. Yeah spelling was the worst bit for the BG names for me. I think I typed 20 different variations on Jaheira before I got it right. At least with the Planescape factions they'd take the common names as well as official names of the factions (so it'd take Hardheads or Harmonium).
  22. I've been playing it too - and so far it hasn't annoyed me like other Dragon Quest games. It is a bit of a jRPG & western dungeon crawl mash-up (plus side-quests and skill paths cor classes). My only other experience with a DQ game with jobs was that it took a bit before you could switch over as well. Also been playing a bit of Persona3Portable, Sacred 2 and Lego Harry Potter.
  23. Yeah, I've always thought there was something sinister about math. Forget religion and politics, math is the root of all evil square root of all evil.
  24. I always thought Anselm's ontological argument was fun. I stumbled across this in one of my old statistics books, I thought it was neat: "Informally speaking, two events A and B are independent if the occurrence or nonoccurrence of either one does not affect the probability of the occurrence of the other..." - John E. Freund's Mathematical Statistics, Irwin Miller and Marylees Miller, Prentice Hall 1999.
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