Everything posted by Amentep
- What you did today
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Constructed Languages and Intuitive *~ Culture Feels ~*
zeh-DIG-eve gill-ex would be my wild stab in the dark. Hmmm, wrote fark instead, not sure what that means. Ultimately with regards to the constructed language, I think as long as the terminology doesn't go overboard (as in the old Planescape setting warning of going overboard with cant slang) so that the context is understood I'm okay. I don't worry about pronunciation that much personally (one of my first jobs involved calling people's names out - you kind of get over mispronouncing things quickly).
- What are you playing now?
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Arachnophobia
I'm a fan of Mr. Darwin. Ooo, clever. Carry on then.
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Arachnophobia
They don't mention the erection is painful and can lead to sterility? Seems a point you'd want to make before people descend on Brazil looking to induce priapism in themselves. Also, Brazil has social colonies of spiders that build colony webs above the streets (either permanently or for mating purposes). Which can lead to it raining spiders in town.
- What you did today
- What you did today
- Relationship/Romance Thread IV
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Obsidian 10-Year Anniversary Thread
10 years? That's unpossible!
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Relationship/Romance Thread IV
One of the arguments against romance is that - how it has been implemented so far - is that you don't have a very interesting companion UNLESS you pursue the romance. Therefore for many people this isn't a "well I won't use the feature so its development is a neutral issue" to "this feature could actively nerf joinable companions" Facing death on a daily basis might lead the party to actually want to get some rest instead of copulate. To be honest this is one of those things that is going to be HIGHLY dependent on the PC and NPCs and the situation IMO. You used the word "immersive", therefore I have a mild hate of you now.
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Solving The Rest Problem: Limited resting, or respawning enemies?
I wonder this as well. I'd have to assume you'll have regions of relative "safety" (more rest zones than spots) with smaller areas of... "unrest," (I couldn't resist), and other regions of relative danger (or otherwise-preventing-extended-rest factors) in which the majority of the area will not allow resting, and only small spots will allow it. I highly doubt it'll be just little dots throughout the entirety of the traversable map. I am anticipating more official info on this, in general, though. I figure there will have to be some kind of visual indication. Were already being forced to go to specific areas just to rest, I cant imagine the design would also force us to press the rest button every 10 feet until we get lucky and find the sweet spot. I imagine it'll be on the map, but they could also do it by having it be a "vacant" camp site already visually or have floating test when you hit the area "this looks like a good area to rest if you want to".
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Fear of women body in modern videogames
I was under the impression that Isabela will come to the same revelation in the romance with the right dialogue choices regardless of whether its a friendship romance or a rivalry romance?
- What you did today
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Fear of women body in modern videogames
To be fair, women dressing sexy in the real world usually aren't going into battle with their broad axe against people with magic, swords, etc. either. I think - to some degree - fashion gets skewed in role playing games because everyone runs around in their armor at all times whether it makes sense or not (grocery buying IN FULL MAIL! visit the theater IN FULL MAIL! etc).
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Solving The Rest Problem: Limited resting, or respawning enemies?
I don't mind random encounters, I'm not sure I'd think respawning enemies (just because of resting, as opposed to "replenished ecology" kind of respawns after significant layers of time". Now, ultimately as its a game I only care that their solution is balanced for the game and not cumbersome. But I do wonder if the better solution would be to make repeated rest some sort of law of diminishing returns (so many rest periods in so much time causes the effects to minimize, add a "over-rested" status, exponentially increase likelihood of encounters while resting with each rest, etc) than to limit rest areas.
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[New Game+] Are you for or aginst ?!
"Yes." "Well that wasn't very nice, was it?" "I, uh, I guess not." "D'you go around stabbing every random berk you meet?" "...I should really get going." "Ohh, you're too good to kill me now, is it? Mister 'I went and beat the game already and came back all uber and junk' thinks I'm not worth his time to just stab and corpse loot. Oh I get it now, now that 3 gold is a fraction of your net worth you can't be bothered with rolling me in an alley and stuffing my still-warm corpse through a sewer grate..."
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Time-Zones Debunked
It does but it is a creation of my imagination, as are all of you, the Earth, the universe, etc. The entire multiverse, including these boards, every person I have ever "met" or heard of, every solid, liquid, and gas, heck the very concept of solids, liquids, and gasses, they were all created by my imagination as a self contained universe. This is my own private playground, or my own private hell. Outside of me, there is nothing, or everything, or a completely different concept that cannot be defined by nothing, everything, or anything. I'll never know, because this self contained universe is all I'll ever know. Reminds me of the gag in philosophy class; my professor relayed the story of a colleague's revelation. The colleague, while having sex with his wife, suddenly stopped and exclaimed to her, "I just realized, I am all that exist and everything outside of me is a creation of my imagination. So I am god, and I'm not having sex with you, I'm masturbating!"
- [New Game+] Are you for or aginst ?!
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Movies You've Seen Recently
Ebay + lots of money?
- What you did today
- What you did today
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[New Game+] Are you for or aginst ?!
Chrono Trigger's replayability was in the alternate endings you could find by searching in the second game for areas you could fight Lavos before the endgame. Dragon's Dogma has a free class change system that takes (usually) a few run throughs to max out all the classes so New Level + allowed you to replay the other classes. Or if you just wanted to run around and try stuff in the open world. There were a few new quests (of the "Kill X [important monsters] variety) but nothing that changed the game content. Neither of those games seem to fit what PE is doing, so again I don't think New Game + is a viable option; this game seems to be built around the replayability being in trying different classes and different skills and different choices.
- What you did today
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Josh Sawyer on Quest Staggering and why BG2 might have had it right
I don't think the problem is - to me at least - too many quests in Athkatla, but too many quests triggered the minute you walk into a place by people who chase you down and force you into a dialogue screen. If I'm on an urgent mission to save Imoen and I've taken up an urgent mission from Nalia to tell me of an urgent mission to save the DeArnise stronghold that she'll give me money (towards my goal) why do I want to be stopped by a runner to tell Minsc that there's an urgent mission in Umar Hills? At some point there are just too many things that trigger because you walk into a room, IMO.
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Relationship/Romance Thread IV
Platonic was a poor word choice on my part since it - in a modern context - has multiple meanings; what I meant was character interactions that aren't based on love & sex at all (see Merriam-Webster's definition 2b of Platonic; of, relating to, or being a relationship marked by the absence of romance or sex)