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Amentep

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Everything posted by Amentep

  1. That's an awesome response. Just vague enough to not tell anything but tease people anyhow.
  2. Well they failed to make an MMO and managed to make WW stop making P&P games. Notably bad is still notable, isn't it?
  3. According to the article, there's a telenovella that has a three woman marriage on it. Given that conservative politicians in Brazil are trying to put forth bills to define marriage as one man plus one woman, will they try to demonize the telenovellas like so often happens here when someone is convinced some media is ruining society?
  4. CCP managed to (IMO) mismanage the WW brand, so I'm kind of happy to see the rights bought by another group. Lots of questions as to what this will mean for the future (does WWP still have the ability to do P&P? Are they a developer or a producer with respect to video games?)
  5. I'd rather (re)read the Baum books than see Wicked. May be just me, though.
  6. I'm looking forward to this. Not exactly what it seemed to be in the initial trailer, but it still seems interesting. I was really hoping for the game to be a simulation of the life and times of Oscar Wilde, the biting delivery of razor sharp witticisms, the charming and challenging of society with our risque personal behaviour, the writing of some of the most enduring works of art one can imagine, the wholesale consumption of industrial sized quantities of Laudanum, the wearing of stylish cravats and far too tight breeches, lunch at the Savoy etcetera. Alas. "There is only one thing in life worse than being talked about, and that is not being talked about." RE: Magic; The initial presentation had made it seem like you could play any creature in the game; the magic stuff seems to give a rationale for why that happens
  7. I'm looking forward to this. Not exactly what it seemed to be in the initial trailer, but it still seems interesting.
  8. I'd have to agree with this. People take suspicion too personally. I think her being in a rage was a bit uncalled for though; I mean, it's not that big a deal. Both of them were being silly IMO. How can you not take suspicion personally?
  9. I think Supergirl's biggest problem is that no one ever really was able to transition the character out of the 50s. The 70s and 80s series are unfocused messes and its clear that no one knew what to do with the character. Its for that reason that they killed her in Crisis on Infinite Earths (which according to DC is one of the 5 top moments for the character; that top 5 also included two moments that actually weren't Kara Zor-El version of Supergirl which was a bit of a headscratcher). When they finally brought the character back she was a bit of a mary-sue; better at all of her abilities than adult Superman just to show she was really great. I skipped the pilot because there was one too many reviews that referenced "The Devil Wears Prada" which I kinda got as a potential vibe for the Cat Grant / Linda Danvers working relationship but...kinda not interested in that.
  10. Personally I prefer Pandorum to Event Horizon, mostly because I think Event Horizon fell apart in the end (IIRC, to be honest I haven't seen it since I saw it in the theaters upon original release).
  11. I've wanted to play the Ravenloft games for some time (just missed out buying one of those collections way back when). So definitely of interest to me.
  12. I don't just deny your point, I reject your entire assertion because its based on an arbitrary insistence that TES has to model its Paladins after a specific archetype represented by the D&D Paladin and that any other version of a Paladin is "head canon" that isn't really a Paladin.
  13. No, I take each game on its own terms and do not create arbitrary constructs to criticize the game for not meeting. I also don't assume that because "X" means something in D&D that it has to mean the same thing in every other game made that isn't D&D. Criticizing TES for having a Paladin class that is not a religious warrior is like criticizing a Star Trek game for not letting you play a Jedi Knight. Because TES is not D&D which in not the real world folk tales that supplied the Paladin's in the first place. Its just as inadequate comparison of Paladins between TES and D&D as it is PoE and D&D or TES and PoE. I explained the origin of the word Paladin not because I feel you are a kid but because you seem to be hung up on Paladin meaning one thing when it clearly doesn't. And worse you're criticizing non-D&D games for not holding to your definition of Paladin which seems to be strongly shaped by the D&D definition of one.
  14. All Skyrim characters end up as that. Mine is a Mage/Thief/Blacksmith
  15. Paladin, as a word, started - as I understand it - as a reference to the Twelve Peers of Charlemagne from The Song of Roland (albeit they were originally the companions of Roland, not Charlemagne in earliest chansons de geste). The word derives from the Latin Palatinus which was a reference to high ranking officials in a royal court. While these knights were exemplars of the code of chivalry and certainly tied into Christianity (as were the Knights of the Round Table, who are also sometimes characterized as Paladins and whose stories are tied to a pagan origin), the Paladin concept seen in D&D and its derivatives are probably more influenced by the Knights Templar, the Knights Hospitaller and/or similar knight and monastic orders as much as they are the peers of Charlemagne. All this to say, you don't have to have any of those things you mention to be a Paladin, because Paladin is a concept that exists as its defined in the game. If a TES game allows you to pick a set of skills and calls that a Paladin then that is what a Paladin is defined as for that game and/or TES universe. The Paladin as a title has no need to be connected to the D&D version anymore than the D&D version was held to the definitions of Paladins on display in Charlemagne tales or Arthurian legend (or else they'd be about searching for holy Christian relic, killing Saracen's in Spain and generally getting killed heroically in battle a lot which wouldn't make a lot of sense in Dungeons and Dragons, much less The Elder Scrolls).
  16. Paladin is whatever it is / isn't defined as in the game. But lore itself is not role playing but a tool to aid roleplaying; the lore surrounding a theoretical paladin class is only going to be there to exist as a background and/or a constraint or guide to role-playing but is not, itself, role-playing. Factions also exist to create options and tensions in a game, but are not necessary for role-playing nor are they required to even be in a setting (although, again, they make the setting richer by adding options and tensions). Role-playing is what you do with the tools presented to you - it is not the tools themselves. Lore, classes, racial characteristics are tools to define a role, but role-playing is what you do with that role once you create it, in cooperation with your "game master" (or in the case of video games - as limited as they can be with respect to role play - what they game has been created to allow).
  17. So long as they extend that same courtesy to everybody, whether it's an indie darling, a big time AAA title that may be advertising on their site, or a little known publisher title. Right, which is why I think companies who publish game reviews would do well to have an actual stated procedure. "It is GameRevewTypeWebSite's policy to..." etc. boilerplating articles with games with gamestopping bugs at launch.
  18. Game mechanics /= role playing Lore /= role playing Factions /= role playing
  19. Yeah I agree, without further information its kind of hard to determine whether there is a problem. I know, personally, I don't have a problem if a review site - for all publishers/games - follows a "1st review discussing bugs but leaving incomplete the evaluation of those game elements" then "revised or companion review after bug fix" procedure. In fact, unlike books or games which aren't often as altered in a quick turnaround (possibly years to revision), I'd almost argue that a video game site would do well to have a clear and standing policy on how to address bugs in games since they are regular and often quickly turned around.
  20. So are we saying that the review posted on Eurogamer's website is backdated? Because the review I see (http://www.eurogamer.net/articles/2015-10-08-civilization-beyond-earth-rising-tide-is-generous-imaginative-and-currently-a-bit-broken) is dated the same as the date that STEAM says the game was released (08 Oct 2015). And in it the author only opts to not review the bugged element - although clearly saying it is bugged - in favor of reviewing a fixed version later. In fact it seems - although I'm unable to verify - that they did exactly what I'd expect them to do; release a review of the game informing about the bug and reviewing the elements that were, in fact, reasonably review-able and following up with further review at a later date (http://www.eurogamer.net/articles/2015-10-13-civ-rising-tides-alliance-bug-has-been-fixed-firaxis-says).
  21. Video games - as we know them now - will never allow role-play in the sense that we understand it from P&P games. So to me, role-play in the context of video games has to be treated as a conceptually different thing from role-play in pen and paper.
  22. So...she was an adventurer until she took an arrow to the knee?
  23. and who says that in that galaxy a parsec is a unit of distance?besides the Kessel run may be a sort of test that measures acceleration or something. Everything is explained in Star Wars lore In the A New Hope novelization, Han says "standard time units" rather than "parsecs." Which show that Lucas forget to tell his explanation for the novel writer or they wanted novel to be independent product that don't need outside explanations. But who knows Lucas changed Star Wars lore every time he though something else sound more cool to him. IIRC Alan Dean Foster worked from a shooting script - hence why it novelizes scenes not in the film. To be followed by: You were lucky. We lived for three months in a paper bag in a septic tank. We used to have to get up at six in the morning, clean the paper bag, eat a crust of stale bread, go to work down t’ mill, fourteen hours a day, week-in week-out, for sixpence a week, and when we got home our Dad would thrash us to sleep with his belt. Right. I had to get up in the morning at ten o'clock at night, half an hour before I went to bed, eat a lump of cold poison, work twenty-nine hours a day down at the mill, and pay the mill owner for permission to come to work, and when we got home, our Dad would kill us, and dance about on our graves singing "Hallelujah."
  24. Yeah, weirdly even though they were supposed to be action RPGs they mostly reminded me of side scrolling platformers.
  25. I confess, I don't understand the appeal of Demon/Dark Souls. Tried both, didn't like either.
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