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Amentep

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Everything posted by Amentep

  1. Death Wish 3 is hilarious. Bronson phoning it in (he wasn't happy with the script as I recall) only adds to its charms.
  2. Just a few thoughts - What I was saying regarding locked content, is that several romances are written so that the character is only interesting if you romance them. This means that if there are 7 NPCs and 4 of them are romance options, than in a 4 NPC party you'll have the possibility of picking a party where only 1 NPC is interesting (because you romance one of them; the other 4's interstingness is locked in their romances). I'd argue that a relationship is more important than a lock-picking mini game. You can always abstract the lock-picking to just be a dice roll based on your statistics, the romance is always going to need the player's input excepting in situations where the story is built so that the romance is part of the narrative (as in many jRPGs). Fan mods can do a lot of things that developers run out of time to achieve. The end result if I'm a fan and I don't complete the mod I'm working on is that I wasted my time; not so for developers.
  3. And apparently speaking the Five Nights at Freddie's demographic...
  4. Implementing the romance can hurt the end user, if much of the character content of the NPC is locked behind the romance (note this doesn't hurt just the romance hater, but it effects all users presuming multiple romances Some can - and have - made the argument that a proper romance is beyond the scope of current games. However your argument here is a strawman, because you're abstracting a specific point of gameplay to the larger idea of the game itself. One only need to look at any game with a maligned minigame (which right now, Romances are treated as) and you can understand the idea. If you can't implement your lockpicking idea without it being frustrating to the end user, why implement it? They keep repeating it because Developers have made this point. people who aren't developers keep saying this point is invalid. I also find it charming that you think "writing a romance" as not being difficult, when its as difficult (or not) as any other thing you write. But as for resources, lets look at a theoretical implementation of a romance choice. Romance Option (RO) needs to be a fully fledged character whether you romance them or not This means RO needs to have two dialogue trees, one for the romance, one for not having the romance For RO to be a character (and not a puppet of the player), there needs to be conditions for a started romance to fail other than the player failing it. This means that some way of tracking this must be created and implemented Any reaction that RO has to story elements needs to have two reactions, one considering a non-romance option and one considering a reaction consistant with the progress of the romance The world itself needs to recognize the romance; what does the rest of the party think of the romance, if you stay at an inn, do you need a different rate because of a private 2 person room, do people recognize you as a couple. Should there be romance specific quests, what happens with these quests if the character doesn't romance RO? Does the scope of the game make a romance make sense? If you meet RO today, and the game only covers a week of life at best, is there enough time to develop a full romance? Should RO get mad if they are left out of the party? If you don't talk to them? Are they jealous of other ROs? Does the PC get affected by what happens to RO in combat and vice versa? Are there any systems that need to accommodate the romance? Probably much more to think through, but I hope this points out a romance is not a trivial thing tossed into a game at a whim with no cost to other parts of development. I don't believe anyone has been advocating that Romance = Sex. I have seen many people dismayed, in fact, with the lack of romance options that don't give a gratuitous sex scene before the climactic last fight, bioware style.
  5. Baldur's Gate: 3 Gates of Baldur, no waiting; no Bhaalspawn either, but we got Illithids at each Baldur's Gates and boy if Baldur was around, he'd be unhappy about Illithids being all up in his Gates.
  6. The headless dog man.
  7. The gif is from about 2:29 on the E3 video. The Final Fantasy series has a lot of Science Fantasy in their stories; a big part of FFVII was set in a giant town with a lot of high tech (powered by magical doozits).
  8. Final Fantasy VII remake -
  9. Maybe the three IS the subtitle. Baldur's Gate: 3 Oooo, enigmatic!
  10. Please keep posts to addressing the topic and not other posters.
  11. Seems to me looking into the full quote of what Mr. Rose was discussing, he was already somewhat disappointed that he was asked to reprise the role only for Ackbar's scenes to get whittled down to him being blown out of the ship and nothing else. That they then asked him to come up front and be - to his feelings - the butt of a joke was just adding fuel to the fire.
  12. New thread:
  13. Come for the news, stay for the random.
  14. So the Illithids seem to have performed a mass ceremorphosis in Baldur's Gate? I guess you could make the argument that they're keeping the idea of having the story be about family issues (Bhaal-Bhaalspawn; Illithid-Illithid kids) as the connective tissue of the stories.
  15. Icewind Dale 3 then?
  16. My understanding is that is the case, and as I understand it Koenig's dad had trouble with "V"'s and "W"'s since IIRC Russian doesn't have a distinct v sound. This translated for Chekov as always swapping a W for a V which, IIRC, is what Yelchin thought was a weird choice. Found the interview: https://www.ign.com/articles/2008/01/28/young-chekov-talks-trek
  17. I seem to recall an interview with Yelchin where he said he intentionally did things with his accent that wasn't quite right because there were expectations about how Chekov should sound based on his previous portrayal.
  18. I was somewhat surprised seeing critics criticizing GKOTM while claiming the human story was good in the 2014 Godzilla film since I thought it was rather pointless and the movie never really made me care about the human characters. PS: why do the giant monsters in old Gamera films always look vaguely bored?
  19. New thread -
  20. Thread refresh time. Old thread:
  21. Thread refresh. If your request was not handled in the other thread(s), feel free to repost it. 1st Thread - 2nd Thread - 3rd Thread - 4th Thread -
  22. Late best wishes and good luck!
  23. Starjammers are a Marvel Comics space group led by the dad of the X-Men's Cyclops. Starfinder is the sci-fi version of Pathfinder Spelljammer is the sci-fi version of D&D Star Frontiers is a sci-fi setting published by TSR Alternity was a second sci-fi setting published by TSR Warhammer 40,000 is the sci-fi version of Warhammer Traveler was one of the first popular sci-fi RPG games
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