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About Kiwegapa

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    (4) Theurgist
    (4) Theurgist


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  1. The music patch is rather good..it's an audible improvement, even for someone with wooden ears like me. Music sounds deeper, richer, less muddy. I'm not sure I can say the same for the movies patch. The files are larger both in filesize and graphic resolution, but I don't see any greater detail in them. In fact, I still see problems that bothered me about the original movies. For example: the movie 'The Harbinger Arrives', filename PerMov03.bik, is significantly blocky and displays really bad tearing (horizontal lines) when the camera moves. Overall I'm very happy to have the media patch. I still want more, but I'm happy.
  2. I've posted about this before, but I ought to make a post about it that I can link to. There were several lines cut from the conversation that takes place with Darth Nihilus, and they offer different dialog options, but not any difference in the outcome of the meeting. Most of what was cut are darkside options which I imagine were dropped for lack of time to finish them. In particular, your character can offer to become Darth Nihilus' apprentice, and that offer can be either a lie or the truth. I'm attempting to be very careful with the 'truth' section, as I don't want to change the course of the game. I don't mean to make the work sound dramatic. Much more interesting parts have been and are being restored. But there will be a bit more conversation for those that like lots of dialog choices.
  3. Unfortunately my Kotor II guide is currently offline due to a change in staff at Magestrix.com. I'll try to have a new host for it soon. Until then, you can find a version of it in Dan Simpson's Kotor II walkthrough on GameFAQs.com.
  4. While positive recognition (and more importantly, knowledge about the intended game plot) from Obsidian would be nice, we haven't heard from them, no. Actually, the part you're referring to would be the HK Factory, which is not part of the droid planet. The bulk of the effort in completing that area is in scripting because that is both the greater part of how the game operates and the area in which the HK Factory is needing the most completion. In its default state, the area has conversations and combat, but is not complete in the sense that the player can accomplish anything which affects their game. Once we complete that area, its quest should fit into the game much like the . We are considering what NPCs need to be added, if any, to complete the area as we believe it was originally intended. It's a bit late for me, so I might be rambling a bit, but I hope that does answer your questions. As far as being based in the islands goes, we're an international effort, but updating via a laptop on a warm beach sounds appealing. :cool:
  5. Although our restored content will help fill in the story a bit, I don't think there will be any major changes in how you perceive the game. There isn't enough cut content to do so, nor are we shifting established story stuff around beyond the bare necessary minimum. We're not likely to change an existing, working dialog unless it has some obvious problems. As far as updates go, everyone who's eager to see our progress will see a small update this weekend. Perhaps not as thrilling as the original WIP, but progress. :cool:
  6. I just tested Kotor 2 (patched) with Catalyst 5.4, and Dantooine DOES work normally, no Disable Vertex Buffer Objects fix needed. It does run slower than the rest of the game, but it's very playable, at least for me. I am using a somewhat hefty gaming system though (ATI X800 XT 256Mb AGP card, Athlon 3200+ processor, 1.5 Gb of RAM) so it may be that the slight slowdown I now notice is worse on a more normal system. But it IS better.
  7. Have you made certain your video, sound, and motherboad drivers are the latest versions? If you cannot get the game working at this point, then perhaps I or someone else can send you a save game just after the turret game.
  8. I would be happy to donate. Do you think you guys could set up a "Support Us" webpage of sorts on your site? <{POST_SNAPBACK}> Thank you very very much for the offer..we're all a little overwhelmed at the support. But really we don't have any major expenses to support. If we do have any needs that come up, we'll let everyone know, but finances aren't an issue.
  9. We'll look at the need for translation as the project gets closer to completion and the list of altered files firms up. Thanks for offering, Illbleed.
  10. The kind words are very much appreciated. Thank you. We will try to post regular updates as we make progress, and our best efforts will go toward restoring everything we can. Yes, I'm afraid we'll only be releasing the mod for PC. Someone with a modded XBox may be able to take advantage of our mod, but that is an issue we won't be dealing with.
  11. Others have reported Catalyst 5.3 doing them no good and reverted back to a driver set which works for them. As for me, the 5.3 set works great. No problems here.
  12. Most of the fixes will be transparent..they'll take immediate effect as soon as you start the game. However, if you've already played past that point in the game, you may miss something we've added. So an early save or new game is recommended to get the full effect. I'll be able to be more precise once we can list all the areas in the game we've worked on.
  13. Many people have reported that the European patch causes their game to open only in windowed mode. If the above ini fix does not help, you may have to either wait for the real patch which is coming soon or reinstall the original version of the game.
  14. The 5700 and 5900 are okay, but the 5200 and 5800 are best avoided. I would recommend a GeForce 6600 GT with AGP interface. You can get one of those for just under $200 US. If you prefer an ATI solution, a Radeon 9800 might be your best bet. Currently ATI's newer cards are either PCI Express (needs new motherboard) or very expensive (X800 series, which I have). Sorry you got no/bad advice. The Geforce 5200 and 5800 perform worse than the 4x00 Ti cards pretty much across the board. By the time nVidia introduced the 5700 and 5900 and then the 6x00 series, they'd cleaned up their act. And of course, KOTOR performs best on nVidia.
  15. darth spock: Yes, this will work. However, you first need to have the actual module files for the area you're warping to installed. In the case of the HK Factory and M4-78, the droid planet, these files were removed before the PC version shipped. You will need to download the modules, add them to the SWKotOR2\Modules directory, and then warp to the proper area. Also, there are people working on restoring the HK Factory to its full and intended glory. It's too cool to leave out. :cool: As far as the actual location of the modules you need, I've got them for the time being at http://magestrix.com/downloads/RemovedKOTOR2Modules.zip although I'll remove this link if the moderators ask.
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