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Iseo Tiakan

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Everything posted by Iseo Tiakan

  1. Agreed. I've thought ever since I finished K2 that the influence system was actually one of the game's greatest weaknesses.
  2. I'll add my voice to those who would love to see this.
  3. Why? It certainly sounds good enough. The fact that you can get actual words by playing it backwards is just a nice bonus for those who felt like doing a little extra work. <{POST_SNAPBACK}> Too high expectations. I've always been a big fan of the Sith and their beliefs. So, naturally I expected the True Sith to be something out of this world in terms of power, appereance, and knowledge. I guess I just find the whole "speaking backwards in English language" idea pretty dumb. However, I'll just hope there's some really good reason for it. <{POST_SNAPBACK}> Gotcha. I'd never really thought much about the True Sith, so my thought process more or less stopped at, "Hey, that sounds damn cool."
  4. Why? It certainly sounds good enough. The fact that you can get actual words by playing it backwards is just a nice bonus for those who felt like doing a little extra work.
  5. The Handmaiden is undoubtedly in better shape.
  6. I rather enjoy pazaak, and have gotten pretty good at it. The computer doesn't cheat as badly as in the first game, when it would give you higher cards in order to play from behind.
  7. You're assuming quite a bit about the people you're arguing with. Belief that the KotOR story works better with a male Revan doesn't necessarily spring from belief that women can't do any of the things you just listed.
  8. I had an LS Sentinel/Watchman, built as a critical specialist. If you really want a killer crit specialist, though, go DS Guardian, then take Assassin as your prestige class. I'm planning to do this next playthrough, and I expect it will be very enjoyable.
  9. Aha! Many thanks, you've just solved potentially the last piece of my personal puzzle; namely, if Nihilis is actually a part of the exile (as I believe he is), why does Visas Marr say after looking at Nihilis that he is "just a man"? If I understand correctly, Visas is really telling something the exile more or less exactly what you just said.
  10. One thing that didn't make sense about this theory is Kreia seems to imply nihilus was around before malachor 5, dictating nihilus to be an "ancient evil". But then, Kreia is a well known compulsive liar. <{POST_SNAPBACK}> Really? I didn't remember that part. In fact, I thought I remembered her or someone else saying that he was created out of the destruction of Malachor V.
  11. This fits nicely with the theory that Nihilis and the exile are two parts of the same person, separated by the exile's rejection of the force.
  12. You did. It's accessible when he's telling you about his past.
  13. Too much to list off the top of my head, and I need to be heading to sleep anyway, so a couple notes: - Korriban. Sure, it was a little creepy in the first game, but it was downright scary in this one. Obsidian did a great job making the place feel like, essentially, a Sith ghost town. Seeing the Jedi Master lying on the floor of the interrogation room, dead and bleeding, is quite a shock. - Moral ambiguity. I've mentioned this in numerous threads, but I can't get over how great a job the storywriters did with it. At several points in the game, I was honestly unsure what was the "right thing" to do. Moral dilemmas in the original game generally involved a choice between a clearly good act and a large sum of credits that you didn't really need. Also Kreia's ethic of growth through struggle was a far better challenge to the Jedi belief in helping the weak than anything I saw in the first game.
  14. I think it's even more than that. As I understand it, Nihilus is the exile, or the part of him that was left when he cut himself off from the Force. The Exile represents life without the Force, and Nihilus the Force without life.
  15. A silver normal lightsaber and a yellow short lightsaber, both carefully calibrated for massive criticals.
  16. Perhaps the best possible way of dealing with it would be to have a majority of the characters simply disappear from the story the way Mission, Zaalbar, Juhani and Jolee did. I think it's implied very strongly that Bao-Dur is killed in the crash. The wording of his message to the remote suggests that it was recorded after he found out he'd be going to Malachor, and that it was meant to be played if he was killed or otherwise unable to give the orders to his remote personally.
  17. What about Leelee Sobieski for the Handmaiden? Not too skinny, definitely about the right age.
  18. Er... correct me if I'm wrong, but I'm pretty the ending in which you die with Carth on the Star Forge was cut from the final game, and is only accessible using a mod.
  19. I think that the K2 story would have ended up better than the original if they'd had the time to flesh it out. The game's exploration of moral nuances in George Lucas's black-and-white galaxy was nothing short of spectacular. Fill in the plot holes and add the kind of character depth to party members that we saw in K1 (extended dialogue trees, frequent and spontaneous NPC interaction), and you'd have a far superior product. Even the deleted scenes that have been uncovered would have gone a long way. Unfortunately -- and I don't mean to criticize anyone for this, because I don't know what went on behind the scenes -- we got a second-draft story. This game is still nearly on a par with its predecessor, but it could have been so much more.
  20. I, for one, like to think that the original Knights of the Old Republic was based loosely on The Bourne Identity -- the Ludlum novel, not the movie.
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