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StormbringerGT

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Everything posted by StormbringerGT

  1. I'll look into this. Also like your choice of Tablets I just got mine in yesterday! :D
  2. Good idea, I'll submit this suggestion for ya!
  3. It's a known bug that has been fixed. Will I make you feel better if I told you that the Merchant is a Legendary card placeholder
  4. The wildcard powers for heroic and legendary difficulty are new, as are the cards found in chests. Quest mode as well!
  5. I would recommend looking deeper into this. I agree it should be 100% consistent. But I would push that the button being consistent be where that goes. It started as novel and fun, but quickly faded. It was humdrum and boring for awhile. Now, after testing for quite a bit, it's just outright annoying. If I'm alone in this, I'd understand; but based on feedback here, as well as discussing it at length with several people, this is going to annoy a lot of people. Please, at the very least, consider it and do specific research into testing this very consideration... if it is actually annoying to some, it will go a long way towards losing adoption (short and long term), and players that initially love the game may have that mechanic that's repeated so many times drive them from it. As someone who always tries to be entirely objective (and even going so far as to respect the decision I feel strongest about in regards to culling with disagreement), understand that I really feel you're missing the mark in a far more general sense here. As someone who has rolled our digital dice countless times I do not find it to bother me yet. And man do these dice like to fail me on rolls. Isn't it more time consuming and doesn't it require more effort to physically roll dice in a physical game, or shuffling cards for that matter?
  6. I ran into this as well. You have to actually drag the ceiling card from the thumbnail to the open main play area for it to "play" correctly. Took me a couple minutes to finally figure that out. Correct! I'll bring this up today. If people are in the habit of tapping the deck to draw (I find myself dragging to draw a card. But then when it comes time to play cards I tap them use the menu buttons) this is something we may want to allow them to continue to do. The issue here being we allow you to tap cards to zoom in on them and since the Collapsed Ceiling is face up on the deck the game thinks you want to tap it to examine it. Unrelated side note, I have lost many a game to the pesky Collapsed Ceiling. If you don't have the right party members, Collapsed Ceiling, Shadow and Siren all sorts of rain on your parade.
  7. I'll have to double check when everyone is in the office (I got in 2 hours and 30 minutes early!) but that is one of the reasons why we ask you to sign in. Your data is saved to a cloud. Ideally you'll have access to you parties when you sign in on a different device.
  8. If we go ahead and buy the season pass with real money, is there anything left to spend the gold we earn in game on? Chests! When I moved from Chicago IL to beautiful Irvine CA I left all my board game buddies behind, some good people and an entire hobby store where I used to play PACG (and a ton of other games) a couple times a week there. So I am looking forward to being able to play with my long distance friends! :D
  9. You can take better cards and give them to a lower level character if you wish. We don't stop you from doing this. In the case of spells the low level character might have a hard time recharging them though. Well on a per party basis you cannot have duplicate characters, but in your character pool to choose from you can. So while you can only have one Kyra per party you can have 9 parties with Kyra in each one.
  10. Uncommon, Rare, Epic and Legendary. As far as a picture, well.... I value my job far too much to share that. Rest assured Lindsey is doing some very cool art and Michelle is designing very cool cards for these.
  11. So the Merchant is a place holder card right now for Legendary cards.
  12. I really enjoy when people share what they really enjoy about the game!
  13. Knock on benefit! More time for you to spend with the Beta! :D Seriously though thank you so much for your help. Your feedback on features and help finding bugs has been invaluable!
  14. I have a feeling if your buddies come over, the physical thing is still going to hit the table and it's back to shuffling for you. But that is part of the charm and magic of physical tabletop games.
  15. They are pre-set so you'll get something useful for each character who does not get loot.
  16. What we do is make sure every character gets at least a token reward in the event there is not enough loot rewarded. So if you have a 5 character party, one person would get the medallion and everyone else would get a reward as well. It is much more fun to get something for a team effort right?
  17. This is a known bug, once you unlocked a difficulty it should remain open to all other parties to play through.
  18. Good catch it should. We used to have you activate it manually. Thanks!
  19. Post launch I'm sure we'll be able to wrangle a list of cards to collect. I'm pretty sure all the cards in the chest are non-basic cards equal in power to deck 1 or higher. The cards are pulled from the Class Decks as well as brand new cards we created.
  20. Correct you can only salvage cards you get from chests. I'm not sure on the exact amount you get per card, I'll have to poke a designer about that.
  21. There is a rarity system used by the chests. You cannot find cards from other released boxed sets (No getting WoR stuff early!).
  22. You ran into a known bug that we thought was fixed but is rearing it's ugly head again. Your characters and cards that character has should never reset. The only way to reset a character is to delete that instance of that character. The idea behind user based progression is to allow you to try different builds and different characters without having to start from scratch every time. If you create a character and level them up a bit and get some good equipment but you want to try another version of that character (go a different role path for example) you can. What you are experiencing now are bugs that are hampering the system.
  23. Dem feels when someone sitting next to you ninja's you on a post.
  24. 2. Note that you can play cards to alter the outcome of your recharge, If you really want to recharge a spell you can play blessings to help with that for example. 3. Some cards have multiple powers, simply dragging that card out of your hand wouldn't be enough, the game needs to know which power to activate and as such it needs to be put in the right spot for that to happen. 4. This is coming. 5. Good suggestion. I'll file it. 6. I'm not sure how easy it would be to simply make this a toggle option.. So as oppose to the map view when you try to move you'd rather it look like the initial location selection correct? 7. That power should be an auto roll check. Generally player activated things should be the things the player rolls. So if you see more rolls that should be auto (like the one mentioned in your example) send them off to us.
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