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Musopticon?

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Everything posted by Musopticon?

  1. Fret not, I've got Guybrush soon. Then I'll make mincemeat out of Viconia(who is a Svartalf, ergo dark elf). Yes, the mod is a wee bit pretentious at parts.
  2. Daggerfall and Battlespire both featured very casual nudity. I never played Arena or Redguard, but they may have as well. I never played Daggerfall or Battlespire, only Arena, Redguard and the two recent titles. Colour me corrected.
  3. The description talks of radiation, I'd say this thing is for real. I've heard first hand of what kind of aberrations high radiation that affects for several decades can cause.
  4. I think the comment about being conservative was in comparison to previous Fallouts, where the world was a lot more mature than F3's fairly clean place where even the whore, the only whore in a junktown of misfits, is a valued member of the community. On Oblivion, well, sexuality has never been much of a part of the TES series. It's there, definitely, but theyir focus is obviously elsewhere than portraying a morally gray world. Just wish they'd get the madmaxian afterworld where the ones with guns make the laws - feel right.
  5. I can't speak about all the Final Fantasy games, but Final Fantasy VII doesn't seem to be censored for US/EU release. Barrett doesn't swear nearly as much as he does in the English language version. Cloud is also a huge sissy in the Japanese version, and it pisses me off now and then. Aeris is what people would generally call a "**** tease," at least for the Midgar part of the game. I'm only at Junon right now, things might change. But, as I said, no apparent game breaking censoring so far. Aeris in the American version was a love interest sure but the teasing (sexually) was left out for the most part IIRC. Now I get the rooftop scenes in Midgar and that part where you(yes, the player, Cloud isn't much of a character, I prefer Zidane) stay at their house. Damn moonpeople in their mooncountry!
  6. True, F2 played around with the illusion of player achievement a bit much. Then again, it has one of the better time limits that I can remember, not too strict, but urging you to actually finish your quest, the real motivation behind the character. Anyhow, the problem in F3 wasn't the level cap, since F2 had some very rewarding character progression despite the same cap. The problem was the complete misdesign of how xp was handled and in how large quantities. The character was an unwinnable death machine because any player would reach the level cap way before the halfway mark, if he did any backtracking at all. I had to mod the game to slow down xp gain before levels felt meanigful, the game just threw them around like nothing. Same could be said about the perks, one of the worst ideas of game design ever to give them out every level. I just had to pick several of those "+5 to something" perks in a row and lose any kind of challenge that much sooner. Perks in previous Fallouts were something you were anxious to find about and pick, because they were relatively rare, every 3 or so levels(depending on some traits).
  7. I actually bought Mount and Blade just now, so I could play all the mods I've hungered without feeling like a petty thief, but it's just sitting in the shelf. I blame Fall from Heaven 2: lolz pop culture references n'stuff
  8. This is the thing for me, I loved that bend. It was brilliant, and the design doc very evocative and unique. Welcome new(old) guys, don't mind the cranky veterans here.
  9. I thought there were boobs there. note to self: don't kiss 'girls' in gasmasks. Either I gained some mammaries without noticing that night, or it's the open shirt hanging low.
  10. That is all.
  11. Everyone should try the Eagle and the Radiant Cross mod for Mount and Blade. It's so over the top, I can't be but entertained.
  12. Hahhhah, I didn't know about D
  13. There has to be a working base to start on. And that's not even addressing how much hardcode and sofcode plays into this.
  14. Well, it's bloody nice to have when you don't own a dvd-player or have a tv-in-cable on hand. Beats my gf's laptop sounds by far. Dj Shadow - Mongrel meets his maker Uh, Gorgon, where's the idiotic rap battle? I don't hear much more than a decent beat mix.
  15. Funniest thing, Peloponnesian and Rome: Total Realism share modders and the Eagle and the Radiant Cross mod has the same composer as Europa Barbarorum, doing it for free. It's a small internet.
  16. I realised a while ago that my laptop has a subwoofer near the airvents...never noticed the bloody thing since I was always using headphones. So, Daft Punk - Harder, better, faster, stronger
  17. This was brilliant, in a nerdy kind of way.
  18. Nethack. Leaving the Gnomish mines, swinging your +2 longsword around, bag full of loot and equipment - the world a blaze of glory. Then you step on the stairs, miss a step and get crushed by your own loot when falling down. Restart y/n?
  19. ^Sudden heart attack syndrome, usually appreviated as SHAS, was the bane of the unpatched vanilla games and untested mods. It was a result of the player model crossing two improperly aligned area brushes, basically Garrett would die from being squished by terrain physics. It was highly entertaining at times. Made fanmissions with elevators really exciting, since even after you mastered sneaking so well that you could hide in lighting glitches and drop from third floor to an open door and not die, the elevators would still hunt you down and kill you... Another really infamous that comes mind is the Rome: Total War diplomacy glitch. There was a bug pre-Barbarian Invasion(1.03 IIRC) that would reset enemy AI to "just met you" when you loaded a previously saved game. This meant that you could pass completely ridiculous peace treaties if you e.g wanted to solve a long-lasting war with your arch enemy or e.g your best and favorite ally would suddenly retire from your shared war with a common enemy, break most ties and later invade YOU. Then there's the ridiculous pre-patch bug in Thief 3 that made all difficulties reset to "easy" in the ini if you loaded a previous save. No doubt the game felt ridiculously easy for everyone when the hardest difficulty had the brainless ai and the skinprick-like damage model, heh.
  20. Started up a Warlord(slowly getting to Noble) Big and Small map game with some 7 opponents. These maps seem to get very hectic in the beginning, with many opponents starting almost next to each other. I intentionally took the one map type which had generally given me the lousiest start spots and AI placement, since I intended to finally start with a warlike leader and civ:Kublai Khan. The start was as lousy as I thought it would be: I start in a snaky landmass separated by straits of ocean, but no clam or crab or fish. There's plenty of hills, but with teching I don't find any iron or copper. Really atypical, but not unmanageable. Around when I tech to Animal Husbandry, and handily locate horses next to my capital, Karakorum, Fredrick, Qin Shi Huang and Hammurabi announce their presence on the continent. Now, Fredrick I can manage. He usually becomes an economic powerhouse and techs to oblivion, but that's only later. On the other hand, Qin Shi Huang with his annoying traits(Protective for extra annoyance and Industrious for wonder spam) and Hammurabi with his, usually warlike, vision of uniting everyone under one empire with the second earliest unique unit in the game, did give me a jolt. I can manage Montezuma and Genghis, should they sping up, and deal with Sitting Bull and Boudica in a timely fashion, once their best assets become obsolete and I think I could take on Shaka as well - last time as Ethiopians the experienced(Military Epic, etc) Oromo with their 4-7 First Strikes annihilated his early tech massed ranks with ease, but I really do hate protective leaders who easily gain a score lead. So, the Golden Horde went to war. Naturally, that meant I teched to Horseback Riding, a tech I tend to take only later for the horse archers, and started simultaneously building army and teching culture-enhancing(Kublai is Creative) buildings and wonders, to not fall behind and also get a good city to produce Great People in a timely fashion. 5 Keshiks managed to deal with all but 1 city of the Babylonian Empire, giving me the largest empire in the 2000 BC world. However, Hammurabi's bowman spam started to appear and I withdraw my, now 3, Keshiks to heal for a time. In the next turn, I find that there's a single warrior unit, a laugh in any other situation, next to Karakorum which is only protected by an unexperienced warrior unit as well and at the same time the only chariot that hammurabi still has decides to try some raiding next to their late-capital and my soon-to-be military city. I withdraw one Keshik, and these guys are early monsters(: a melee cavalry unit replacing HA, that does not suffer terrain restriction to movement and can be made immune to first strikes like HA), to kill the warrior who is busy raiding improvements. I chuckle for a moment, since the chariot is easily torn apart by my limping Keshiks and I try(thanks a lot, Medic 1 promotion) for Akkad, the last city. Anyhow, skip a thousand years forward and the Mongolian empire is the biggest and baddest warmonger on the small continent. Akkad, Dur-Kigalshu, Babylon herself, all produce Catapultae and Keshiks for the soon-to-be raid into China. Funnily historical and ahistorical at the same time, that raid is done in a series of quick city razes, taking one city, the former military capital Shanghai to be used as a fortress. The Chinese empire starts to bend, as their production drops and the Spearmen can't handle all the horsemen in their midst. I push on, razing another city and cutting the empire in twine, until I find myself staring at the absolutely massive(13 pop and 2 wonders) capital city Beijing. My last 4 Keshiks and two catapultae crews shrug their shoulders, more to chew for the spears and start to destroy mines to drop their military production. Well, worst comes to worst, Qin Shi techs to Macemen and Chu-Ko-Nu and my forces are torn into shreds. The last two keshiks and one catapult escape to Shanghai and I sue for peace. End result: only go for your best advantage as long as it's still an advantage. I've got a fifteen unit army, but still no iron anywhere, waiting to raid the last cities, sitting in Shanghai and a Military Epic city with a ger and a barracks and a military instructor(100% military unit production+4 exp+4 exp+2 exp=win) making more until I can't take the maintenance anymore, but I really don't feel like watching more catapults and horsemen die just to end up eventually bending over for the absolutely massive German Empire, though they lost two cities to my incredible culture already, bristling with 10 pop cities and endless hordes of swordsmen. Who cares if you are already well into Nationalism when the enemy can just chew you into death when they have all the military resources and you don't. Really, I love the game, but I might try some civ with a bit better and longer-lasting unique unit next. Like Japan or China. Ooooo, China...
  21. 1/10 of the BA thesis writing done. 4425 words left, ahihii!
  22. Bah, I never wanted to enforce anything on anyone. Well, perhaps good table manners and avoidance of gnats, but that's not really relevant here. By the by, I thought 28 Weeks Later was worse then I am Legend. Make what you will of that once you watch it, but it was like a glorified Resident Evil:Nemesis at parts for me.
  23. The Police - Can't stand losing you
  24. Mate, were we actually watching the same film? The CGI zombies in Legend were awful. And, considering that Will Smith's cigar-and-grooming budget on Legend was probably bigger than the entire production costs of 28 Days puts your other points into context! Yeah. I think Smith delivered his usual style of decent, but nothing else acting that really did nothing to me in the movies. 28 Days on the other hand had a very solid cast, playing and even more solid, down-to-earth folks. I realize it's pointless to argue over opinions, but I Am Legend became silly and tedious the moment it changed from a heart-warming survival story of a man and his dog to "lol lets do post-apoc drama rite nao". And I can't understand how the ending did anything for anyone when it laughed on the face of Matheson and even its own fecal avalanche that started with the introduction of the surviving couple. In the book the character becomes the actual stuff of legend, the mythical monsters in the shadows that the new society rightfully fears, but in the movie he prods zombies with technical instruments and slowly goes cabin fever in his solitude. What exactly was there for the woman to tell the other survivors? That he liked Bob Marley and loved dogs? On the zombies, well, I still freak out on the pastor in the church. There's very little actual CGI in the movie and it's still bloody desolate. Like the boy in the diner.
  25. How exactly did Splinter Cell better sneaking than all the Thief games? Your claim is rather bold when the original SC had a very different, almot puzzle-oriented focus, which concentrated on tackling enemies instead of avoiding them entirely like Thief games. Each encounter had a very narrow set of options, usually a choice between environmental takeout or a gadget(shoot a roll or gas them). You had to approach each encounter with the developers options in mind and the levels were long railways with little freeroaming or backtracking and instead featured set-piece sneaking encounters interrrupted by short radio chatter vignettes followed by a checkpoint. Then you tackled the next corridor of traps and half-deaf and blind enemies. The sneaking itself, how you traversed the environments and how enemy AI worked and reacted owed more to MGS games than Thief or Deus Ex. I haven't played Double Agent yet, but Chaos Theory on the other hand broadened the levels to something resembling a real location, instead of an indrustial walkway. Now, I really liked SC 1 because of the puzzle-like nature of it. Every encounter felt like a mindgame with the devs and the very strict policy on alarms and enemy encounters made that even more so. Very atmospheric and mindbendingly hard at parts. Like the oil rig level which has only one right way to solve it. Comparing SC to Thief games, however, is bit like comparing Company of Heroes and Rise of Legends, sure they are both RTS, but...
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