Everything posted by Musopticon?
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What is consciousness?
I hope I'm not seeing the rise of a regular shtick for you...
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World Wars
Most of Scandinavia saw fit to sit on their collective behind and let Finns do the fighting. No, I'm not bitter, I'm hardly patriotic as it is, just like to remind people that there was only a handful of volunteers from Sweden and Norway, but the governments didn't give two pennies' worth over us.
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The Music Thread
Amon Tobin - Reanimator
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An example of why it isn't always God
for the lulz, obviously End of thread.
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What you did today
2 is passing, 3 is actually 70% of the maximum grade with the Gaussian curve system. The slash was a mistake there, sorry. Nevetheless, the essay accounts to about half of the course grade, I can still excel in the test.
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Xbox 360 Revolutions
Yeah, there's a Blood Bowl game in production, very early though.
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New Dev Posters?
je t'adore lol Welcome, welcome! Avoid Way Off-Topic, but please rummage through the Aliens section(consider how Obsidian seems to like to share devs around the projects), as it is stoked with a wealth of rather decent ideas. And some really awful ones.
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What is consciousness?
I like the idea introduced by some French(?) existentialists(sorry, not my field, I study linguistics and language), of us "building" our self every morning. In a nutshell, as we are waking up, we click our consciousness on and have to come to terms with it. I assume there's a wealth of terminology I'm missing, but I like the twist this idea gives to the issue of what is consciousness: Do we retain "ourselves" every time we pass out or sleep, or does every morning bring "a new you"? Of course, our memories and the behavioural schemata(at least I could remember that) we've been ingrained with are carried over every time, at least for the most part, but who is to say that they construct the same person every time? Without going into the apathy that this kind of thinking might rise(who are we really? Shards of something really vague?)I think the idea is actually a hopeful one: In a way, we are given a new opportunity every morning, we retain the memories, but have a chance to study them anew and maybe even excel, become a better person.
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FIFE - a next generation Fallout-like engine
If anyone is interested, the video for Zero-Projekt can be accessed here.
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Adam Sandler...
"Rainbow Six Avellone" War against the stupidity of Internet has never been this awesome!
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What you did today
I scored 2,5/5 on the theoretic grammar essay. Granted, I had only done one of the previous courses, so the outcome was sort of a given, but it still bites. I only barely passed.
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Project Origin
Fighting giant mechsuits and psychic adolescents as a genetically enhanced supersoldier in a post-apocalyptic hellscape of a ruined city? I've yet to see such an unorthodox, almost ridiculous premise anywhere outside anime. And I love it!
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"You found a secret area!"
And those have been rpgs since....?
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"You found a secret area!"
I can't right now remember an rpg with something like that.
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Adam Sandler...
And Teh Internets have been won for today!
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The Music Thread
Windir - Kong Hydnes Haug
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What are you playing now?
I tried 4 char party on hard diff., but the cold wights are giving me a beating! Well damn, Fireball spam!
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Adam Sandler...
That was win and awesome.
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Character Creation and Customization
Oh, that was the crux of the issue...geez.
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The Music Thread
I bought In Rainbows for the missus. She has so far been enjoying it. Loreena McKennit - Tango for Evora Yh, ihan kuin iskelm
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The rating?
Only if you share a room with him when he's doing it.
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Guns!
Dragunov, with adjustable sights!
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Adam Sandler...
You really want that name to stick, Aram? My initial impression, and the one that has stayed so far, is that the character looks just like a normal game character template. Think the promotional art of KotOR2 or the trailers of Mass Effect, all the default main characters in modern roleplaying games seem to look like that.
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Combat
Sorry my odd wording, I came back from girlfriend's a bit tired and what was initially just a plea for the lack of nightstick became muddled into suggestion of more intricate stealth. Anyway, my point was that there shouldn't be, as Tigranes greatly put it, "a dark closet with six or seven bodies squeezed in there". It would be nice to have a consistent world that challenges the player to use a whole arsenal of tools and elements, instead of a single foolproof one. I used to like the puzzle-like method of levelmaking,
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Combat
And please, PLEASE: Do restricted take-downs. What I mean is the problem of both Thief and Hitman(less and less with Blood Money) and to an extent Chronicles of Riddick, the reason why stealth is almost always the best option when available: You are not penalized in anyway with successful and constant knockouts, and indeed you can use the same winning formula to take out enemies just as long as you keep some arbitrary "stealth meter" full, no matter that in reality making a whole complex full of people pass out or silently be forgotten to dark corners(dead or unconscious, it has so far hardly mattered) would be next to impossible, or at least highly improbable thanks to radios, guard change routines or just plain old human wits(="I guess it was rats""olol, a dark closet, tam-te-dam, just walking my oval here, la-la-laa!"). Don't take me wrong, I absolutely adore stealth games, but rather than giving stealth gameplay mechanics that force you to interact with opponents in often forceful manner in an obstacle course, have mechanics that instead try to hammer in the idea that the best way to stay unseen and unnoticed is not go anywhere near the enemy! I mean, throwing coins or rocks to distract drone-like guards, or flicking a lightswitch(!) and then passing unnoticed works well in an environment that presents a set of tools to circumvent openings in a system, just like in a puzzle, but I would prefer if stealth was unnoticeable and subtle, a welcome addition to a wealth of methods(like gun-ho and infiltration). A game that caused you to mix and mash different approaches to problems, instead of taking along a sort of a strict "stealth class" or a "gunner build" in an otherwise classless system. So far, only Deus Ex has had anything at least remotely similar. And even the god-game suffered from having a god-stick similar to Thief's blackjack; the nightstick. You could very well shut down whole complexes of hive-like office hierarchy and high-tech augmented wetworks with just your nightstick and a set of multitools. Gee, I do love the feeling of power that I get from being undetectable and uncatchable, but it's slowly starting to lose the shine it used to have.