I realise that we're probably getting the normal stuff when it comes to story department, but I'm still hoping that Bioware has finally got the idea of not making the players party the center of the freaking universe. I mean; in most crpgs you're the chosen one, the only hope, savior, am shaegar, you name it. Everything in the story and the world feels like it's there just for you. Maybe this time we could be a normal dude/-tte who, even as s/he does some amazing work, isn't your typical run-of-the-mill crpg-hero with a Great Destiny.
Now, I'm not hoping that Bioware allows the players to be farmers or rather unimportant characters in the story. The plot should be about the player character, put the happenings around her/him could at least create an illusion of real world. Think of it this way: In IWD 2 you we're just some mercenaries, barely able to fight at the start(exaggerating, I know), who gradually we're giving bigger jobs. There were always something happening with war against the Horde, and player's party became the "last hope" so further in the story, that you(at least I) felt like being a gamepiece on a strategy board, doing your part in a larger plan.
Player characters don't have to be chosen ones to be interesting, or for the story to be good.