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MrBrown

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Everything posted by MrBrown

  1. I played the game with a party of 4 Rogues (+support spellcasters). With how the game handles flanking, at about level 9-11 (forgot when) they start doing 10+ (sneak) attacks per round each. Most encounters last only a few rounds, even bosses. Not sure if it's the easiest way to play the game, but it certainly works for 99% of the enemies. I assume turn-based probably makes this a bit harder, but not necessarily that much. Less attacks by you, but also less from enemies.
  2. This game has so much combat I can't imagine turn-based making it any better.
  3. All the Dragon Ages are there now. No Mass Effect 3 yet.
  4. Looks like everyone is remastering their RTS these days...
  5. Guess it means no more battletech games. Was kinda hoping they'd make a better one.
  6. No. Though every class has specializations that you choose at level 2 or 3. Unlike Kits in 2nd ED and the BG games, they don't take stuff away from you, just slightly change what you get.
  7. 8 classes is a bit smaller than standard, but... Some of the basic ones are a bit boring. Barbarians, for instance, don't have much else to do than put rage on, basic attack, basic attack etc. Rangers also don't really have any interesting unique things, being just a mix of Druid and Fighter really. So those two are ones I'd drop first. I'd drop Warlock too, but if that's confirmed, then probably Sorcerer. Not sure what the 4th one is, but probably Bard, Paladin or Monk. Not sure if I'm that excited about it being Turn-based. Modern RPG design tends to include so much fights, turn-based can make the game really slow to play. So, hopefully they don't put too much fights in.
  8. Isn't being a Civ clone the point? Civ games vary their mechanics too, so this really looks just like another variation of it.
  9. https://www.gamespot.com/articles/diablo-2-devs-recount-almost-losing-the-game-expla/1100-6471517/
  10. https://pathofexile.com/poe2 Also, a mobile version. Watch the announcement video, it's funny:
  11. If you want to follow Diablo4, apparently they're going to be dropping info etc regularly: https://us.diablo3.com/en/blog/23220969/a-letter-from-our-game-director-blizzcon-2019-11-13-2019
  12. Wasn't that one of the big complaints about D3? That, because re-speccing was so easy, your character didn't really feel yours.
  13. I don't think most players care about it that much anymore, it seems to me that most people who are interested in stuff like Diablo play lots of online games anyway. I can relate to the old crowd here not liking it though.
  14. One of the reasons D1/2 might have seemed darker etc is also just worse graphics. More details makes stuff less scary, but you can't really make an AAA game with bad graphics.
  15. Reading that article and some others, it seems like that's exactly what they're doing.
  16. While other publishers are busy building up their own services, the first one to get off Steam is apparently coming back... https://www.theverge.com/2019/10/29/20937055/ea-games-steam-access-subscription-service-pc-storefront-jedi-fallen-order-sales
  17. Blizzard made a remake of SC1 and WC3, D2 is just a question of time. And, well, quality.
  18. PDXcon going on, so lots of announcement for their games. See https://twitter.com/PdxInteractive, not gonna list everything. One morsel: Crusader Kings II is free-to-play from now on (base game, not DLCs), III coming out next year. EDIT: Actually, a summary here: https://www.reddit.com/r/paradoxplaza/comments/dk0s4a/pdx_con_is_now_live_on_twitch/
  19. https://news.blizzard.com/en-us/blizzard/23185888/regarding-last-weekend-s-hearthstone-grandmasters-tournament
  20. So now they're dropping the number from the official English title, and using a direct translation of the Japanese name of the series as a subtitle just for this game? This is never going to confuse anyone at all.
  21. I only have the cat, but to use it, you have to equip it on your belt, and then activate it from your abilities.
  22. I kinda agree with cokane, in the sense that I always build parties, not individual characters in these types of games, and tend to separate them to more passive auto-attack guys who do nothing else, and active ability-using characters who do that more than attacks. And I usually fill my parties with the passive types, with as little active types as possible. I don't see a problem with games like PoE2 though, since you can pretty much let the AI do most of the talent usage, or just pick mostly passive talents. So I think these games cater easily to this type of playing, provided you're willing to learn and configure the AI.
  23. As long as you don't multiclass very stupidly, or distribute your ability scores badly for your class, yeah, I guess. And you can always lower the difficulty.
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