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About ModernModron

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  1. Wow, that's a tough call. I hate the combat system in PoE, and I hated the system in DA:O too. But the two systems are quite different, and I'm not sure which I'd put ahead of the other. On the one hand, DA:O was hopelessly imbalanced, with the magical powers outstripping everything else in terms of variety, and generally in raw power as well. But while PoE has a much better balance between the different class types, the actual combat is a jumbled mess of poorly differentiated powers and that frickin' Engagement system. Frankly, I don't expect replay either game anytime soon. I gu
  2. Lying might not be enough. It helps if you use your superior technology to "wow " the natives, so they forget their own invented Gods and believe in your new ones. The Old Gods don't speak into your heads and make statues flame... look, the new ones do! At the quasi-Medieval level of the rest of the world, the natives don't have the resources the Engwithians had, to determine that the created Gods were fake. Something else we don't know (I don't think?) is exactly what happened to make the Engwithains a dead civilization. Maybe most of them entered the God head(s) in some way, as a mea
  3. I don't see a contradiction, as long as one assumes the Engwithians were a deeply cynical and controlling culture (and they'd have to be, to go about creating Gods from scratch). Maybe they didn't need Gods as a moral compass themselves, but the concept was a useful means of avoiding total chaos in the non-Engwithian world at large; all those savages out there. It wouldn't be the first time a "higher" culture used enforced religious conversion as a convenient tool of controlling "the Other." It's a classic tool of colonialism. If that's all they needed the gods for... why not jus
  4. Me neither, that's a great thing. Just not salient to this discussion, because no choice was made. a choice were made. you were oblivious to the choice... possibly willful. HA! Good Fun! It certainly is making a choice when someone says "REMEMBER OTHER FACTIONS WONT WORK WITH YOU" and you say "OK!" You keep saying that, but that never actually happens in game. They say that other factions will be "angry" at you, but they never flat out state that you will be locked out of a future game mechanic just by accepting the quest. Those aren't quite the same thing, espec
  5. I think that's a good point worth repeating. PoE is pretty relentlessly grim, and as a result it doesn't take long before everything just blends into one depressing lump. This is reinforced by the lackluster main plotline. The way we learn that we're a Watcher - using our newfound powers to talk with the dead woman on the tree - is fantastic. But the next step with Maerwald was terrible; rather than give me a sense of excitement at new possibilities or a sense of urgency at potential danger, it just confused me about what a Watcher was. The way Maerwald was presented didn't really matc
  6. What I understand is the pause system has worked fine for me through all the IE games and continues to do so in PoE - YMMV Given that you continue to argue with them, you know perfectly well that their mileage IS varying. As is mine, for that matter. It's not the end of the world, but I would definitely prefer a way to enter specific "pause" and "unpause" commands beyond just toggling between them.
  7. I've barely even started the game, but this is the sort of thing that really worries me. I don't want to use AoE spells every time I get into combat. One of the nice things about the old BG games was that a lot of the fights were pretty trivial. It set the tone that we were professional adventurers able to handle the lifestyle, and it made fights against mid-range opponents stand out: they could be challenging without being a 'boss' type encounter. But the more 'per encounter' powers the party has, the greater the pressure to balance EVERY encounter around them. That in turn makes a
  8. Uh, yeah, the good ole "advance time" feature from... the BG series. Of all the features BG didn't have but we are going to pretend it did, this one is among my favorites! Since you could rest at any time in BG, it was easy to advance time by 8 hours at least.
  9. Well, yes... errr, still no boomerang! Thanks for these, now I'm really going to have to make a character for either the Asami or Korra pictures.
  10. Very stylish! I'll see if I can get them working. No Sokka or Toph, though. (
  11. I'm very disappointed the game doesn't already have this feature. It makes it much harder to tell what a given save game file actually is. Given that intensive replays were a hallmark of the classic BG games, it's a puzzling omission.
  12. In other words, you're saying that their intent is that the DRM version will never ever get another patch. I somehow doubt this is the case; they're clearly going to patch the DRM-free version, so the exact same method they're going to use after launch can be used to ensure that the 1.0 patch is available for players that receive the disk. Hell, some people are suggesting that the intent for wanting to delay is to prevent someone from ripping the game from the disk and putting it up for piracy. Releasing a somewhat non-functional pre-1.0 version to the manufacturer and expecting the player
  13. Neat idea. While reading this this thread I was contemplating something similar, a system where merchants would be part of a 'trust' mechanic. Merchants would only buy and sell cheap, mundane items directly. To sell something more important, you'd need to elave it with the merchant and he'd try to sell it for you. If you gave a valuable item to the wrong sort of merchant, he'd just run off with it and you'd be stuck feeling like a fool. But if you gave it to the right sort, you'd eventually sell the item for big bucks (or trade it for something you really need, etc), and you would star
  14. Have to go with GOG. I have nothing against Steam, but I'd prefer to get a copy that can't be turned off later on. Plus, it can still work if my internet gets disrupted for some reason.
  15. Oops, meant to add that if it turns out to impractical to let people opt out of the 2 shipments, I very much hope Obsidian can split the state value of the whole box between the two shipments properly. Regardless of who pays it, it would be a shame to pay taxes on the same items twice.
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