- How Immersive & Involved do you want Character Creation to be?
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A dog companion?
Black Hound FTW Plott Hound Plott Hound 2 Plott Hound 3 Scottish DeerHound Pharaoh Hound Non-Hounds Beauceron Beauceron 2 Black Lab
- Earning your place as party leader
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"Other" Playable Species Poll
It would have been nice if there was an "Other Option- describe in thread"
- Random encounters
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Wizards. Why do the wear dressing gowns and dunce caps?
Concept artists do seem adverse to having visible pants on mage-type characters. If people have been watching Game of Thrones, I could see mages in outfits similar to those donned by Littlefinger and Daenerys (the one with the pauldron) . Granted in the latter's case it would have to be in the right setting (e.g. desert-like).
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Wizards. Why do the wear dressing gowns and dunce caps?
I don't know enough about the world yet. But I would prefer it if mages could blend in as say a commoner, noble, adventurer or what have you.
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Wizards. Why do the wear dressing gowns and dunce caps?
http://images1.wikia.nocookie.net/__cb20090401223512/diablo/images/thumb/7/74/Archivist-ConceptArt.jpg/800px-Archivist-ConceptArt.jpg http://mythicmktg.fileburst.com/war/us/media/images/careers/socc_01.jpg http://eduardomedero.com/wp-content/uploads/2012/05/emedero-the-sorcerer.jpg http://25.media.tumblr.com/tumblr_lqq4jnueOE1r1g5m2o1_500.jpg http://img.qj.net/uploads/articles_module/71642/Empire%20NPC%20-%20Wizard_qjpreviewth.jpg
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Let's name this game.
Soul Watcher: Watcher of Souls
- [Merged] Combat Friendly Fire
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Finishing Moves
I wouldn't mind little animations near death where a person does get decapitated, someone frozen from a spell- crumble into ice, someone getting hit by a lightning spell getting fried , or some such. But I'd want it to be seamlessly integrated into the game as opposed to being a finishing move, for me it would be a nice little touch but hardly necessary .
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What makes a villain you love to hate?
I tend to agree with you. If diplomatic options are available that lead to rewarding alternative paths , then it is fine. But if they are gonna remain the antagonist and you are forced to ultimately clash with them in some form or another it can just be frustrating. You should be able to understand why an antagonist is doing something. But to sympathize with them will cause you to want to help them or deal with them in an alternative way ( that is the case for me at least). Which would make the confrontation even more emotional. The concept of an unstoppable force colliding with an immovable object is a good one. You may sympathize with the villain, but his goals may be completely contrary to yours. Just because you like him doesn't mean you should be able to talk him down. It depends entirely on context. It does depend on the context. If it a game that doesn't present much choice, it can work well. If it's a game that does and you are still forced to go up against them, I wouldn't say it would be bad - but it definitely wouldn't be a "villain you love to hate".
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What do you want to see in Eternity
Three Words: Black Knight Armor
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What makes a villain you love to hate?
I tend to agree with you. If diplomatic options are available that lead to rewarding alternative paths , then it is fine. But if they are gonna remain the antagonist and you are forced to ultimately clash with them in some form or another it can just be frustrating. You should be able to understand why an antagonist is doing something. But to sympathize with them will cause you to want to help them or deal with them in an alternative way ( that is the case for me at least).
- Update #8: New Digital Tier, Novella by Chris Avellone, and Translations at $2.2M